Intro to Unity
Last week I started my foray into the Unity Game engine through a course taught by Sam Eng, and produced by Playcrafting NYC. Â
The class started off with an intro to basic programming.  We used an online Processing tool and got our feet wet.  While Unity’s code is slightly different than that used in Processing, the basic concepts are the same.
During the following class, we broke into Unity’s user interface and began pushing buttons.  The program provides a powerful set of physics, shaders, and primitive shapes that allow users to create basic scenes and prepare objects for user interaction.
In the upcoming week, we’ll be combining basic programming skills with the Unity interface to create a basic version of Flappy Bird.  Hopefully we’ll have some fun stuff to show you soon!
















