what are some staff position ideas?
NOTE: Many skilled craftsmen belong to their respective occupations' guild. Basically, a union of workers made to uphold standards of the occupation. If you don't want to be a part of the guild, you don't get to be craftsman.
Stonemason - part of a nomadic mason guild, the masons are required to go where they are needed. Highly skilled, they erect the awe-inspiring cathedrals and monuments. There are three main classes: apprentice, journeymen, and master.
Mason - a very skilled craftsman who could be compared to a modern-day architect, designer, and engineer.
Butcher - meat isn't a very common food staple, but for those who can afford it, a butcher is where one goes for meat. Butchers are also part of a Guild that enforces good sanitation practices to curtail the spread of disease. Bad butchers who mislabel or mishandle their meat get punished.
Baker - bread. BREAD. Long live the Bakers. Like masons, they are also part of a Bakers Guild, with the same three main class: apprentice, journeymen, and Master Baker. BREAD! Also, millers.
Weaver - weaves cloth, carpets, and baskets with looms.
Winemaker or vigneron - the former makes wine; the latter cultivates and looks after vineyards. Both are highly regarded professions.
Farmer - the largest of the medieval workforce.
Watchman - ye olde policemen. They patrol streets, especially at night, call out the hour, keep a look out for fires, check that doors are locked, and ensured drunks and other vagrants were taken to the local watch constable.
Cobbler - makes and repairs shoes.
Wheelwright - builds and repairs wooden wheels. They also build and repair wagons, carts, and wheelbarrows.
Roofer - heights shouldn't be a problem.
Locksmith - focuses specifically on locks, they both make and repair locks. They also make saddle mountings, small tools, hinges, and screws.
Tanner - cure and prepare leather for future use.
Tax collector - the most reviled person in the city. But someone's gotta do it.
Beltmaker - they work with leather to make belts; these belts however could probably be compared to a modern-day fanny pack. They weren't really to hold your trousers up; they were to store coins or carry weapons.
Merchant - a traveler and trader of all things; food, tea, clothes, etc.
Armorer - the better the armor, the larger the prestige. These folks are usually affluent because it costs a pretty coin to get a custom-made suit of armor.
Carpenter - cuts timber to make pretty much everything that keeps the city going: fences, beams, planks, windows and doors, and furniture.
Cook - prepares meals, cleans kitchens, and learns the family's favorite foods.
Blacksmith - makers of not just weapons, but nails, tools, furniture, locks, and horseshoes.
Members of the cleric - the Pope is a NPC, but deacons, chaplains, priests, monks, nuns, priors/prioresses, and local bishops are up for grabs. These characters can wield lots of social and political power.
Tailors - most people made their own clothes, but the wealthy? They had the means to hire tailors. Tailors were also who you went to for alterations. Fast fashion wasn't a thing.
Notaries - legal scribes and recordkeepers.
Barbers (aka barber-surgeons) - fun fact: they cut hair AND performed minor surgeries, dentistry, and bloodletting. They had the sharp tools.