being a new warframe player is a crazy experience because you will realize you need a frumple gun to do better damage but you can only get it after farming a specific bleeblorp from Mars, and it can only be unlocked on the 3rd new moon of the year. But in order to get the purgle to process the bleeblorp u must first gain enough street cred with the local Crimbus syndicate. You will need to do 5 million missions for them to be able to rank yourself up enough to buy the purgle. Congrats you’ve ranked up enough to buy the purgle. Except you’ve only bought the blue print. You now need to farm even more components. You do all this and the frumple gun is mastery locked.
Me: "I haven't drawn in ages I wish I could have energy to draw something meaningful."
My dumbass braincells, at 3 am on an April Fools:
What a prank.
Happy April Fools!
Characters in Order
Eos @fellis-world
Akura @akurathereaper
Lanai @ me
Verne @arcadios-v
Vespertine @fuuinrei
🚨BREAKING: OpenAI published a paper proving that ChatGPT will always make things up.
Not sometimes. Not until the next update. Always. They proved it with math.
Even with perfect training data and unlimited computing power, AI models will still confidently tell you things that are completely false. This isn't a bug they're working on. It's baked into how these systems work at a fundamental level.
And their own numbers are brutal. OpenAI's o1 reasoning model hallucinates 16% of the time. Their newer o3 model? 33%. Their newest o4-mini? 48%. Nearly half of what their most recent model tells you could be fabricated. The "smarter" models are actually getting worse at telling the truth.
Here's why it can't be fixed. Language models work by predicting the next word based on probability. When they hit something uncertain, they don't pause. They don't flag it. They guess. And they guess with complete confidence, because that's exactly what they were trained to do.
The researchers looked at the 10 biggest AI benchmarks used to measure how good these models are. 9 out of 10 give the same score for saying "I don't know" as for giving a completely wrong answer: zero points. The entire testing system literally punishes honesty and rewards guessing.
So the AI learned the optimal strategy: always guess. Never admit uncertainty. Sound confident even when you're making it up.
OpenAI's proposed fix? Have ChatGPT say "I don't know" when it's unsure. Their own math shows this would mean roughly 30% of your questions get no answer. Imagine asking ChatGPT something three times out of ten and getting "I'm not confident enough to respond." Users would leave overnight. So the fix exists, but it would kill the product.
This isn't just OpenAI's problem. DeepMind and Tsinghua University independently reached the same conclusion. Three of the world's top AI labs, working separately, all agree: this is permanent.
Every time ChatGPT gives you an answer, ask yourself: is this real, or is it just a confident guess?
"my mother's skirt from the 1970's", a mixed media zine
I made this zine at Antifestival 2022, while visiting "A worn world" installation/community space by Deufert & Plischke collective. Visitors were invited to explore their relationship to clothing, textiles and fabric, and to create a zine about an important piece of clothing. I of course chose the topic a skirt that belonged to my late mother, even though I have worn it before her passing too. It's always been my favorite skirt.
I swear to gd it feels like all my games run better on Linux through the Proton compatibility layer than native on Windows
ON TOP OF ALL THIS: I have clocked around 35 hours in Hades 2. I have played at least 30 of those hours on my Odin 2 Portal, which is an android device by using an app that emulates Linux and then the Proton layer and it runs at a rock solid 60FPS. Valve is making Windows unnecessary for gaming across PC and mobile. That's fucking batshit.
Sleep Mode finally works again on both my devices. I haven't used Sleep Mode since Win11 happened bc it broke it on both my machines. Linux fixed it.
CachyOS has a weird glitch where if it just booted or came out of sleep, it doesn't register my keyboard unless I unplug-replug. I have to find a fix.
Before I flipped to Linux, I had used Rainmeter, Windhawk, Startallback, and other programs to basically hack the Windows desktop environment to do what I wanted, and it was still lovely but broken twice a month bc if any one plugin needed an update, it'd all fail.
Linux, on the other hand, just has Desktop Environments. You can have multiple installed at a time and you choose when you log-in which you want. I really like KDE Plasma but maybe you'd prefer GNOME. A lot of people like Cinnamon for how it feels like classic Windows but with a lot of themeing options. There's also Pantheon and LXQT for lightweight systems or Cosmic (which is PopOS's branch of GNOME I believe, VERY pretty but still needs some work IMO) or Budgie or Deepin
Lemme put it like this, I searched for a quick list of major desktop environments to remind myself of a few and one commenter I saw was complaining how much they wanted to like GNOME but resented having to install an extension just to have more docks. Bro is complaining about something Windows people have to hack into their UX in the first place.
