Totoro & Brown Bear Pull Apart Bread | Bento Monsters
Not today Justin

titsay
Mike Driver
One Nice Bug Per Day
TVSTRANGERTHINGS
Three Goblin Art

祝日 / Permanent Vacation

blake kathryn
Aqua Utopia|海の底で記憶を紡ぐ

JBB: An Artblog!

izzy's playlists!

Kaledo Art
I'd rather be in outer space 🛸
Misplaced Lens Cap
Sade Olutola
sheepfilms

Origami Around
Sweet Seals For You, Always
Show & Tell

PR's Tumblrdome
seen from United States
seen from United States
seen from Spain

seen from Italy

seen from Canada
seen from Belarus
seen from Poland
seen from Guatemala
seen from Türkiye

seen from Italy
seen from Japan
seen from Türkiye
seen from Italy

seen from Malaysia
seen from Bolivia

seen from Hungary

seen from Spain

seen from Egypt
seen from Germany

seen from Malaysia
@furrybeancat
Totoro & Brown Bear Pull Apart Bread | Bento Monsters
bahaha
Recomend!!!
Patema Inverted
2013
Adorable Ceramic Creations from Siro’s Funny Animals [etsy]
For anyone who wants a free pose-able human reference for drawing
The other day I came across this awesome program by accident (I don’t even remember what I was actually searching for, but on the several times I’ve looked for a program like this I’ve had no luck). It’s cool enough that I wanted to share it.
It’s called DesignDoll (website here) and it’s a program that lets you shape and pose a human figure pretty much however you want.
There’s a trial version with no expiration date that can be downloaded for free, as well as the “pro license” version priced at $79. I’ve only had the free version for two days so far, so I’m not an expert and I haven’t figured out all of the features yet, but I’ve got the basics down. The website’s tutorials are actually pretty helpful for the basics, as well.
Here’s the page for download, which has a list of the features available in both versions.
There are three features the free version doesn’t have:
Can’t save OBJ files for export
Can’t download models and poses from Doll Atelier (a sharing site for users; note that the site is in Japanese, though)
It can’t load saved files
The third one means that if you make a pose, save it, and close the program, you can’t load that pose/modified model later. You have to start with the default model. I found that out when I tried to load a file from the day before (this is why reading is important…). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you.
But, the default model is pretty nice and honestly if all you’re looking for is a basic pose reference it should work fairly well as it is. Here’s what it looks like:
There’s a pose tag that lets you drag each joint into place and rotate body parts. The torso and waist can be twisted separately, and it seems like everything pretty much follows the range of movement it would have on an actual human.
Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:
The morphing tag is one of the coolest features, in my opinion. It lets you pick and choose from a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Don’t like the options there? Mix a few to get what you want! Each option has a slider that lets you blend as much or as little as you want into the design.
So you, too, can create beautiful things like kawaii Muscle-chan!!
The scale tag lets you mess with the proportions and connection points of different joints. This feature combined with the morphing feature not only allows more body shape variations, but it also means that you can do things like make a more digitigrade model if you want. (The feet only have an ankle joint, but for regular human poses that’s all that you really need, so whatever.)
Or you can make a weird chubby alien-like thing with giant hands and balloon tiddies if that’s more your thing.
The ability to pose hands to the extent it allows is far more than I could have hoped for from a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers.
And to make it a bit more convenient, there’s a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like.
In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.
Basically, this program is awesome and free and you should totally check it out if you want a good program for creating pose references.
I just wanted to add a little more to this. If you have trouble figuring out how light sources work in your drawings this also allows you to choose where to have a light source.
That shaded ball on the left is your light source. You can see how moving the point changed the shadow cast.
Oh and all those other nifty looking things in that bottom bar there, yeah it’s what you think. You can change the model color to one of these presets or even customize your own palette.
Plus for all you lovely people who want something a little more simplified to use as a pose reference
You can turn your model into the classic wire frame.
“How seals move on land” -bubbubbubbubbubbub-
omg they’re so cute I love them
Intense workout
stop this is honestly so cute
Smaller than a card (Source: http://ift.tt/1OsODNg)
Yuriko Kotani / Russell Howard’s Stand Up Central
Aki Maita - The Creator of Tamagotchi
Aki was around 30 years old when she came up with the Tamagotchi virtual pets. Hoping to work with children, she joined Bandai in 1990, working in sales and marketing. She came up with the idea of a portable pet when she saw a commercial of a young boy trying to carry his pet turtle around.
In October 1996, she passed out prototypes of the toy to 200 high school girls in Tokyo. The toy went on sale the following month, on November 23, 1996. It was originally developed as a gender-neutral brand, but as the majority of the audience was women (over 60%), the toy would later be marketed primarily to girls, while Aki would later help develop Tamagotchi’s brother franchise, Digimon.
Whoa, this post is suddenly blowing up after I posted it a year ago. So I’m going to clarify: Yes, Digimon and Tamagotchi are related franchises.
When Tamagotchi first launched in Japan, Bandai marketed it as neutral gendered. But sales statistics indicated more women were gravitating toward Tamagotchi than men, and Bandai wanted to make a version for boys. Aki worked with them to develop a nearly identical virtual pet, except instead of the sweet, gentle animal designs Tamagotchi had, these were more monstrous, vicious, aggressive. That was the birth of Digimon.
Essentially, the Digimon virtual pet is a Tamagotchi turned on its side.
The Digimon virtual pet grew up and was cared for exactly the same way as a Tamagotchi; feeding and playing with it would make it stronger and healthier. Once the Digimon reached the “Rookie” stage, they can start fighting. There were a metal connecting pin at the top, allowing two Digimon pets to interlock. Then they fight, with the winner gaining a score on their “Victory” points while the loser got injured (or sometimes even died if pushed too hard). The device is basically the ancestor for the Digivice.
Now you may have looked at that toy and said “I’ve seen this before but I don’t know where.” Well if you’ve ever played Digimon World for the PlayStation, have you looked around inside Jijimon’s house?
For the record, the game Digimon World was based on the virtual pets, not the Digimon anime that came out later. The English speaking world got the anime before the game though.
Digimon’s actually been able to sneak in some references to Tamagotchi. (Tamagotchi can’t do the same in kind, mainly because of Digimon’s more mature content compared to Tama.) Remember Belphemon, one of the most powerful and dangerous god Digimon? It has a “Sleep Mode”. Look at its alarm clock.
But the REAL connection - the link between two brands with such extremely different tones - is how they’re raised.
On the Tamagotchi virtual pets, how you care for your pets determines what it grows into. Take good care, and you’ll get something cute, sweet and smart. Like Mametchi, Pochitchi, Lovelitchi, and others. Take bad care, and it can become something unsettling, ugly, rude. Like Tarakotchi.
Digimon follows that exact same principle. The bond between a Digidestined and their Digimon, how well they’re cared for and how well they’re trained, determines what it becomes. Despite the anime having primarily linear growth lines for the Digimon, this principle has shown up there too.
In Digimon Adventure, Tai learned that there was a stage after Champion, and did everything he could to force Agumon to become more powerful. But his behavior was reckless and even abusive. And instead of becoming the benevolent and badass MetalGreymon, he became…
…that. And it took a bit of time, healing, and learning to trust each other and themselves again before Agumon could become MetalGreymon.
So yeah, for anyone that has the misconception that Digimon was developed as a competing brand for Pokemon, here’s your clarification. It’s Tamagotchi’s younger brother.
Huh. No idea.
Just some baby crows for my followers :D
SHOO SHOO
Disney Princesses as Pokemon Trainers by bbrunomoraes
Cats Who Just Realized You Took Them To The Vet
“NO.”