Curl noise, HD flipbooks: NinjaTools 1.4 released - Add details to the flow!

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@fluidninjadev
Curl noise, HD flipbooks: NinjaTools 1.4 released - Add details to the flow!
Driving #Niagara with #Fluidsim: sampling baked data with collision and lighting responsive #GPUparticle systems. #FluidNinja 1.3 for #UE with Niagara modules, Emitters and Tutorial levels. Documentation linked at project homepage. #VFX #RealtimeVFX
Driving #Niagara with #Fluidsim: sampling baked data with collision and lighting responsive #GPUparticle systems. #FluidNinja 1.3 for #UE with Niagara modules, Emitters and Tutorial levels. Documentation linked at project homepage. #VFX #RealtimeVFX
UnityFX ripped by FluidNinja ---> now UnrealFX :) @SoerbGames your retro flow is awesome, thank you! ---> https://tinyurl.com/ycurlmcy
FluidNinja VFX Tools for Unreal: Raymarching 2D fluids Tutorial video and example content: https://youtu.be/TUk4sytRpfA
FluidNinja VFX Tools for Unreal: Raymarching 2D fluids Tutorial video and example content: https://youtu.be/TUk4sytRpfA
FluidNinja VFX Tools for Unreal: Raymarching and Parallax Mapping package is released. Tutorial video and example content: https://youtu.be/TUk4sytRpfA
FluidNinja VFX Tools: bake real-time fluid simulation to flipbooks, flowmaps, materials and vector fields. Create presets. Generate fire, smoke, and fluids for character and environment effects. All inside Unreal Editor. https://www.unrealengine.com/marketplace/en-US/slug/fluidninja-vfx-tools
FluidNinja VFX Tools: realtime paint as simulation input
FluidNinja VFX Tools: vector field generated from fluid sim data, GPU particles
FluidNinja VFX Tools: Cascade particles as simulation input