Posted my run from last night. These custom planets are super fun
Keni
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@free-chozo-hrt
Posted my run from last night. These custom planets are super fun
Reasons I love Metroid
- The villains call themselves the Space Pirates. Not just any space pirates. THE Space Pirates
- It’s established that destroying planets is the easiest and best way to deal with your problems
- Pinball
- The soundtrack is “the most beautiful, haunting melody you’ll ever hear” and “beep boop”, with no in between
- The most deadly, virulent parasite in the universe looks like fruit gummy
- Official comics repeated show that Samus is addicted to circles
- Samus’ pet raccoons are apparently highly skilled star pilots
- The Japanese tagline for the series is “Metroid Fun-roid”
- Despite all of these things, the series never takes itself anything less than 100% seriously
You thought I was done?? bitch
- The series’ most iconic villain has never been the main villain of any single game. He’s also a Pokemon
- The fourth game has not one but two bosses capable of blowing out the Gameboy Advance’s speaker system
- Magic exists. No one uses it, no one acknowledges it, but it’s there and it’s central to everything anyone does
- The series once took an eight-year hiatus because a game was too good
- The first and last games take place anywhere between two and twenty years apart depending on your sources
- No fewer than five men have taken the role of being Samus’s dad, a job which has a 100% fatality rate
- Every possible interpretation of the phrase “The main character of Metroid is Metroid” is an entirely accurate representation of the series
- Metroid is actually a girl the whole time
Metroid Prime 4 is really giving a lot of credence to the nonverbal Samus headcanon
New let's play just dropped
Took me long enough, but I finally got around to recording some Metroid Prime 4: Beyond! If you're curious about this game, then follow along as I take you through all the wonders that Viewros has to offer. There's a LOT to talk about, both good and bad, about this game.
The first episode is already out! Watch it here, or view the whole playlist here.
Fight and Flight
Metroid Prime 3 : The Uterine Cancer Game
as promised / threatened, i'll finally write an explanation for why i Insist On Calling It That
summary -- metroid prime 3 features substantial symbolism of cancer and reproduction that comes together to create a tokophobic nightmare where "you" are forced to give birth against your will to something which threatens to consume and sicken everything you love. it is motherhood at its most fatal, with something inside you draining your life, and leaving you isolated.
this fits into the tradition of metroid being a game series about femininity, in this case exploring the anxiety surrounding birth and the mother's health after the fact. through the metaphorical nature of the "wombs" involved, it explores the topic while also rejecting the narrative that femininity is defined by a literal capacity to give birth.
let's get into it, shall we?
The SA-X is me only heartless
*jolts awake at 3am and sits upright in bed*
Metroid spinoff game where you play as an X parasite and transform into enemy creatures, using their abilities to solve environmental puzzles
*immediately falls back asleep*
Last post made me realize that Metroid Fusion is not just a horror story for Samus, but also for the X parasites. Even leaving aside all the existential stuff.
You're a shapeshifting parasite that hitches a ride onto a space station teeming with life, so you do the only thing you know how to do: you feed, you learn, you multiply, you thrive. Then suddenly, out of nowhere, a sapient being bearing the power of your most feared predator shows up. She can absorb your kind with a mere touch, and she's tearing through the station slaying your kin by the dozens.
What can you do? You mimic the most powerful beings you can find on the station to mount a defense, but she slays them. You mimic her at full power, and she manages to elude your grasp. She poses an existential threat to every X parasite in the universe, so you even resolve to blow up the station and destroy yourselves, as long as you can take her with you. She foils your attempt. And as if that wasn't bad enough, you discover more of your most feared predator growing in test tubes on the station. You fail to destroy them all, and one of them matures unnaturally fast into its most deadly form right before your eyes.
Every action the X take is a desperate ploy for survival against terrifying odds. You aren't trapped in there with the X-- the X are trapped in there with you.
I don't think we talk enough about the existential implications of X parasites.
In both Metroid Fusion and Metroid Dread, the X parasites are shown to inherit not only the physical traits of their hosts, but also their knowledge. In the endings of both games, it's implied (but left ambiguous) that the X parasites have also taken on personality traits of their hosts, and their motives become complex and contradictory to their prior nature.
