bleehhhh i really need to take the time to update this blog. someone make me draw my dragons

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bleehhhh i really need to take the time to update this blog. someone make me draw my dragons
Lantern Keeper // Outfit #2983274
coral saddle will save me...
_Sporadic Workshop Engineer #2879952
buying a gem primary for 1.5kg? ❌️❌️ too expensive
buying both a gem secondary and a gem tertiary for 1.2kg each? ✅️✅️ really great and definitely a much cheaper financial decision
grey / aqua / mint
How-To's and Tutorials!
Hey guys! Do you play Flight Rising? Do you want to draw the pretty dragons you collect? Their genes or eyes? Or maybe you need help with something else? Here's a few how-to's and tutorials I've done that you can take a gander at to help you. I currently have a list of things that aren't yet done that will be eventually added to the albums I will post below. (Reposting because I changed the site that hosts my images.) Dragon How-To album: https://www.imgchest.com/p/9p4n88ngz4n Gene How-To album: https://www.imgchest.com/p/pg73llrq37r Primal Eyes Tutorial album: https://www.imgchest.com/p/9rydrrx6a7k
indigo/cyan/caribbean (top)
indigo/cyan/robin (bottom)
made a companion outfit for luinaur~
🩵 Wisp-Wrought & ❤️ Flame-Forged
🍖 How to Build a Culture Without Just Inventing Spices and Necklaces
(a worldbuilding roast. with love.)
So. You’re building a fantasy world, and you’ve just invented: → Three types of ceremonial jewelry → A spice that tastes like cinnamon if it were bitter and cursed → A holiday where everyone wears gold and screams at dawn
Cute. But that’s not culture. That’s aesthetics.
And if your worldbuilding is all outfits, dances, and spice blends with vaguely mystical names, your story’s probably going to feel like a cosplay convention held inside a Pinterest board.
Here’s how to fix that—aka: how to build a real, functioning culture that shapes your story, not just its vibes.
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🔗 Culture Is Built on Power, Not Just Style
Ask yourself: → Who’s in charge, and why? → Who has land? Who doesn’t? → What’s considered taboo, sacred, or punishable by death?
Culture is shaped by who gets to make the rules and who gets crushed by them. That’s where things like religion, family structure, class divisions, gender roles, and social expectations actually come from.
Start there. Not at the embroidery.
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2.🪓 Culture Comes From Conflict
Did this society evolve peacefully? Was it colonized? Did it colonize? Was it rebuilt after a war? Is it still in one?
→ What was destroyed and mythologized? → What do the survivors still whisper about? → What do children get taught in school that’s… suspiciously sanitized?
No culture is neutral. Every tradition has a history, and that history should taste like blood, loss, or propaganda.
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3.🧠 Belief Systems > Customs Lists
Sure, rituals and holidays are cool. But what do people believe about: → Death? → Love? → Time? → The natural world? → Justice?
Example: A society that believes time is cyclical vs. one that sees time as linear will approach everything—from prison sentences to grief—completely differently.
You don’t need to invent 80 gods. You need to know what those gods mean to the people who pray to them.
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4.🫀 Culture Controls Behavior (Quietly)
Culture shows up in: → What people apologize for → What insults cut deepest → What people are embarrassed about → What’s praised publicly vs. what’s hidden privately
For instance: → A culture obsessed with stoicism won’t say “I love you.” They’ll say “Have you eaten?” → A culture built on legacy might prioritize ancestor veneration, archival writing, name inheritance.
This stuff? Way more immersive than giving everyone matching earrings.
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5. 🏠 Culture = Daily Life, Not Just Festivals
Sure, your MC might attend a funeral where people paint their faces blue. But what about: → Breakfast routines? → How people greet each other on the street? → Who cooks, and who eats first? → What’s considered “clean” or “proper”? → How is parenting handled? Divorce?
Culture is what happens between plot points. It should shape your character’s assumptions, language, fears, and habits—whether or not a festival is going on.
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6. 💬 Let Your Characters Disagree With Their Own Culture
A culture isn’t a monolith.
Even in deeply traditional societies, people: → Rebel → Question → Break rules → Misinterpret laws → Mock sacred things → Act hypocritically → Weaponize or resist what’s expected
Let your characters wrestle with the culture around them. That’s where realism (and tension) lives.
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7.🧼 Beware the “Pretty = Good” Trap
Worldbuilding gets boring fast when: → The protagonist’s homeland is beautiful and pure → The enemy’s culture is dark and “barbaric” → Every detail just reinforces who the reader should like
You can—and should—challenge the aesthetic hierarchy. → Let ugly things be beloved. → Let beautiful things be corrupt. → Let your MC romanticize their culture and then get disillusioned by it later.
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📍 TL;DR (but like, spicy): → Culture is not food and jewelry. → Culture is power, fear, memory, contradiction. → Stop inventing spices until you know who starved last winter. → Let your world feel lived in, not curated.
The best cultural worldbuilding doesn’t look like a list. It feels like a system. A pressure. A presence your characters can’t escape—even if they try.
Now go. Build something real. (You can add spices later.)
—rin t. // writing advice for worldbuilders with rage and range // thewriteadviceforwriters
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A gothic prompt pack for writers who love cursed universities, secret societies, and scholarly rot.✎ Write the Darkness ✎A 75-prompt horror
Carousel Warhorse versions 1 and 2!
