Screen cleaning & quality assurance @ideum hand assembled touch-tables www.ideum.com/products
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@gestureworks
Screen cleaning & quality assurance @ideum hand assembled touch-tables www.ideum.com/products
@Ideum Exhibit Tech, Cougar, assembling a performance computer with @nvidia #GTX1080Ti and #i7 processor for Drafting touch-table
Our Ideum Industrial Design workbench. We assemble everything by hand in our Atelier. You dream it, we build it!
Sneak peek of photos taken w/ upcoming update to Eclipse Megamovie Mobile app. Easily take amazing pics of sun & moon with smartphone
https://play.google.com/store/apps/details?id=ideum.com.megamovie&hl=en
#solar #lunar #eclipse #moon #photography #astronomy #sun #eclipse2017
We have just released GestureWorks Version 2, a powerful tool that allows you to author multitouch and multi-user applications in the most popular languages for exhibit and application development: C++ and Unity3D. We offer detailed tutorial examples showing how to use GestureWorks with Qt Quick and Unity 3D. GestureWorks Version 2 provides standardized development and robust support for multitouch gestures. Find out more at: www.gestureworks.com
Ideum is raising the bar on the types of multitouch experiences that can be built on our 55” and 65” UHD 4K Pro and Platform PCAP touch tables. Our newest SDK, Tangible Engine, is an intuitive and highly optimized authoring package that simplifies the process of building applications with object recognition for multitouch tables. Tangible Engine 1.0 is the first SDK available that works with projected-capacitive touch screens. If you are a developer or a designer looking to create interactive experiences involving real world objects, Tangible Engine will save you valuable development time and jump start your project into the fast lane.
We are pleased to announce GestureWorks Core version 1.5
The GestureWorks Core SDK is a wide-ranging gesture processing library Ideum offers for Windows Desktop applications. This development kit enables developers to easily incorporate multi-touch gestures into Unity, .NET, and C++ Windows Desktop applications.
The new version of GestureWorks Core boasts new features, including:
Thread safety
Gesture Sequencing
Multi-window configuration options
The ability to use both normalized and pixel coordinates
To learn more, visit our updated site at gestureworks.com.
Contact [email protected] to receive your upgrade, or [email protected] to purchase a copy today!
Microsoft Surface Pro in X-ray.
Check out David Rose on the Daily Show talking about how gesture-powered things are redefining our relationship with electronics!
David Rose recalls how his friends reacted when he bought a scale that tweeted his weight.
Check out Gestureworks icons and fonts for multitouch interaction. We have a pretty cool collection and it is free.
Updates From Our Parent Company
Our parent company Ideum is pleased to announce their 4K UHD Platform 55 Drafting Multitouch Table is now available to rent. This is the first 4K UHD rental table and features a 3840 x 2160 resolution making applications designed for 4K displays extremely crisp and eye-catching. The rental table comes with its own custom ATA travel case making set-up, tear-down, and shipping very easy. To find out more about 4K UHD technology visit our 4K Multitouch Displays microsite and also visit our Multitouch Rentals page to learn more about our rental program.
Ideum is also announcing the release of their Platform 46 and Platform 32 coffee tables with a choice of operating systems including, for the first time, Android KitKat 4.4. Other choices include Windows 7, Windows 8, or, as an upgrade, a Windows 8 / KitKat or Windows 7 / Windows 8 dual boot system.
Big Changes for GestureWorks Core
GestureWorks Core is our C++, C#, Java, and Python authoring tool for multitouch (and soon motion and much more). Today we stopped direct sales of Core through our Website. Current owners of Core will continue to get ticketed support for one year as promised when purchased and the forums will continue to be monitored. The big news for current owners is that the subscription model is gone, you will not need to renew Core to keep your license active (legal).
GestureWorks Core can be still be purchased directly from Ideum and if you purchase a multitouch table or touch wall, you will get a lifetime license (including upgrades) of GestureWorks Core.
