Dark Souls II: Scholar of the First Sin, PS4.
Mike Driver
Aqua Utopia|海の底で記憶を紡ぐ
Not today Justin
taylor price

Discoholic 🪩

@theartofmadeline

izzy's playlists!
styofa doing anything

blake kathryn

No title available
Alisa U Zemlji Chuda
noise dept.
tumblr dot com

Origami Around
PUT YOUR BEARD IN MY MOUTH
Xuebing Du
Peter Solarz
ojovivo
Three Goblin Art
trying on a metaphor
seen from United States
seen from Singapore
seen from Vietnam
seen from Brazil

seen from Venezuela

seen from Malaysia
seen from Colombia
seen from Paraguay

seen from United States
seen from Australia
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States

seen from United States

seen from United States

seen from Malaysia
seen from United States

seen from United States
@grimgears-blog
Dark Souls II: Scholar of the First Sin, PS4.
Our Spooky World: Reports of Mysterious Clowns Attempting to Lure Children Into the Woods
(NOTE: This is a summary of various CBS News articles. It is NOT my own material, nor do I claim that I wrote the article in any way. As stated before, this is a summary of the reports put together for your convenience. Please visit CBS News for the full articles, listed at the bottom of the summary)
According to CBS News, there have been ongoing reports of clowns appearing and attempting to lure children into the woods in the county of Greenville South Carolina. The first clown sighting took place on August 21st, 2016. A police report, which was filed after a woman’s son had seen clowns in the woods “Whispering and making strange noises,” stated that a “suspicious character dressed in circus clown attire and white face paint (was) enticing kids to follow him/her into the woods.” According to the woman, her son had led her to the area where he saw the clowns where she too witnessed the clowns. The woman said that they flashed green laser lights before fleeing into the woods. During this time, the woman’s older son stated that he heard “chains and banging” on the front door. Another woman in the same apartment as the former told police that she had also seen a clown around 2:30 a.m that same morning.
Soon after the initial sighting, multiple children in the area told police that clowns had shown them lots of money in an attempt to lure them into the woods. The children also told police that they believe that the clowns live in “a house located near a pond at the end of a man-made trail in the woods.” Police investigated the home only to find no leads. The home was still abandoned with no evidence of recent human activity.
Eight days after the initial sighting, more residents began to complain of seeing clowns near the woods. One woman said that she saw a man taking pictures of children only to later see a man with a clown mask coming out of the woods later on. Other residents chased clowns away from a local playground where the clowns had been staring at the kids. The clowns drove away in a dark car.
As of Yesterday, 9/5/16, eerily similar reports started to flood in from Winston-Salem North Carolina. In this state, two children reported that a clown was trying to lure kids into the woods with candy. One adult also reported hearing the clown. Four hours later, an anonymous caller said he saw a clown about two miles away.
The latest report from today,9/6/16, said that earlier this morning, officers responded to a call in an apartment complex where someone had seen a clown coming out of the woods. Another witness grabbed a machete and chased the clown into the woods, where it then disappeared. Officers searched the area, but no one was found.
(SOURCES:
Report 8/30/16: http://philadelphia.cbslocal.com/2016/08/30/more-reports-of-clowns-in-woods-in-south-carolina/
Report 9/5/16: http://www.cbsnews.com/news/clown-sightings-reports-of-clowns-luring-kids-expand-into-second-state-south-carolina-north-carolina/
Report 9/6/16: http://philadelphia.cbslocal.com/2016/09/06/police-man-chases-person-wearing-clown-mask-into-woods/)
Cat Behavior
a lot of people tend to confuse cats showing their belly for belly rubs, but it’s actually only something dogs do, for cats its a sign of respect and trust, they are not expecting to get pet, so when they do it’s not uncommon they get startled or think its play fight, of course there are expectations and some cats who ADORES belly rubs
We live!
Guess what tomorrow is?
My blog needs more Skeleton War propaganda.
🎃 REBLOG THIS IN THE NEXT 31 SECONDS AND THE PUMPKING GUY WILL GIVE YOU GOOD LUCK ON HALLOWEEN!!! 🎃
TOMORROW’S GONNA GET SPOOPY UP IN HERE
SPOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPPPY FUUCK YEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAHHHH
OCTOBER IS LESS THAN 24 HOURS AWAY
I realize I neglected this blog
and just a heads up, I am still going to be working with Crafterfilms on videos and other projects so this may turn into more of a personal blog, but fear not, creepy material will still be provided.
Here lies some of humanity’s darkest desires and moments....enter at your own risk. Once you enter, something may follow you back.
.
There are many creepy things on the web, and this is one of them. As covered by many other sites, this video is one of the prime examples of creepiness. If the video doesn’t get you, then the story behind it might. Believed to be shot by a serial killer, the rumors state that this is him, mocking us, and showing the spot where he spilled blood, then dressed the robot seen in the video with the victims clothes. I dare you to watch this alone.
Creepy Friday - Channel ∞
