- Fixed the backwards posters - Fixed Freddy's weird eyebrows - Fixed microphone clipping (mostly) - Fixed balloon clipping - Added something from FNaF4 (though it might be hard to spot)
occasionally subtle
Cosimo Galluzzi
Peter Solarz

Origami Around
let's talk about Bridgerton tea, my ask is open
No title available

JVL

izzy's playlists!
Misplaced Lens Cap
🪼
Mike Driver
Aqua Utopia|海の底で記憶を紡ぐ
Not today Justin
taylor price

Discoholic 🪩

@theartofmadeline
styofa doing anything

blake kathryn

No title available
Alisa U Zemlji Chuda
seen from United Kingdom

seen from South Korea

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seen from Malaysia

seen from Italy
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@fe--ar
- Fixed the backwards posters - Fixed Freddy's weird eyebrows - Fixed microphone clipping (mostly) - Fixed balloon clipping - Added something from FNaF4 (though it might be hard to spot)
Scottgames updates with Ultimate Custom Night Office.
As mentioned on steam, Scott is indeed making a whole new office for ultimate custom night.
Ultimate Custom Night - Coming later this year!
Whole thing got reorganized over night! Now it’s in the order of game appearance.
Added: Phantom Mangle, Phantom Freddy, Nightmare Balloon Boy, Helpy
Scottgames roster change: Candy Cadet and Tiny Endo swapped for Withered Bonnie and Withered Chica. There’s the withereds!
Nightmare Freddy and the Freddles merged, NIGHTMARE added.
Merged the Garbage Pals to put in Nightmarrione and Molten Freddy.
Scottgames roster change: Candy Cadet and Tiny Endo swapped for Withered Bonnie and Withered Chica. There’s the withereds!
Nightmare Freddy and the Freddles merged, NIGHTMARE added.
Scottgames roster change: Candy Cadet and Tiny Endo swapped for Withered Bonnie and Withered Chica. There’s the withereds!
Freddy Fazbear’s Pizzeria Simulator// FNAF 6 Custom Night Roster
Patch Notes and Pro-Tips!
DECEMBER 7 -
SCOTT
Today the game is updating to 1.021, so I thought I would list some of the changes made, as well as provide some gameplay tips for people who are struggling with the mechanics.
Changes in 1.021
- Nights 1 and 2 have been made easier.
I've seen it happen several times where a new player has the misfortune of getting an animatronic on Night 1 with just a few risk points. It's unlikely, but certainly possible. New players don't deserve such torment on Night 1, so while animatronics can still get in if you don't get that risk down to zero, they are much slower on the first two nights.
- The Salvage sections have been fixed!
The Salvage section had a pretty bad bug where if you checked your page even a fraction of a second before the game wanted you to, it would wait for you to do it again, throwing off the mechanics and causing confusion in general. Now checking your page will always register, even if you do it before it prompts you to.
- No more cash for failed Salvage!
The first release had a bug where some players would still get rewarded with cash even after losing the salvage. No more!
- Green Man is easier to talk to.
Hit boxes have been adjusted so you can speak to the man by the door more easily. Important, right?
- Balloon Cart is less useless.
Balloon Cart is less useless, but only slightly.
Gameplay Tips!
I've seen a lot of players treating this game like Golden Freddy mode, in that they are frantically looking back and forth and clicking things as fast as possible, and I can understand why; previous games like FNAF 2 required quick speeds and fast button mashing. That is not the case here, however. Looking back and forth in a frantic manner will almost certainly get you killed in this game. So here are some pro-tips to help you get started-
- Be quiet! This game is all about silence and patience. If you hear something in a vent, shut everything down. Shutting down your terminal and the fan decreases the likelihood of something coming through either vent by 90%, even without looking directly into either vent.
- Work without the fan on when possible. Even though it will make the temperature rise, turn off the fan for periods of time whenever you can. This by itself decreases the chance of something coming in from either vent, and also makes it much easier to hear when something is nearby.
- Don't panic, be patient! If you hear motion around you, don't try to work while guarding vents. Shut it all down and wait for danger to pass. Things in the vents around you will make a lot of noise. If you are patient, and look into the vents where you hear the noise, the noise will eventually stop, and that most likely means danger has passed and it's safe to turn on your equipment again.
- Use Sound Decoy and Motion Tracker to increase your odds, but don't rely on them to win the game. These tools are there to give you a better chance of success, to work out how much time you have to complete a task, and to figure out which vent you should be watching. These tools help mitigate risk, but they shouldn't be used in place of guarding the vents with your flashlight! Looking directly into a vent is the only guaranteed way of preventing something from coming in!
That's all for now!
(Also, the little toy Funtime Freddy throughout the game is named Helpy.)
Better pictures of the Fruity Maze ending. The only thing I had this time was the first building upgrade. Fun fact, if you lose your Slug powerup you can become impaled / stuck.
Midnight Motorist
At the end of Lap 4 is a right turn you can make to get to a second minigame.
It seems to follow a story of a small family in the woods. You have the option to park at a bar named Jrs. but are not allowed inside. There is a secret area you can get out of your car, but I can’t figure out how to interact with the grey blob here.
More FFPS Screenshots
Various ingame screenshots with captions.
More FFPS Screenshots
Specifically ones that may or may not depict William Afton.
FFPS Spoiler Screenshots
Freddy Fazbear’s Pizzeria Simulator - Screenshots credit to BonnieFFP
FFPS Spoiler Screenshots 2
Freddy Fazbear’s Pizzeria Simulator - Screenshots credit to Parsonsda