Can you imagine what it must feel like to be an X parasite, embodying an intelligent and powerful host that gives you an edge over your prey... and then slowly becoming your host, body and soul? It used to be so simple, working together with the hivemind to ensure your survival. Now you're experiencing all these new and unfamiliar feelings. Compassion. Morality. Longing for connection. How do you reconcile these things? You no longer recognize yourself. What have you turned into?
Final Confrontation Dark Samus - Metroid Prime 3: Corruption
This was a paid commission for Dread Shrike. Thank you for the support and the chance to draw some cool Metroid fan art again!
Going live with some fangame adventures in Metroid Planets! I'll be trying out an original campaign set on an all new planet, Novus, designed in the same style as NEStroid. Come watch!
This was a fun playthrough! I posted the VOD on youtube:
Going live with some fangame adventures in Metroid Planets! I'll be trying out an original campaign set on an all new planet, Novus, designed in the same style as NEStroid. Come watch!
I'm not sure I have the art skills to do this concept justice, so I'm just going to describe it for you all right now.
AU where instead of being taken in by the Chozo, Samus was taken in by the space pirates as a child. After the attack on her colony, Ridley claims her as spoils of war, takes a special interest in her, and grooms her as his own personal project. Samus receives basic combat training and finds use as an expendable test subject for dangerous, experimental weapons. She survives abuse at the hands of the pirates, proves her worth to them, and becomes one of their deadliest soldiers.
I can see it all so clearly. The black, jagged alien armor in place of her chozo power suit. Her disheveled, rage-filled expression. Ridley's hand on her shoulder. It's sad and horrifying, but this idea compels me. What if things had turned out differently for her?
Wait. Better idea. Don't make this an AU outcome for Samus. Make this a new character altogether. A foil for Samus. The space pirates' counterpart to her. Ridley's latest scheme to take down Samus.
Imagine a woman with the same backstory as samus: everyone she knows and loves destroyed by the space pirates, but instead of being taken in by the kind Chozo, she remains a captive of the pirates for her whole life. Samus is a famous figure in the galaxy. The woman hears about Samus, hears about her great accomplishments, hears about the scorn that the pirates hold for her. But more importantly, she sees herself in Samus, sees the life she could have had, the life she was denied by random circumstance. She seethes with rage when she hears the name of Samus. Nothing would bring her greater pleasure than to become powerful enough to put Samus in her place, give Samus a taste of the hell that this woman has been through.
It's about time we got another evil counterpart to Samus.
The elevator touched down, and the bounty hunter stepped out. She moved west like she knew what she was looking for. Tessa watched with fascination from a safe distance, hidden from view. The bounty hunter was headed for the Morph Ball. It sat on its pedestal, unmoved by the space pirates, begging to be integrated into the power armor it was made for.
That's what Tessa was counting on.
They couldn't find every upgrade scattered throughout Zebes; those birds had a way of hiding them in nooks the space pirates couldn't figure out. Of the ones they had found, it was mostly Tessa's scouting that had done the job. These upgrades were very peculiar; they were designed to be compatible with one suit and one suit only. The power suit worn by Samus Aran, the Chozos' human daughter. That suit was keyed on her DNA, and so those upgrades were too. But Tessa was also human, so if they could analyze them enough Tessa would be able to integrate them into her own suit.
And so she watched from the shadows as the bounty hunter touched the Morph Ball and the process began. Cameras stationed throughout the room recorded and analyzed the upgrade process, with signal receptors covertly added to the Morph Ball to ensure all the data they needed could be collected. Samus gained a new ability, and the space pirates were one step closer to giving Tessa that same power.
Soon enough, the bounty hunter would no longer be necessary. All those upgrades they'd found, they'd finally be able to use. And then Tessa would make her presence known, and Samus Aran would be no more.
The bounty hunter made herself small and crawled through a space Tessa hadn't noticed before. That was fine though. This planet's security system, Mother Brain, had cameras everywhere, and the space pirates hijacked it when they conquered the planet. There was nowhere Samus could go that Tessa couldn't find her.