There is a legend circulating around the television industry. It is about Channel ∞. Channel ∞ is hard to get to, and reports vary as to what it actually is. I will tell you how to get there and then what to do.
Acquire a television, preferably with analog for the best experience, and the older the better.
Acquire a remote control. It does not have to go with the television you're using.
Turn on the TV, and set it to a channel that is static, or just a plain black screen if you are using a digital TV. Basically any channel you do not receive.
Leave the room for about three hours. If you have a significant other in the house, have them with you. It is also best to call over a few friends.
During those three hours, you should acquire a few items. I will list them in order from the most important to the least. Note: None of these are mandatory, but they help.
You will want:
After roughly three hours have passed, re-enter the room. Have everyone else wait outside the door.
Close the door.
Stare at the static or blank screen or whatever you set the TV to until you feel disoriented or freaked out.
Call the others into the room.
Give the item that you hold dear to the person that you care about the most in the room, then send them back out. If you did not grab an item that you hold dear, hug that person and whisper a secret in their ear.
Send them back out, and command them to not come back in no matter what until you open the door again. Note: This will be harder for them if there are more of them, but it will be safer for you if there are more people. Trust me.
Hold the mirrors so that one is reflecting the television screen into the other, and the second is reflecting you, so it looks as if the television is behind you. Stay like this until a question appears on the screen. If you did not grab the mirrors, then sit in a chair facing away from the TV until you hear a noise.
Grab the remote. There will be a question on the screen. press channel up to answer yes, channel down to answer no. There will be anywhere from three to 26 questions, if reports are to be trusted. The questions will be anywhere from trivial to deep philosophic personal questions. Answer truthfully, or you will not succeed in reaching Channel ∞.
After the questions, one of three things will happen.
an item that you hold dear
two handheld mirrors
a firearm or other weapon
a favorite book
a mobile communications device
a key
a sledgehammer or pickaxe
Your favorite show of all time will come on, but in the episode, all of the characters will be heart-wrenchingly killed.
A strange shimmery vortex will surround you, and you will be pulled into an alternate dimension. If you find yourself here, ah, well, that's for a different story. But I can say that here is where you will need the mobile communications device, key, book, and sledgehammer or pickaxe.
You will see a picture of your least favorite person or thing ever. This is where you use the firearm or other weapon. Break the TV screen with the weapon. It will then fix itself. Note: This is obviously the easiest of the three things.
After this, you will have reached Channel ∞. What you do now is up to you. If you go to the guide function, you will see shows listed such as "The Meaning of Life" or "How to Acquire True Love". Choose one. Note: The more people you have outside the door with determine the revelations that are the shows. The more people, the better chance you have of seeing shows with more life-changing results. Or, if you keep watching the static, without going to guide or breaking eye contact with the television, you will see a series of images that will, if deciphered, will reveal the answer to your greatest question. There are, at this point, many options, too many to write here. Just do what you feel like you must, and something will happen. The overwhelming majority of things will be good, but some will be bad. You may leave the room at any point. However, there are two catches. You may never speak of what you learned after accessing Channel ∞, and you may only reach Channel ∞ four times in your life.
I hope you find the experience enlightening.
The Holders - The Holder of the Afterlife
This journey is not for the faint of heart, nor the wicked. I control the lives of all men, and those that are...inhuman. If you still wish to seek me, be advised you cannot make this journey more than once. You will go to any morgue in any city, state or country. Ask any mortician there to see the most current "customer". Should a look of disgust and disbelief come over him, thank him for his time, take a bow, turn around, and walk, do not run, walk calmly out of there. I know your time as I know everyone's and it has not come yet. Should a look of understanding come over him, he will leave the room and return with a large French chef's knife, two surgical needles with thread, and a gold bar. He will also roll in a fresh body and a medical book. Put down the needle on the roller, stab the knife over the body's head, and stand facing the top of the body with the bar in your hand, (do whatever with the book, only a book). You must wait until the mortician leaves the room, (which will be quite a long while). Before he leaves, he will state the scientific name of a location in the body and will take his leave. Stand until the mortician leaves the room, and do nothing until he does. When he leaves, look in the book for the name of that place in the body, and use the knife to split that part of the body open. Place the gold bar in that part, and thread it up. Only one of the needles will