Art Design: Modelling Chernobyl Power Plant
To start off development with the Chernobyl level, I've made a low-poly model of the rough shape of the power plant's main building. Placing this in the level will allow me to gauge whereabouts I'd like the firemen to stand tackling the blaze, and this level shouldn't require much time due to not having to move around a fully fledged area.
Image: Chernobyl Power Plant 1986
Below is the untextured model I've come up with as regards to reference images used:
To create this model, I utilised methods including Loop cuts to extrude certain parts of a cube object, negating the need to create more separate cubes bring the overall performance of the model poorer (Not that it would matter so much with a PSX styled model), and will be using the Boolean modifier to cut a hole where the blasted out part of the plant is creating a hole effect.
If I get time, I'd love a cutscene in where the plant itself blows up. Because of this I'll be saving this complete model seperate, and progressing with the destructed state of my desired final product.
Below, I am showing both the final texture assignment materials of both the Intact and destroyed variants, featuring a large simple hole I will build on in UE5, I used the Boolean modifier to achieve this.
I've brought the destroyed model ingame and have applied textures with my MTP material to keep it even. I found concrete tiles, which is what I can infer Chernobyl was made from via images, and a rubble texture. The rest was pre-existing textures. For the chimney, I made my own split texture which i'll show below that tiles in the correct striped manner.
The low poly rubble was created by subdividing a plane in blender, and creating a bumped/randomness effect on the surface to simulate piles of material, I think personally it turned out great.
I've created a model in a short timeframe which resembles Chernobyl Power Plant, having both a destructed and intact version for CFR, I feel this will import well and I'm happy with my result! I have also discovered in turn how to create a rubble pile/piles of most materials in my PSX style.