Queen of the Sun
“Tangled: The Series” begins today on Disney XD. Rapunzel is yet another iconic character already supported by the Toy Box engine that could benefit from and provide benefit to Disney XD. Toy Box subscriptions could include super powers for all of the 1.0 characters sooner or later, and for Rapunzel it would be cool to see a “blast radius” of healing for friends rather than harm for foes. The focus of this post however is on Toy Box gaming in general, as Infinity’s Rapunzel sometimes, oddly enough, reminds me of Princess Peach.
The creativity opportunities are what make the Toy Box great, but it’s understood that the majority of players will spend most of their time playing the games. Earlier posts have focused on Toy Box storytelling, the notion that a sequence of Toy Boxes, with all kinds of storyline forks, some provided by the Disney Infinity Team, many more by the fans, would be great. But there’s also the notion that these Toy Boxes could unlock new virtual toys for building, new themes, new characters, and new Toy Boxes, replayable by some or all characters depending on each game’s design and the characters’ respective skills.
From Infinity’s announcement back in 2013, I’ve wondered if the Toy Box could be used to create custom-made Mario Party games, Disney style. It wasn’t necessarily about having a gameboard (although with physical figures, you could have a physical board and incorporate that with a set of Toy Box games). It was about the ability to create all sorts of mini-games, and the variety of possibilities has certainly expanded through the 3 releases. A digital reboot of the Toy Box would more readily support 2-4 players, where multiplayer games could be a combination of co-op, 2x2, 3x1, and 4x4 competitive games. They could support bronze/silver/gold medals as well as Leaderboards that apply to both single & multiplayer. They could be stand-alone gaming Toy Boxes, or they might be unlocked from the storyline. The point is that the rebooted Toy Box’s main menu could readily support a Building mode, a Story mode and a Party mode, where the latter includes playlists of games. Playlists could be for a particular game genre with multiple themes or be a mix; they could be generated from analytics or custom-made by players. It’s like building your own Toy Box Speedway, but for all gaming genres with an unlimited number of games. You can choose how many games go into the sequence - 3, 5, 8, 13, whatever - and the Toy Box would tabulate the points across the set from all of the placings.
This is an extension of the “Hero’s Duty” and “Challenge Glitch” cards, combining them with the “Unlocking Fun” and “Rey’s Holocron” cards. It’s about combining the Toy Box’s greatest strengths: creativity, storytelling and game design. When you shift the business model and restructure your database toward those strengths, it makes the game more fun. At face value, funding & infrastructure don’t sound fun. But if a fraction of the original Disney Infinity Team can support the reboot based on subscriptions, if stories can be told that unlock an ever-expanding variety of games for Toy Box Game Playlists, if incremental updates to the single game engine continue to expand those creative options for both stories & games, if the database’s support of storyboard Toy Boxes and account-based preferences to playlists of games, then yes, the business model and the infrastructure makes the game a lot more fun.