completely remove the scar, so choose wisely. Do all this while holding a stoic expression on your face. After you have completed your task, the room will go dark, and you must yell in a clear voice, "See? I have prepared a gift for you, take what is yours." I will then appear in all my unearthly glory, and judge. If you had a reaction from anytime the mortician left the room up until the lights went dark, or the scar remains, your soul will be mine to take as well as the gift, and you will both be taken to my lair. If your face was stoic throughout, and if the scar healed, I will unwrap my present with my great Scythe, searching for the bar. Remain with a lack of expression on your face, or I will decapitate you, not so bad an end as to others in this journey. When I find it, I will Smile. And when I Smile, a bright light will flash, and the room will reappear, shockingly different. I describe to prepare you. The room will be constructed out of dead children and toddlers, their eyes gone, and blood ebbing out of their mouths. They will be cemented together with a black substance slowly enveloping them. They will writhe, and cry for their mommy and daddy, blood will replace their tears. You cannot close your eyes, or show emotion, lest I judge you to be unworthy, and will take you to Tartarus. There will be one baby in front of you, dead, normal, with a scalpel in its head, perhaps you will recognize it... After half a minute of this horror, if you remained sane, it will be time for the third test. A dark, twisted version of this world shall appear, inhabited by the damned. Where we appear, there will be a strange, smooth stone field, with one 3-foot pillar in the center. I shall reappear, and throw you a wicked, dark knife, carved with symbols. You must stab the end of your forefinger with it. You will feel unbearable pain in your finger, but be pleased that I have lessened the pain for you, otherwise you would have had pain throughout your body. You must bear the pain however, and though the blood will not clot the finger, you will not run out of blood, for you are in my realm. After which, you must draw me a pentagram, 6 feet circumference, with the tip of the star pointing me. Make sure it is good, I am a ruthless judge. (You are allowed to plan and measure.) When you are done, I shall look upon it. One of two things will happen. One: I turn and close my eyes in disgust; if this happens, the pentagram will catch ablaze. As your blood on the ground burns, so shall the remaining blood in your body. Your veins shall burn for all eternity, in the center of the pentagram, the pain never leaving. Two: I like your art, and Smile. I will turn to you and Smile. My eyes will blacken, dark, shadowy tendrils will come from my mouth, and form a hellish grin. You will realise that the same is happening to you, and that I have just infected you with my Disease. When the blackening will cease to flow from your body, it will have turned night; stare only at the pentagram. A demonic audience is watching you, and they tend to rip people to shreds if they look at them, so keep your gaze fixed upon the pentagram. They will dance around you in a devilish flurry, taunting you, mocking you, spitting on you and the like. If you remain stoic, then they will leave. After they have all left, the blackening will return, and ignite a random number of candles around the pentagram. Count and remember this number; it will serve you well at The End. The light will return and you will awaken outside of the morgue, around mid-day. The cut on your finger will have healed, and it will the exact number of candles that will dictate how many days have gone by. You will notice a dark ooze on the ground in front of your face, and sticking in your clothes. The Blackening has followed you. You now hold the power to summon the Blackening within you at will, the same you saw in my face during the third test. The ones who gaze at your face when it appears will slowly be consumed by the Blackening, the Disease. Every time you summon the Blackening, you will feel the pain you felt on your finger, over your whole body, increased tenfold. You will not pass out, but the pain will be unbearable. The Disease is object 50 of 538. With it, you can Blacken anyone, even the immortal...
SCP-1025 - Encyclopedia of Diseases
Item #: SCP-1025
Object Class: Keter Safe
Special Containment Procedures: Due to its potential as a bioweapon capable of destroying all life on Earth, SCP-1025 is to be kept in an isolated underground vault secured by no fewer than 10 armed guards, to be rotated twice weekly and checked for compromise by infectious agents. The vault should be armed with a thermite mine to be detonated at the first sign of containment breach. Revision: SCP-1025 is to be kept in a passcode-secured locker. Further research requires O5 approval.
Description: SCP-1025 is a hardcover book, approximately 1,500 pages long. The front cover and spine feature the title "The Encyclopedia of Common Diseases." The publisher's page indicates the book was printed in 19██ by █████ Press. No other copies of a book with that title and publisher have been found, and no record of the publisher exists.
Readers of the book seem to exhibit symptoms of any disease they read about. The effect can take between █ and ██ hours to manifest. (See Test Log)
Addendum 1025-01: Test Log
Subjects: D-1025-01 Test: Subject read entry entitled "Common Cold." Subject observed for several hours afterward. Results: Subject exhibited cough within 2 hours, and when asked, claimed to feel "slightly achey," though he attributed this to uncomfortable sleeping arrangements.
