I'm still here! Currently moving over to giantgemgames.tumblr.com, you can reach me currently at my personal tumblr:
fayorei.tumblr.com
Thanks!<3
"I'm Dorothy Gale from Kansas"

No title available

Kiana Khansmith
đ
Sweet Seals For You, Always
Keni
Fai_Ryy

romaâ

No title available
The Bright Sessions
Mike Driver
taylor price
art blog(derogatory)

blake kathryn
tumblr dot com
The Stonewall Inn
Cosimo Galluzzi
The Bowery Presents
h
noise dept.
seen from United States

seen from United States
seen from United States
seen from China
seen from United States

seen from United States

seen from Malaysia
seen from Singapore
seen from United States

seen from Venezuela
seen from United States
seen from United States

seen from Malaysia
seen from Spain
seen from Dominican Republic
seen from United States

seen from United States
seen from Nicaragua
seen from Qatar
seen from Kenya
@giantgemgamesss-blog
I'm still here! Currently moving over to giantgemgames.tumblr.com, you can reach me currently at my personal tumblr:
fayorei.tumblr.com
Thanks!<3
ARISE
Been so long since a transmission. Mainly because I was being lazy and didn't have this account logged into tumblr often at all, and just my personal one(and this was made before I realized oh hey I can have more than one tumblr under my account why yes I am stupid).
So... name change! Good stuff, right? Right! I feel this is a bit more simple and nice. Entranse was/is still the codename for my larger RPGM project that is still in notebook phase.
In terms of RPGM, I'm hoping to get a smaller game done by early August for a small contest. So I will definitely be trying to post more and actually get more done despite life being silly busy.
#1ReasonWhy: The Aftermath
I've done a lot of soul-searching the past week or so. When I had time to, anyways- busy week.
This will be a short post, since... yeah.
I really am glad #1ReasonWhy happened! It is easy to feel so isolated in my interests, and to get pushed out of communities for having unique game ideas, or this perceived "threat" that women and other minority groups will "Gay up and womenify our gamez oh noes!" It's simply another option. I believe the creator of the hashtag put it best- and I'm paraphrasing here: We want you to have your GTA Shoot-em-ups and whatnot, but we'd like to have our kinds of fantasy sim farmland 4 games, too. That's something I can get behind.
Despite the expected negativity and ostrich-tactics(I can't see it! It doesn't exist! Silly women, you're being sexist/racist/homophobic since you're specifically including a minority group in your game oh no!, etc), there is a lot of good that has come from this. The discussion is actually being developed upon. There's a surge of creativity coming through. Women are being heard, and various resources and mentors have come through. That last part is something I'm exceptionally grateful for.
@Filamena has truly helped this get organized as well. There's a site now!
http://www.1reasonwhy.net/
This is so incredibly invaluable for me. I may not be ready to go for an industry job right now(super not right now- do you know of any companies hiring in Kentucky? Thought not, haha); however, I may do so in the future. In the time I am polishing my skill sets, there's an incredible group doing things from the goodness of their own hearts and for a greater purpose.
It's just very inspiring. Have I said inspiring yet? I tend to use that word a lot when my heart is so full and warm.:)
Thereâs a frightening hashtag on Twitter right now. Click here to read through it.
Iâve seen women deciding to change career path because of the obstructions set before them by male colleagues.
Iâve seen women discouraged from chasing their dreams.
Itâs terrifying. We already know that the games industry is sexist and unfriendly towards women from its ugly top to its seedy bottom. Itâs one of the reasons why we hate it. But through that #1reasonwhy hashtag we can put faces to the women directly affected by the casual sexism that weâve allowed to prosper.
And as horrible as it is that ANY women have been pushed off-course by these attitudes, it frightens me that weâve probably lost some great storytellers. Weâve probably lost some giants. And importantly, some giants who will offer fresh perspectives.
Look at Joni Mitchell.
She is the greatest singer/songwriter of all time. Of all the storytellers to stand in a spotlight with a guitar, she is the best - her lyrics telling stories that hang in the air like campfire tales. And yet despite proving her worth time and time again, she is still described as a âgreat female singer-songwriterâ. Sheâs been called âThe Female Bob Dylanâ, when Dylan couldnât lace her boots. Itâs that old casual sexism thing where a woman canât just be the best - she has to be a female version of something. As if sheâs nothing more than a successful tribute act.
And yet, her albums exist. We can swoon at the elegance of Hejira whenever we want, and marvel at the honesty and wit of Court and Spark whenever we feel low. (I remember, as a young man, hearing her Peopleâs Parties and thinking âThatâs me. She knows me. Sheâs like me.â I remember it helping me cope.)Â
We can hear Joni and tune out the noise of the male-dominated music press who spent decades painting her as the chick with the guitar. We can hold her up as a human being who fought adversity and left behind a legacy filled with truth.
But the great women that the games industry has lost, and will continue to lose, will never have the chance to fight sexist perception and enlighten us with their brilliance. They will never get the chance to be a great creator dismissed by the male-controlled media for having a vagina. Until things change, they wonât even fucking have that. Thatâs how bad things are.
And you know⊠we need women up there doing that stuff. Because equality is essential, yes. But being a woman matters.
Joni once said, about her musical contribution to the film âGrace Of My Heartâ:Â There was a great line in that movie: âYouâre a woman-you will be able to write things that men canât.â They took it out, but I thought it was great. I said. âNobody ever said that to me.â
Nobody ever said that to Joni. Nobody said that- even to the greatest living singer-songwriter.
Right there is another reason why.
Yeah, some of the staff at the official RPGM site would never believe this. It's a shame.