I really like the immutable system concept of CachyOS/Arch Linux/Bazzite, especially for gaming.
Lemme expand on that because I first balked at it so hard because it reminded me of Apple's approach to software. Longtime listeners know I fucking hate Apple with a fire of a 1000 suns. One of my many reasons is the way MacOS and iOS feel like the rental car of devices. Maybe it looks shiny but your options for customization are limited and you are not supposed to have control over the user experience (UX).
I've looked into rooting an iPad to get control of it. I say this as someone who owns more jailbroken devices than not; it's difficult and I'm unsure the final result is even worth it. And obviously it voids the warranty and can result in repercussions from Apple, which is fucked if you have purchased shit from them.
But anyway. An Immutable Linux system is (to my current understanding) not the Apple Walled Garden but a house with a locked door that you have the key to. All of the parts of a computer that make it functional and work, the "core" that keeps it running are in that locked room.
When you install a program or a video game, you are not putting it in the locked room. Instead, this metaphorical house makes a new room and installs the thing there. And in there is a copy of everything the program needs to run.
You know how when you install a program on Windows, it puts some files in the C drive but it puts the settings in the Documents and then it puts its configuration files in AppData and it probably also installs some dependencies and flips a few things in the Registry.
With an Immutable System like Bazzite or Arch, no it doesn't. Instead, it gets it's own room and all that shit goes into that room. It doesn't mess with the locked room at all.
This means all changes to the computer are isolated to a container and will not fuck up the OS itself. If the OS gets fucked up, it's probably the user poking around in the locked room without being clear on what they need in there. You're allowed in! But should only go in if you are certain what you're doing. Hell, Arch Linux explicitly states it's intended for, "anyone with a do-it-yourself attitude who is willing to read the documentation, and solve their own problems."
There's a few oddities I don't understand. Like, if everything is in containers, how do those containers communicate? I know they do, given the minimal issues I've had, but how, yanno? Also, by design, these containers have superfluous information. Every game I install has it's OWN c_drive folder and it's own AppData folder if I want to tinker or install a mod. Does this eat up extra space on the storage device? I mean, I accept that compromise for the stability, I'm just curious.
Okay that's enough yapping. I'll wrap this up by saying if you want to try Linux, I would recommend Bazzite for gamers and for most casual users. You may also consider trying Linux Mint if you want something that's specifically geared toward former Windows users but can later be expanded to be more experimental when you're comfortable. For artists who need specific programs, the landscape is much better than 10 years ago but it'll depend on your individual needs.
people can’t be immortal. so in order to be immortal you can’t be a person anymore. you have to be distilled. stripped of everything. till you come out the other side as an abstract concept.
i mean this so seriously if you have any sort of creative project you can and should be a little obsessed with it. you should reread your own writing and look at your own art and brag about your ocs its literally good for your health
This is my Secret Santa gift for @fuuinrei of his örbmander and walking storm!
I hope you like it! Thank you for being an amazing guild leader and awesome friend.✨
Anna's Archive managed to get their hands on "86 million music files" from Spotify, "representing around 99.6% of listens" and metadata for "256 million tracks", that represents "estimated 99.9% of tracks"
If we could see our galaxy, the Milky Way, from the outside, it would look like an enormous, bedazzled pinwheel. Vast sprays of stars form spiral arms that curl outward from a bright center that bulges like the yolk in a fried egg. Dark, dusty tendrils darken some regions, while glowing pink gas clouds light up others.
We have a pretty good idea of the Milky Way’s overall structure, but since we’re nestled inside it, fine details are hard to see. Those clouds of gas and dust strewn throughout interstellar space block our view, especially of the far side of the galaxy. Astronomers have used observations from different telescopes to piece together our galaxy's anatomy. Let's scrub up and dive in!
An artist’s concept of our Milky Way galaxy’s central bulge.
At the heart of our galaxy, an enormous swarm of about 10 billion mostly old stars crowd into a slightly peanut-shaped region around 10,000 light-years across called the bulge. The innermost stars dance around an invisible object. By measuring the stars’ orbits, scientists have calculated that the central object must be as hefty as about 4 million Suns.
This unseen behemoth is a monster black hole called Sagittarius A* (A* is pronounced “A-star”). Its gravity is so powerful that if you came within 7 million miles (12 million kilometers) or so –– less than a tenth of Earth’s distance from the Sun –– you’d never be able to escape its grip, no matter how hard you tried! But don’t worry, Sagittarius A* is a pretty friendly giant; it’s largely dormant, releasing only faint flickers of X-rays and radio waves.
An artist’s concept of our Milky Way galaxy’s disk.
