http://openprocessing.org/sketch/150319
untitled

Kiana Khansmith
Doug Jones

No title available
Aqua Utopia|海の底で記憶を紡ぐ
Cookie Run:Kingdom Official!
𓃗
"I'm Dorothy Gale from Kansas"
Cosimo Galluzzi
Not today Justin

pixel skylines
almost home
2025 on Tumblr: Trends That Defined the Year
$LAYYYTER

Andulka

Product Placement
d e v o n
PUT YOUR BEARD IN MY MOUTH
Xuebing Du

gracie abrams
seen from Iraq
seen from United States

seen from United States
seen from United States
seen from France
seen from Germany

seen from Türkiye

seen from United States
seen from United States
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seen from Colombia
seen from Vietnam
seen from Netherlands
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@generativ
http://openprocessing.org/sketch/150319
diana on Flickr.
Human as computer in computer —
Instructional experiment:
1. Write your name in a single row
2. Keep writing rows your name until the end of page.
Morphogenesis Series is a collection of digital still images created using custom computer software based on biological models of development. A rule-based developmental model is used to model the growth and form of selected native Australian species. The rules are a kind of ‘digital DNA’ that defines the growth and development of the plant in a simulated environment. The DNA can then be subject to mutation, ‘genetic splicing’ (where segments of DNA from two or more species are intermixed) and evolutionary processes, allowing individual species to evolve based on aesthetic or other subjective criteria.
Process Compendium, Casey Reas (2004 - present) Updated 20 August 2010 // An Element is a simple machine that is comprised of a Form and one or more Behaviors. A Process defines an environment for Elements and determines how the relationships between the Elements are visualized. For instance, Element 1 takes the form of a circle and one of its behaviors moves it along a straight line at a constant speed. Process 4 fills a surface with Element 1 and draws a line between elements while they overlap. Each Process is a short text that defines a space to explore through multiple interpretations. A Process interpretation in software is a kinetic drawing machine with a beginning but no defined end. It proceeds one step at a time, and at each discrete step, every Element modifies itself according to its behaviors. The corresponding visual forms emerge as the Elements change; each adjustment adds to the previously drawn shapes. During the last seven years, I have continuously refined the system of Forms, Behaviors, Elements, and Processes. The phenomenon of emergence is the core of the exploration and each artwork builds on previous works and informs the next. The system is idiosyncratic and pseudo-scientific, containing references ranging from the history of mathematics to the generation of artificial life. The Process Compendium 2004-2010 consists of two editions of fifteen prints that document Process 4 to Process 18. In each case, two static images have been selected from an infinite number of potential variations. This book documents these prints, alternate software interpretations, and the emergence of the forms through a series of time-lapse images. // The most important element of Process is the text. The text is the Process described in English, written with the intent to translate its content into software. The Elements, Forms, and Behaviors referenced within the Process text are defined in the Library. The software interpretation is secondary to the text. The text leaves many decisions open to the programmer, decisions that must be made using personal judgment. The act of translating the Process from English into a machine language interprets the text. Process was implemented by into the language in . The hardware is inconsequential and in time it will fail. It was selected to be robust, but electronic devices are fragile. If a component of the hardware fails, it may be replaced without diminishing the work. Eventually, compatible components won't be available. When this happens, a new hardware system must be acquired and the software modified for the new platform. // The Elements, Forms, and Behaviors referenced within the Processes are defined in the Library: Forms F1: Circle F2: Line Behaviors B1: Move in a straight line B2: Constrain to surface B3: Change direction while touching another Element B4: Move away from an overlapping Element B5: Enter from the opposite edge after moving off the surface B6: Orient toward the direction of an Element that is touching B7: Deviate from the current direction Elements E1: F1 + B1 + B2 + B3 + B4 E2: F1 + B1 + B5 E3: F2 + B1 + B3 + B5 E4: F1 + B1 + B2 + B3 E5: