Rigging: The lighting riggers are given a lighting plan which shows which lights should be placed in which place and which colour gel, if any, they should have. It also shows a number next to each lantern symbol, this number tells what channel number that light is, which helps the programmer to know what number to enter in the desk when they want to bring up a light. When rigging the lights, the rigger must look at the plan an ensure that all of the right types of lantern are in the right place on the right bar. Depending on the set, the lighting bars may or may not be able to be lowered to make rigging the lanterns easier. When they can, the controller is used to move the bar down to a height where the rigger can place the lanterns on the bar and move the bar back up. When the bar cannot be moved, the rigger will have to go up a ladder or tallescope to reach the bar and they will have to safely get the lantern up to them. This is done using a rigging rope; you need to tie a bowline knot in one end of the rope and fasten it around the yoke of the lantern. The rope must go over the bar and someone on the ground will pull the other end of the rope, to raise the light up to the top of the ladder where the rigger is. When you rig a light, you have to place the G clamp over the bar and tighten the wing nut to secure it on the bar. There is also a safety cable which needs to be clipped around the bar to make it more secure and safe onto the bar. When rigging a light you must make sure that it is facing the right way and that the light is pointing downward. You must plug the light into the sockets on the bar and use LX tape to tape up the cable and keep it tidy and out of the way.