IDs are 2076329 and 2076457 :)
Rose Thorn + Carousel sets
Sanguine+Vinyard // Sepia+Tarnished Pastel+Lavender // Pristine+Sapphire Gilded+Golden // Faerie+Spring Dusky+Royal // Poisonous+Gothic Withering+Mixed // Primary+Mixed
[Details for Withering and Primery under the cut]
Keep reading
🪻🌿🪻
For sale here
These are offspring from a personal project pair that I'm not keeping and I'd like if they went somewhere where they at least had a chance of being kept. All terts are currently basic but they have scries in their bio. Pricing is negotiable.
Also I will most likely breed more to have Wind eyes once cooldown is over. I MIGHT do Nature, Light, or Water in the near future if anyone's interested!
These are soooo cute, when you breed them in Wind, could I get a ping? FR user is Faceted (#363608)
Here are some tips for making a character that is usable in a long-term narrative and/or roleplay, from someone who's been writing and roleplaying for over a decade
You shouldn't know everything about your character immediately. Those 50-question bios you see floating around? Disregard them for now. You don't need to know their favorite type of pie, or small details about their backstory. Free yourself from the assumption they need to be a fully articulated being before you write a single sentence of lore.
You'll need MOTIVE (what drives them?), FEAR (what are they scared of happening?), and ATTITUDE (are they calm? easily angered? hyper?); with these three things, you can easily create the illusion of depth.
Real depth comes later. Much later. 5000+ words of narrative storytelling later.
To break these three core elements down a bit:
Motive: Your character needs some kind of ambition or desire to guide them. Do they want to lead the clan someday? Do they want their cozy little farmstead to not get flattened by Luminax? Do they want to be a good father to their hatchlings? Do they want to escape their dark past?
Don't be afraid to pick a small motive at first, because motives will change and adapt to the circumstances of your plot. Luke Skywalker didn't start off his journey knowing he'd face Emperor Palpatine, and your character doesn't need to have the faintest idea of the places they'll go or the choices they'll be forced to make.
Fear: This is what you get when they can't achieve their motive, or essentially, the motive for the motive. Are they scared of not having control? Do large changes scare them? Are they worried about becoming their father? Are they terrified their dark past will catch up to them?
Thinking of fears is sometimes difficult, and sometimes too easy. I recommend starting off with one foundational BASE FEAR, aka the fear from which all other fears flow. A good tip is to ask "why is my character afraid of this?" and keep going until you hit a major part of their backstory. Ex:
I am scared of spiders (Why?) Because they have too many legs (Why is that scary?) Because it's gross (Why do gross things scare you?) Because it makes me feel unclean (Why does that scare you?) Because being dirty reminds me of the day my father died (Bingo!)
By digging back and finding that base fear, you've successfully a key component of your character and given yourself a useful tool to begin explaining your character's trauma. That's not to say that fears always tie back into extreme trauma, but it should be important to your character.
Attitude: This is how they react to social situations, or essentially, how their motive and fear translate into their personality. A character who wants to be in a leadership role and dislikes not being in control may have a big issue with authority, and authority-adjacent characters. If they're a farmer who wants to be left alone, they might be exasperated with all the hub-bub. A character who really wants to be a good father might have a fatherly aura even around other adults. A character on the run from something might be battle-hardened, or they might be neurotic and anxious! Potentially even both!
However, you need to remember, Attitude is not personality. Attitude is how a characters' motive, fear, and personality intersect with their ability to socialize. It informs their level of patience (and if that changes depending on the person!), their ability to joke and be silly, and what kinds of things will get on their nerves. Ex:
I am very short-tempered and impulsive. I am afraid of authority because my teacher used to hit me for using my left hand. I want nothing more than to be left alone. I'm not going to listen to anyone and I'm going to do the first thing that comes to mind, even if it's detrimental to myself or others. I will push people away and I will avoid emotional vulnerability.
Those five sentences already tells me how this character will interact with every other character. I can now slot that character into any scene I want to, and begin envisioning a larger character arc and character development.
Remember, not every character will get along, and no character is capable of charming every person on the planet. The most perfect, gentle, patient, leaderly, kind, hilarious character probably has one character with self-esteem issues who HATES their guts.
Quick checklist:
Name
Pronouns
1-3 distinct appearance traits (height, notable piece of clothing, and the color of hair/scales/fur/etc are the big 3)
2-4 personality traits (plenty of lists online, just grab a few one-word descriptors)
1 Motive
2-4 bullet points of backstory (Do not write a long backstory, and only do this AFTER you've done Motive; you are not writing a character for their backstory, you're writing them for their place in the present story)
1 (base) Fear
Attitude
Once you have all those things, you are fully capable of writing an interesting character within a long-term narrative or roleplay setting. Yes, that's it.
One thing to remember about narratives (and roleplays) is that the most interesting part should be DURING the narrative. Setting up a character who can have interesting reactions, has a solid basis for a variety of dynamics with other characters, and has some set desire has the highest likelihood of facilitating an interesting narrative.
The fun thing? Now that you've got all this set up, you can set your character loose on whatever world you've got, and expect that they'll get into trouble on their own without the narrative needing to drag them into it.
Soap is a good gene and I love the color changing properties but I never can bring myself to use it on a tundra bc it makes them look like a wet dog
Yeah sorry he just got out of the shower here gimme a moment
Ok all better
Hatched an egg I scavenged bc I'm bored and don't feel well, and... she's okay but not really my thing
Ice/Honeydew/Fern
Feel free to scry or buy,
Breed, raise, and train dragons on Flight Rising!
Hiii i was the one who nabbed her off AH, tysm for selling I am very excited to gene her :]