By the end of this year, GestureWorks Core will have a series of new features including support for motion, accelerometers, wearables, and other HCI devices. We are changing our Website, licensing, and purchasing model but our commitment to developing the most powerful authoring language for HCI.
GestureWorks Flash 4.1.0 Update
Jan 8, 2014 - The GestureWorks Flash Team has just released an update to the SDK: 4.1.0. This update continues the development effort of supporting Away3D, adding a new 3D layout infrastructure, and helper transformation classes that facilitate more natural object transformations relative to the camera position. In addition to 3D, we’ve optimized the gesture analysis engine considerably by adding object pooling throughout, boosting performance in both 2D and 3D applications. In an effort to be more transparent and open source we’ve moved all code examples, and exhibit examples to GitHub. Most existing exhibit templates have been updated to work with the new framework and are now available on GitHub. In addition we’ve open sourced the GestureWorks Flash Visualizer, which is a great way to explore the advanced features of the GestureWorks analysis engine.
GestureWorks Flash 4.1 Features
Object pooling optimization
3D Layouts
AIR applications can now extend GestureWorksAIR as an alternative to the import
Away3D transformation helper functions by John Brookes (Away3D) in TransformUtils class
Open sourced visualizer.
For more information regarding the updates, improvements, and known issues in this release, please see the full Release Notes page on the GestureWorks wiki.
Jan 3, 2014 - Ideum, makers of GestureWorks, have released two major additions to their line of multitouch tables and walls - both perfect for showcasing your GestureWorks-built applications. As with all of their products, they are sold with a lifetime license for GestureWorks.
Platform Drafting Multitouch Table
Ideum's take on the classic mechanical desk has a fixed display (46", 55", or 65") at a 30 degree angle seated on their signature Platform pedestal. The 46″ model features a 3M Display that allows for 60 simultaneous touch points. The Platform Drafting Multitouch Table is integrated with a high performance Intel Quad-Core i7 with 8GB RAM and can be upgraded to include a powerful, discrete graphics card and other options.
4K Ultra HD Multitouch Tables and Walls
All of Ideum's 55″, 65″, and 100″ multitouch tables and touch walls, including the new 55" and 65" Platform Drafting tables, are now available with 4x the resolution of standard HD. Their new 4K Ultra HD touch tables and walls have 3840 x 2160 Ultra HD resolution, as opposed to the standard HD resolution of 1920 x 1080. Check out the coverage of this exciting feature on Gizmag!
GestureWorks at CES 2014 Las Vegas
Dec 20, 2013 - Viva Las Vegas! GestureWorks will be at CES 2014 in Las Vegas, January 7-10, showing off our latest software offerings. The best place to see us and Ideum (makers of GestureWorks) hardware is at the 3M Touch Systems booth, South Hall 3 – 30459. There will four (yes, four!) Ideum multitouch tables including the 32″ and 46″ Multitouch Coffee Tables, the Platform 46″ Multitouch Table, and their newest form factor, the Platform 46 Drafting Multitouch Table.
A few GestureWorks-built multitouch apps will be featured in the 3M booth. You can check out our 3D Multitouch Foosball application and the Visit Indy interactive exhibit. Also, check out two-player PC games touch-enabled with GestureWorks Gameplay. These two-player touch controllers provide an arcade-like experience on a large multitouch table.
GestureWorks Gameplay in action for two players on a Platform 46 Coffee Table.
GestureWorks Gameplay will also be featured in Intel booth at CES 2014, Central Hall – 7252. Gameplay software will be running on a number of All-In-One systems. You can play Castle Crashers, Trine, and Duck Tales with Gameplay touch controllers. Gameplay will also make an appearance in the Intel 2-in-1 and tablet areas of their booth. We will do another post closer to CES with more details!
Ideum Multitouch Tables Now Available to Rent!
Nov 13, 2013 - Ideum, makers of GestureWorks, now offer their multitouch tables for rent. You can choose from a Platform 46 full-size table or a Platform 46 / 32 coffee table for your event or to test or display your own GestureWorks-built applications. Wow your guests or clients with our one-of-a-kind tables and present your content with socially engaging technology. We offer short and long-term rentals to accommodate your needs.
