Portal 2. GlaDOS and Relaxation Chamber Concept.
Xuebing Du
KIROKAZE
taylor price

Janaina Medeiros
Lint Roller? I Barely Know Her
wallacepolsom

祝日 / Permanent Vacation

blake kathryn

No title available
NASA

⁂

Kiana Khansmith

titsay
Jules of Nature
he wasn't even looking at me and he found me

★
cherry valley forever
"I'm Dorothy Gale from Kansas"
occasionally subtle

#extradirty

seen from United States
seen from United States
seen from Germany
seen from United States
seen from United States
seen from United States

seen from United States
seen from Romania

seen from China
seen from United States

seen from Sri Lanka

seen from Malaysia

seen from United States
seen from United States
seen from Malaysia
seen from United States
seen from United States
seen from United States

seen from Vietnam

seen from Malaysia
@gameenvironments
Portal 2. GlaDOS and Relaxation Chamber Concept.
Fallout 3. Megaton and The City.
Adam Adamowicz.
Heavy Rain. Cafe and Ethan Mars’ House.
Cuba Lee. (Thanks, @saveroomminibar)
TERA. (Thanks, @saveroomminibar!)
Ewan Andrews game environments. (Thanks, @saveroomminibar!)
Mirror's Edge. (Thanks @saveroomminibar!)
"Raining City" by Phuoc Quan
Fealasy
Launch Day
"Stronghold" by Dmitry Dubinsky
Joseph Sanabria. (Thanks, @saveroomminibar.)
Shaddy Safadi. Uncharted.
Maciej Kuciara for Crytek's Crysis 2 et al.
Daniel Dociu was raised in Cluj, the capital of Transylvania in Romania. After studying art and architecture, he got his Masters in Industrial Design from the Academy of Fine Arts in Cluj. He moved to the USA in 1990 after spending two years in Athens, Greece, and he has lived in the Seattle area since 1991.
After working as a toy designer for two years, Dociu wisely jumped ship to interactive entertainment. “I’ve been working as an Art Director in the games industry ever since,” says Dociu, “for companies like Squaresoft, Electronic Arts (twice!), and Zipper Interactive. I have done consulting for Microsoft and freelance work for Wizards of the Coast, Digital Anvil as well as a fair share of small developers who have come and gone.” For the past five years, Daniel Dociu has been with ArenaNet, a fully owned subsidiary of NCSoft, in an art director and lead concept artist role. More recently he’s stepped into the Chief Art Director role for NCsoft, overseeing visual development for all of NCsoft’s North American projects, with particular focus on ArenaNet’s Guild Wars 2.
(Thanks @zitterberg.)
Aaron Limonick.