F2 + B1 + B5 + B6 + B7 // Process 18 A rectangular surface filled with instances of Element 5, each with a different size and gray value. Draw a quadrilateral connecting the endpoints of each pair of Elements that are touching. Increase the opacity of the quadrilateral while the Elements are touching and decrease while they are not. Implemented by Casey Reas Summer 2007, Winter 2008 Processing 125 / 135 Process 17 A rectangular surface filled with instances of Element 5, each with a different size and gray value. Draw a transparent circle at the midpoint of each Element. Increase a circle?s size and opacity while its Element is touching another Element and decrease while it is not. Implemented by Casey Reas Summer 2010 Processing 1.1 Process 16 A rectangular surface filled with instances of Element 3, each with a different size and gray value. Draw a tiny, transparent circle at the midpoint of each Element. Increase a circle?s size and opacity while its Element is touching another Element and decrease while it is not. Implemented by Casey Reas Fall 2006 Processing 121 Process 15 A rectangular surface filled with instances of Element 3, each with a different size and gray value. Draw a small, transparent circle at the midpoint of each Element. Increase the circle?s opacity while its Element is touching another Element and decrease while it is not. Implemented by Casey Reas Fall 2006 Processing 121 Process 14 A rectangular surface filled with instances of Element 4, each with a different size and direction. Display the intersections by drawing a circle at each point of contact. Set the size of each circle relative to the distance between the centers of the overlapping Elements. Draw the smallest possible circle as white and the largest as black, with varying grays representing sizes in between. Implemented by Casey Reas Fall 2006, Winter 2008 Processing 122, 135 Process 13 Bisect a rectangular surface and define the dividing line as the origin for a large group of Element 1. When each Element moves beyond the surface, move its position back to the origin. Draw a line from the centers of Elements that are touching. Set the value of the shortest possible line to black and the longest to white, with varying grays representing values in between. Implemented by Casey Reas Fall 2009, Summer 2010 Processing 1.0 Process 12 A rectangular surface filled with instances of Element 3, each with a different size and gray value. Draw a dot at the center of each line. Draw a quadrilateral connecting the endpoints of each pair of Elements that are touching. Increase the opacity of the dot and quadrilateral while the Elements are touching and decrease while they are not. Implemented by Casey Reas Fall 2006 Processing 121 Process 11 A rectangular surface filled with instances of Element 2, each with a different size, speed, and direction. Display the intersections by drawing a circle at each point of contact. Set the size of one circle to be relative to the distance between the centers of the overlapping Elements and make the other circle tiny. Draw the smallest possible circle as white and largest as black, with varying grays representing sizes in between. Implemented by Casey Reas Summer, Fall 2006 Processing 115 Process 10 Position a circle at the center of a rectangular surface. Set the center of the circle as the origin for a large group of Element 1. When an Element moves beyond the edge of its circle, return to the origin. Draw a line from the centers of Elements that are touching. Set the value of the shortest possible line to black and the longest to white, with varying grays representing values in between. Implemented by Casey Reas Fall 2005 C++/OpenGL, Processing 115 Process 9 Position three large circles on a rectangular surface. Set the center of each circle as the origin for a large group of Element 2. When an Element moves beyond the edge of its circle, return to the origin. Display the intersections by drawing a circle at each point of contact. Set the size of each circle relative to the distance between the centers of the overlapping Elements. Draw the smallest possible circle as white and largest as black, with varying grays representing sizes in between. Implemented by Casey Reas Fall 2005 C++/OpenGL, Processing 115 Process 8 A rectangular surface densely filled with instances of Element 2, each with a different size, speed, and direction. Display the intersections by drawing a circle at each point of contact. Set the size of each circle relative to the distance between the centers of the overlapping Elements. Draw the smallest possible circle as black and largest as white, with varying grays representing sizes in between. Implemented by Casey