These women are brave to share their stories, and I've shared a few of my own despite not being professional.
We do matter, and we're not going anywhere.
Operation: Trick-or-Treat
Download Link w/RTP:
http://www.sendspace.com/file/wzolwu
Download Link w/o RTP(if you already have the RPG Maker VX Ace RTP):
http://www.sendspace.com/file/f850yi
Download includes:
-Game
-Game Manual(.PDF, SNES Manual Dimensions)
-One Piece of Concept Art
-Poster Art(about the size of a sheet of paper)
--
A quick scavenger game, Operation: Trick-or-Treat follows the adventure of Paula and her two children as they attempt to search for money around the house to order a pizza in a financial pickle. If the kids can't find enough cash, Paula isn't going to let them simply Trick-or-Treat and have candy for dinner alone. Will the kids be able to receive treats this year? Or is this Halloween night full of tricks?
---
The game did get done in time for the contest! I hope I come in 2nd(thereâs a really fun game that I definitely feel should be 1st place).
Thereâs usually a quick review involved with the game, and I already got some feedback regarding how it being a little more open-ended wouldâve been more fun. I definitely agreed with that, but because of the time constraint(I basically wrote/made a few assets for/concept art/actual in-program stuff for about a couple hours a day for 7 days until the last couple days where I had to go all out to make the deadline).
I really did have that as my original concept if there were no time restriction. Definitely! Iâm thinking of maybe trying to do something else with these characters, since theyâve kinda grown on me.
So yeah! After like, 11 years in the RPG Maker community(I started out on the PSone, didnât do PC until XP⊠so okay I also dabbled with RPGM2000 a bit, who didnât?), being a previewer for a console RPGM site(I reviewed demos and interviewed creators), and generally still schlepping around those communities- I actually did something. I like to imagine I was saving it for an actual good idea. Itâs a short game, but I tried to keep the scope down so A: Iâd finish the game in time, and B: So Iâd finish making the game.
Enjoy!
Status Report!
Journal!
...No seriously, status is still in my journal that I write in whenever something strikes me. I do know I need to condense and chop some stuff and start to make a cohesive project soon, but brainstorming is definitely my favorite part of these kinds of processes.
And, to boot- I've been working on some stuff for some other people and a site I've been a part of for a while. Including editing a podcast each week. Which isn't to say it's bad or anything, but it takes some time.
And huge gaming backlog. And hopefully finding holiday work. And fall game release windows, and Wii U being out next month, just so much stuff when you don't have someone to cook for you, etc haha.Â
But the project is still at least getting updated more journal wise. I've also been messing around in FL Studio on the computer with my cheap keyboard and the iPad version(which ain't bad at all). So there's that.
But I guess that's all there is to say really, at least for right now. Hope everyone is doing well.
Kiev, Ukraine.
George Fouquet
Random Candle #1
So, the internet went down last night for a while, hopefully just maintenance, but there will more than likely be more storms and whatnot at this time of year, so I imagine that it'll go down more and more if storms keep hitting. It's frustrating, but nothing I can't live with. ...Okay, so made a bit more alright by the fact that I finally got a smart phone earlier this year. They're addicting!
Anywho, I just got bored last night and did this for fun. I really want stuff in my game to have personality. I don't want to have perfectly symmetrical objects that aren't really like that in nature... and also perhaps, a bit of an exaggeration/illustrated feel moreso. That's part of the beauty! And there's plenty of symmetrical stuff to man-made structures, which are also quite excellent.
Art Nouveau Ornamentation by elinor04 on Flickr.
Art Nouveau Flower Pendant
1900 America
Dogu pig, 1500 - 1000 BC, Japan.
Brooch, ca. 1900 Manufacturer: Georges Fouquet (French, 1862â1957); Designer: Alphonse Mucha (Czech, 1860â1939) Gold, enamel, mother-of-pearl, opal, emerald, colored stones, gold paint
This remarkable brooch is a highlight of the three-year partnership of Georges Fouquet, the French jeweler known for his inventiveness and high-quality execution, and Alphonse Mucha, the Czech graphic artist whose work perhaps best epitomizes the decorative luxuries of the Art Nouveau style. The two men collaborated from 1899 to 1901. At a time when the emphasis had been on precious stones in traditional settings usually derived from the Louis XVI period, Fouquet and Mucha together redefined fine jewelry design, espousing the belief that the beauty of a jewel depends on its artistic conception. Materials were chosen for their contribution to the overall design, not for their intrinsic value.
Mucha conceived a spectacular series of elaborate jewels to be executed by Fouquet in his Paris atelier. Those objects formed the centerpiece of Fouquetâs display at the 1900 Exposition Universelle in Paris. In 1901, he asked Mucha to carry out an idea that he had kept in mind for a number of years: Fouquet wanted new premises in which the interior decoration harmonized with the jewelry he was creating. By the end of the year, he had moved his business to the Rue Royale, where the interiors were of unparalleled Art Nouveau sumptuousness.
Important People to Know: Louis Aucoc
âAs the employer of RenĂ© Lalique, Louis Aucoc (1850-1932) can be regarded as one of the founders of the Art Nouveau style of jewellery which made such a great impression at the Exposition Universelle held in Paris in 1900. This jewel admirably illustrates his mastery of enamelling, his use of naturalistic leaf and flower motifs, his liking for simple shapes and symmetry. It certainly offered an alternative to the conventional diamond garland style jewellery made by the great houses of Cartier, Boucheron and Chaumet and won the approval of women with artistic tastes.â
Leaf and Floral Jewel, Louis Aucoc (1850-1932). c. 1900. Gold, diamond, pearl, enamel.
Escalier Ă vis dâun immeuble art nouveau (jugendstil) situĂ© au n°12 de la rue Alberta (Alberta Iela) Ă Riga en Lettonie.
Mirror with Mother-of-Pearl and Amber Inlay 2âŠJapan, Nara period, 8th Century