Ultimate Custom Night - Coming later this year!
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Ultimate Custom Night - Coming later this year!
A new teaser (+ a new source code)
Chika’s back (for good) with the daily, not so daily, FNaF news! ☆ Life is being busy atm, like always, but we still love this blog! If there are messages or questions you want to ask, don’t be shy~ So, I think you’ve already hear about it, there’s a new teaser up on Scottgames. For all, who haven’t seen it yet, here it is:
(I’ve edit it myself and there’s no hidden image or message in the background) And I’ve no idea what this teaser could mean? The only thing I know, or I could say is, that Five Nights at Freddy’s 6, or call it Sister Location 2, if you want, is totally a thing! In the last time Scott gave us so many hints: in his source codes and the Reddit is basically explode with new theories. And, if he hasn’t really planned anything, why he didn’t change his teaser image of Baby’s eyes back to black on fnafworld? The really interesting part about this new teaser is, you will all have guessed it, the source code again. It goes as follows:
“What is paragraph 4?” Yeah, what is paragraph 4 he’s talking about? I found out, but this isn’t a real theory, just a random fact, in the german constitution paragraph 4 is for avoiding safety issues at work. Scott won’t know about this, but this random fact is funny as heck! We’ve looked up the Reddit again, and someone found out that paragraph 4 is the hexa code for the color purple. And this color, as we know, belongs to Purple/Pink Guy. So, it must be a thing and I’m looking forward to fo find out! This is it for now, hope you like it; have a nice day/evening and take care! ♥
As mentioned on steam, Scott is indeed making a whole new office for ultimate custom night.
Scottgames updates with Ultimate Custom Night Office.
Whole thing got reorganized over night! Now it’s in the order of game appearance.
Added: Phantom Mangle, Phantom Freddy, Nightmare Balloon Boy, Helpy
Scottgames update!
As mentioned in a recent steam update, Scott is likely making the pizzeria game a mini-game as a christmas gift of sorts. There are no source code changes.
The steam post has also been updated. EDIT: I'll get the Steam page up within the next few days for the new game, so be watching for it!
Patch Notes and Pro-Tips!
DECEMBER 7 -
SCOTT
Today the game is updating to 1.021, so I thought I would list some of the changes made, as well as provide some gameplay tips for people who are struggling with the mechanics.
Changes in 1.021
- Nights 1 and 2 have been made easier.
I've seen it happen several times where a new player has the misfortune of getting an animatronic on Night 1 with just a few risk points. It's unlikely, but certainly possible. New players don't deserve such torment on Night 1, so while animatronics can still get in if you don't get that risk down to zero, they are much slower on the first two nights.
- The Salvage sections have been fixed!
The Salvage section had a pretty bad bug where if you checked your page even a fraction of a second before the game wanted you to, it would wait for you to do it again, throwing off the mechanics and causing confusion in general. Now checking your page will always register, even if you do it before it prompts you to.
- No more cash for failed Salvage!
The first release had a bug where some players would still get rewarded with cash even after losing the salvage. No more!
- Green Man is easier to talk to.
Hit boxes have been adjusted so you can speak to the man by the door more easily. Important, right?
- Balloon Cart is less useless.
Balloon Cart is less useless, but only slightly.
Gameplay Tips!
I've seen a lot of players treating this game like Golden Freddy mode, in that they are frantically looking back and forth and clicking things as fast as possible, and I can understand why; previous games like FNAF 2 required quick speeds and fast button mashing. That is not the case here, however. Looking back and forth in a frantic manner will almost certainly get you killed in this game. So here are some pro-tips to help you get started-
- Be quiet! This game is all about silence and patience. If you hear something in a vent, shut everything down. Shutting down your terminal and the fan decreases the likelihood of something coming through either vent by 90%, even without looking directly into either vent.
- Work without the fan on when possible. Even though it will make the temperature rise, turn off the fan for periods of time whenever you can. This by itself decreases the chance of something coming in from either vent, and also makes it much easier to hear when something is nearby.
- Don't panic, be patient! If you hear motion around you, don't try to work while guarding vents. Shut it all down and wait for danger to pass. Things in the vents around you will make a lot of noise. If you are patient, and look into the vents where you hear the noise, the noise will eventually stop, and that most likely means danger has passed and it's safe to turn on your equipment again.
- Use Sound Decoy and Motion Tracker to increase your odds, but don't rely on them to win the game. These tools are there to give you a better chance of success, to work out how much time you have to complete a task, and to figure out which vent you should be watching. These tools help mitigate risk, but they shouldn't be used in place of guarding the vents with your flashlight! Looking directly into a vent is the only guaranteed way of preventing something from coming in!
That's all for now!
(Also, the little toy Funtime Freddy throughout the game is named Helpy.)