Check out our multitouch rentals microsite for more information.
For questions, and for bookings and availability, please contact us at (505) 792-1110 ext. 1 or toll free in the US and Canada (855) 898-6824, or [email protected]. Rentals are available in the United States and Canada only.
Major Release: GestureWorks Flash 4
Nov 12, 2013 - We are excited to announce the GestureWorks Flash 4 release which includes a number of significant and exciting improvements to this software development framework for multitouch applications. (You can download a Trial or Purchase a copy in our online store.)
The most fundamental change to the framework is in how GestureWorks Flash 4 behaves in 3D space. This improvement not only encompassed how objects are rendered with Away3D, but how motion gestures are analyzed behind the scenes for devices like the Leap Motion Controller.
Away3D Support
With the new Away3D support, three dimensional models may be authored in external programs like Maya, 3DS Max, Cinema4D, and Blender and imported into a GestureWorks Flash project through simple CML (Creative Markup Language) declarations. One of the templates we provide in this release includes a 3D molecule viewer. Please check out our 3D tutorials for interactive display objects and see all of the amazing things you can build quickly.
3D interactions and handling are done in the same manner that 2D interactions are completed, so previous methods of working with interactive display objects (CML) and gesture definition assignments (GML, Gesture Markup Language) have been preserved. Another feature of 3D support is that any new 2D applications you create will automatically take advantage of the 3D rendering pipeline by representing your 2D objects as textures on 3D objects. This means that your application will benefit from a performance boost, since rendering instructions are completely offloaded to the GPU.
Leap Motion Support
GestureWorks Flash 4 true 3D gesture recognition support opens up a whole new set of possibilities. With support for an inexpensive device like the Leap Motion Controller, GestureWorks Flash 4 expands the ways of interacting with applications. Along with support for 3D gestures, the framework includes visual feedback indicators that let users know where their hands correlate with the interactive display and what types of interactions are possible. Users can see how their hands can grab an object to manipulate it or gesture in mid-air for more information.
Combining the 3D interaction space with the 2D touch surface also opens up new possibilities for multimodal applications, where touch and motion can be used together. The GestureWorks Flash 4 framework has significantly improved the accuracy and gesture recognition capabilities of the Leap Motion Controller. This makes it easier for developers to author applications, more so than by using Leap Motion’s API alone.
New Modules and UI Components
GestureWorks Flash 4 also contains a new set of very useful software modules. Highlights are: an HTML browser element that allows you to explore the web, Text-to-Speech and Speech-to-Text through Microsoft SAPI (for accessibility), updatedStarling support, touch input recorder, Gesture Visualizer, and much more.
GestureWorks Flash 4 Features
Away3D support
CML support for Away3D scene construction
Leap Motion integration
Touch 3D gesture integration
Dozens of 3D motion gestures
CML primitive elements are now gesture-ready
Gesture Visualizer
Touch input recorder utility
Text-to-Speech and Speech-to-Text through Microsoft SAPI
HTML element and viewer (load URL or write inline HTML within CML)
Paint element and viewer (export as SVG or PNG)
SVG element
Open sourced CML
Radial Slider
New CML state manager and improved internal State Machine
100+ CML Tags
Improved CML selector support including DOM and jQuery-like $ selectors
State support for RenderKit
Enhanced input mode support
allow input modes on a per-object basis
automatic mouse filtering when mouse and touch events are doubled by OS
Load multiple GML files
New relative layout system for containers
Updated Starling support
LoaderMax integration
SlideMenu element
GestureWorks Flash Major Bug Fixes and Feature Requests from the Last Release
Object transformation boundary limits in GML
Individual object transformation boundary limits
Finger count settings for hold and tap in GML
Improved TUIO support includes FLOSC, TUIO via TCP, and TUIO via UDP
Improved virtual touch object workflow
Magnifier performance improved
Modest Maps improved