Looking back at the earliest build of There’s Something in the Woods next to the final release is a strange feeling.
What started as a rough prototype slowly became my first completed horror game. Every iteration pushed the atmosphere a little further, refined the pacing, and taught me something new about building tension.
It’s easy to focus on what’s left to improve, but moments like this are a good reminder that progress is often gradual. I’m excited to carry those lessons into whatever comes next.
- J.Neville