She saw herself as a white blood cell, changing shape to perfectly match invading threats. Her adaptability was what had captured Ridley's attention when she was small, the reason he had seen her potential. She had been too powerless to be a danger to anyone back then, but resourceful enough to escape her captivity and enraged enough to threaten Ridley to his face. That had impressed him. Impressing Ridley meant better treatment than the others. Eventually, Tessa molded herself around impressing Ridley, and worked her way up to second in command of all space pirates.
She stretched and came out of her hiding spot, the sharp edges of her suit effortlessly ripping up the foliage on her way out. The same elevator Samus had taken down, she now took up, out of Brinstar and towards Crateria. To match the bounty hunter, Tessa would need to study her. The best place to do that would be at the center of the security system.
Tessa would stay out of sight for now. But the stronger Samus got, the closer the space pirates would get to unlocking the secrets of the power suit. And then the white blood cell would attack. She would become whatever was necessary. She would make Ridley proud.
Oh and Tessa nearly dies in Metroid 1's fight with Samus and is brought back partially through cybernetics and partially by being injected with Ridley's DNA in the same way Samus was given Chozo (and then Metroid) DNA.
She will become whatever is necessary.
I'm not sure I have the art skills to do this concept justice, so I'm just going to describe it for you all right now.
AU where instead of being taken in by the Chozo, Samus was taken in by the space pirates as a child. After the attack on her colony, Ridley claims her as spoils of war, takes a special interest in her, and grooms her as his own personal project. Samus receives basic combat training and finds use as an expendable test subject for dangerous, experimental weapons. She survives abuse at the hands of the pirates, proves her worth to them, and becomes one of their deadliest soldiers.
I can see it all so clearly. The black, jagged alien armor in place of her chozo power suit. Her disheveled, rage-filled expression. Ridley's hand on her shoulder. It's sad and horrifying, but this idea compels me. What if things had turned out differently for her?
Wait. Better idea. Don't make this an AU outcome for Samus. Make this a new character altogether. A foil for Samus. The space pirates' counterpart to her. Ridley's latest scheme to take down Samus.
Imagine a woman with the same backstory as samus: everyone she knows and loves destroyed by the space pirates, but instead of being taken in by the kind Chozo, she remains a captive of the pirates for her whole life. Samus is a famous figure in the galaxy. The woman hears about Samus, hears about her great accomplishments, hears about the scorn that the pirates hold for her. But more importantly, she sees herself in Samus, sees the life she could have had, the life she was denied by random circumstance. She seethes with rage when she hears the name of Samus. Nothing would bring her greater pleasure than to become powerful enough to put Samus in her place, give Samus a taste of the hell that this woman has been through.
It's about time we got another evil counterpart to Samus.
I'm not sure I have the art skills to do this concept justice, so I'm just going to describe it for you all right now.
AU where instead of being taken in by the Chozo, Samus was taken in by the space pirates as a child. After the attack on her colony, Ridley claims her as spoils of war, takes a special interest in her, and grooms her as his own personal project. Samus receives basic combat training and finds use as an expendable test subject for dangerous, experimental weapons. She survives abuse at the hands of the pirates, proves her worth to them, and becomes one of their deadliest soldiers.
I can see it all so clearly. The black, jagged alien armor in place of her chozo power suit. Her disheveled, rage-filled expression. Ridley's hand on her shoulder. It's sad and horrifying, but this idea compels me. What if things had turned out differently for her?
A question for the mathematically-minded:
I'm working on a comparative analysis of the map design of Metroid Prime games through the lens of graph theory. I'm representing all the rooms and connections between rooms in each Prime game as an undirected, unweighted graph. Here's what I've sketched out for Prime 1:
What I'm trying to figure out is what sort of data I should collect on these graphs once I've made them. My goal is to compare how large and interconnected each world is, so obvious things to check would be the total numbers of nodes and edges. But that seems a bit straightforward for this approach.
Are there any other properties I could check that might reveal something interesting? Something to do with the length of paths or cycles in the graph, maybe? Let me know what you think!