The disk, which is home to the bulk of the Milky Way’s stars, extends out from the bulge like the brim of a sombrero. It’s around 100,000 light-years wide and divided into two parts. The thin disk is about 1,000 light-years from top to bottom, and the thick disk (which isn’t as densely populated by stars) extends above and below it for another few thousand light-years. So, the thick disk is like a bagel, and the thin disk is like a generous layer of cream cheese spread inside it.
The thin disk hosts our galaxy’s spiral arms, which look like they spin around the Milky Way like bicycle spokes, although they actually work more like galactic traffic jams. We live along one of these dense areas in an arm called the Orion Spur. All of the Milky Way’s arms extend outward from the bar –– a rotating structure of stars in the middle of the galaxy that’s about 16,000 light-years long.
The edge of a nearby stellar nursery called NGC 3324, found at the northwest corner of the Carina Nebula, forms the “mountains” and “valleys” spanning this image captured by the James Webb Space Telescope.
The spaces between stars in the disk aren’t quite empty –– they’re home to the interstellar medium, which is made of dust and gas. Dark, smoky ribbons of dust wind through the starlight, clumping up here and there to form clouds of molecules. To some astronomers, the dust is a nuisance that blocks things they’d like to study. But for others, the dust is the target –– interstellar dust is both the leftover crumbs from stars long dead and raw material from which new stars and planets may form.
An artist’s concept of our Milky Way galaxy’s stellar halo.
A sparse smattering of incredibly old, faint stars lives in a football-shaped “halo” that’s about 300,000 light-years across, encasing the disk and bulge. Stars there are tiny, which means they burn through their nuclear fuel so slowly they can live 12 billion years or even longer! Many of them formed early in the universe’s history, before many generations of stars enriched the galaxy with heavier elements than hydrogen and helium.
This Hubble Space Telescope image shows one of the Milky Way's many globular clusters. Known as NGC 6388, the cluster is more than 10 billion years old.
The stellar halo is also home to at least 150 globular clusters –– huge, spherical collections of ancient stars bound to each other by their mutual gravity. These groups of tens of thousands or even millions of stars are the ultimate squad goals. They’re so tightly packed together, sometimes just a fraction of a light-year apart, that from Earth they look like glittery disco balls. And they’re practically inseparable, sticking together for billions of years.
This artist’s concept visualizes gamma-ray bubbles discovered by NASA’s Fermi Gamma-Ray Space Telescope. From end to end, the bubbles extend 50,000 light-years, or roughly half of the Milky Way’s diameter. Hints of the bubbles’ edges were first observed in X-rays (blue) by ROSAT, a Germany-led mission operating in the 1990s. The gamma rays mapped by Fermi (magenta) extend much farther from the galaxy’s plane.
Vast “bubbles” of gamma rays, each about 25,000 light-years long, stretch into the stellar halo from the center of the galaxy. Scientists found them by surprise in data from NASA’s Fermi Gamma-ray Space Telescope. The mysterious structure may be only a few million years old, perhaps leftover from a massive burst of star formation or an eruption from Sagittarius A*.
An artist’s concept of our Milky Way galaxy’s dark matter halo.
An even larger halo of dark matter (about a million light-years across) cocoons the stellar halo. This mystery material has mass, so its gravity pulls on things we can see. But it isn’t visible itself, and no one knows exactly what it’s made of. This strange stuff makes up about 90 percent of our galaxy’s mass.
This illustration, taken from a computer simulation, visualizes the Milky Way's dark matter halo (as well as several surrounding dark matter clumps) in blue.
Scientists know it’s there because if it weren’t, stars would orbit much faster near the galaxy’s center than on the outskirts. But for the most part, orbital speeds are pretty constant regardless of distance from the center. Stars toward the edge of the disk whirl around so quickly that they should be flung off into space if there weren’t something keeping them anchored to the Milky Way. Dark matter holds our galaxy together.
This collage shows the Milky Way in 10 different wavelengths of light, from radio waves to gamma rays. By studying our galaxy in different types of light, astronomers can learn far more than they could otherwise.
While astronomers have mapped much of our galaxy’s bulge, disk, and stellar and dark matter halos, key details about its structure and hidden components remain unknown. NASA is tackling the Milky Way’s mysteries with a fleet of space telescopes designed to explore the universe in different ways.
For example, our upcoming Nancy Grace Roman Space Telescope will peer through dust with a large field of view to map stars, dust and gas clouds on the far side of the galaxy, revealing hidden structures, spiral arms, and stellar nurseries. Our picture of our home galaxy will soon be clearer than ever before!
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