I've been trying to think how to properly implement inflation into a TTRPG game. The act of swelling up while trying to complete one's task is all fine and all, but what happens when you're completely immobilized and at the mercy of other people?
In dungeon crawls and fantasy adventures, I consider that a defeat of some sorts and its now the job of the other players to try and make use of the situation - either trying to deflate their bloated compatriot or to use them to their advantage.
But that's little fun for the person that's inflated, since they're severely limited in the game, and if it's a small group of players and everyone's inflated, then the GM has to do a lot more work than before. Does anyone have any ideas?