Reas Summer 2005 C++/OpenGL, Processing 115 Process 7 A rectangular surface filled with varying sizes of Element 1. Draw a line from the centers of Elements that are touching. Set the value of the shortest possible line to white and the longest to black, with varying grays representing values in between. Draw the perimeter of each Element as a black line and the center as a white dot. Implemented by Casey Reas Summer 2005 C++/OpenGL, Processing 115 Process 6 Position three large circles on a rectangular surface. Set the center of each circle as the origin for a large group of Element 1. When an Element moves beyond the edge of its circle, return to the origin. Draw a line from the centers of Elements that are touching. Set the value of the shortest possible line to black and the longest to white, with varying grays representing values in between. Implemented by Casey Reas Winter 2005 C++/OpenGL, Processing 115 Process 5 A rectangular surface filled with varying sizes of Element 1. Draw the perimeter of each Element as a black line and the center as a white dot. Draw a gray line from the centers of Elements that are touching. Implemented by Casey Reas Winter 2005 C++/OpenGL, Processing 115 Process 4 A rectangular surface filled with varying sizes of Element 1. Draw a line from the centers of Elements that are touching. Set the value of the shortest possible line to black and the longest to white, with varying grays representing values in between. Implemented by Casey Reas Winter 2005 C++/OpenGL, Processing 115 Process 3, 2, 1 The first three Process works are named Structure 1, 2, and 3. They were created for the {Software} Structures project, commissioned by the Whitney Museum of American Art's ARTPORT in 2004. Although the Process works originated from the Structure works, they are separate projects. There is more information at the URL: http://artport.whitney.org
Process Compendium, Casey Reas (2004 - present) Updated 20 August 2010
THE CREATORS PROJECT LECTURE SERIES: CASEY REAS
Casey Reas
Process 13 (Software 2), 2011. Software, Variable dimensions.
(Two-minute capture from generative software.)
Process 13 (Software 2) is an interpretation of the Process 13 text:
Process 13 Bisect a rectangular surface and define the dividing line as the origin for a large group of Element 1. When each Element moves beyond the surface, move its position back to the origin. Draw a line from the centers of Elements that are touching. Set the value of the shortest possible line to black and the longest to white, with varying grays representing values in between.
Element 1 Form 1: Circle Behavior 1: Move in a straight line Behavior 2: Constrain to surface Behavior 3: Change direction while touching another Element Behavior 4: Move away from an overlapping Element
The Great Learning (Paragraph 7) by Cornelius Cardew, featuring Bird On A Wire
Early Computer Art, generativity Frieder Nake (°1938, Germany) is a pioneer of digital art. 'The new thing is the programm!'
Sol LeWitt MOMA Installation
Over the course of his prolific, influential career, Sol LeWitt (American, 1928–2007) produced more than 1,200 wall drawings. This installation, which fills a single large gallery, features one of LeWitt's celebrated examples from the Museum's collection, Wall Drawing #260 (1975). The work's subtitle serves to describe the installation: "on black walls, all two-part combinations of white arcs from corners and sides, and white straight, not-straight, and broken lines." Although LeWitt's wall drawings evoke the tradition of Italian fresco paintings, they have established a distinct tradition of their own, in which linear systems, determined by LeWitt in advance, are carried out by others, be they artists, trained assistants, or novice volunteers, based upon his instructions. LeWitt compared his role to that of a composer who creates a score that may be played by musicians for generations to come. The concept—or score—remains constant, but the wall drawing, like a musical performance, will vary slightly each time it is realized anew.
Casey Reas: Process 6
Process 6 (Puff 1-12) are images derived from the Process 6 text. The text can be read in the Process Compendium.
ART+COM designs and develops innovative media installations, environments and architecture.
JOACHIM SAUTER The Invisibles Shapes of Things Past | 1995 - now
The "invisible shapes of things past" are parametric translations of movies into space. Single frames from a film sequence are lined up in space, according to the camera movement with which they were shot. Through this translation of single frames consisting of single pixels (picture elements) into space, objects of voxels (volume elements) are generated.