WELCOME TO ST. MAUR
F O U R F A M I L I E S . T H E I R H O U S E S . T H E I R S E R V A N T S . T H E I R S E C R E T S .
In a world, where one does not buy but inherits, one cannot break free of the bad without losing the good.
An heir; dead. To find a new heir through marriage or to rewrite the contract, risking the next generation to do it again?
An inheritance; gambled away. To win it back through just as much trickery, or to accept that one is no longer worth one’s own title?
An heir; found. To accept the honor or to dispute it, to stay true to the simple life one grew up with?
An inheritance; about to be bought. To forever rely on the lands the forefathers bought or to allow modernity access to ruin your life, but to save one of your offspring?
The four families of St. Maur all stand before a difficult decision, and it’s core lies one question: Which side do you choose, tradition or modernity?
• literate roleplay, set in the edwardian era • • slice-of-life with optional plot participation • • upper class versus lower class • • tradition versus the advent of modernity • • 26 characters of the upper and lower class of St. Maur to play •
FULL STORY • GAME PLAY • NAVIGATION






