Subjects: D-1025-02 Test: Subject read entry entitled "Chicken Pox." Subject observed for several hours. Results: Over the course of one hour, subject observed to scratch at no fewer than 5 points on her body repeatedly. Subject's medical history indicated she had contracted chicken pox at age 8. Possible evidence that item can override natural immunities noted.
Subjects: D-1025-03 Test: Subject read entry entitled "Cancer of the Lungs." Subject observed for several hours. Test was to determine item's ability to accelerate advancement of illnesses. Result: Subject observed to cough 4 10 6 a significant number of times over the course of █ hours within a relatively small amount of time. Subject denied feeling any discomfort, but observation of subject's breathing indicated irregularities. Subject terminated and sent for autopsy. No tumors apparent. Note: We clearly didn't wait long enough. But we all heard the coughs, and his wheezing.
Subjects: D-1025-04 Test: Previous test repeated, but subject observed for 7 days. Results: A lot of coughing and wheezing, far beyond what should be considered normal. Subject terminated and sent for autopsy. No tumors apparent. Note: What if the illness vanishes after death, making infection all the more insidious?
Subjects: D-1025-05 Test: Same as previous. Results: Same as previous, but subject sent for vivisection, utilizing [DATA EXPUNGED] hours before expiring from shock. No tumors apparent. Note: We have to keep trying. Imagine if this were an infectious agent. Imagine if there were more books like this out there.
[Redundant tests redacted for brevity. In summary, each test used one D-class subject, who read one entry from the item, and was then tested or vivisected in search of signs of infection following reported symptoms. After test 15, research was moved to a dedicated isolated facility in ████, ██, staffed by 3 researchers and 2 security. One D-class subject delivered as needed to minimize space and ration needs.]
Subjects: D-1025-27 Test: Subject read entry entitled "Appendicitis." Subject had undergone an appendectomy at age 16. Observed for 3 days. Results: After 52 hours, subject complained of stomach ache significant abdominal discomfort. Vivisection performed. No appendix found, but area where appendix would normally be looked a few shades more red than it should be, by general consensus of research staff.
Subjects: D-1025-28 (formerly Researcher ████ ██████) Test: Subject had developed persistent cough, despite never reading SCP-1025, and was placed in observation for one week. Results: None apparent for 6 days. At 0930 hours on day 7, subject appeared slightly taller than the day previous. Noted as evidence that item's anomalous properties can cause generation of diseases other than those researched by the victim, and without direct viewing of reading material. Vivisection considered, but overruled for the time being. Note: ████ got out! The crazy bastard got out somehow! We were so stupid! The addition of height is a classical symptom of SCP-016 adapting to the stress of being confined in that room. Who knows or cares what he was coming down with first? There was a grating on the ceiling. A few more feet of height, and a few inches skinnier, and he'd easily fit. He could be up there right now, growing claws and vomiting infected blood everywhere and taking who knows what other dormant diseases with him. SCP-008? SCP-742? Oh, God, what if he's come down with SCP-217?
Addendum 1025-02: A recovery team was sent to the facility on █/█/██ after no contact was made from the facility for 72 hours. Agents found Researchers █████ ████ and ███ ████ sealed in the observation booth, both wearing biological containment suits. Nearly all stored air tanks were depleted. Agent █████ ███ was found crawling through the facility's air ducts with sidearm drawn. Researcher ████ ██████ had locked himself in the barracks with an improvised flamethrower made of aerosol cleaner and a box of matches. Later interview indicated ██████ had not climbed into ducts, but simply used his passcode to leave the observation chamber while other researchers were distracted. Agent ███████ █████ was found dead in a supply closet locked from inside, with several empty bottles of water and ration packages. The door had been given an airtight seal with garbage bags and duct tape.
Note: After careful review of all research on SCP-1025, I'm ordering an immediate evaluation of whoever approved the use of 27 D-Class subjects, an isolated facility and a dedicated underground bunker on this money pit. Not one out-of-the-ordinary infectious agent was found anyplace this item was tested. And every involved staff member had passed a basic psych exam within the previous year. I have no idea how far up the chain of command this "hypochondria by proxy" effect can reach, or how it works, and frankly, I see no benefit in learning. Stick it in a box, lock it up, and for God's sake, try not to worry about it. -O5-█
The Holders - Holder of the Grail
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Grail." As soon as your words reach her ears, the worker will suddenly have a blank stare on her face. If you stare at her, you may suddenly lose all grasp of reality. You should avert your gaze, and ask your question again. A blunt object will smash into your head from behind, and all will go black. When you wake up, you'll be in a dark room. A compass stands on a pedestal in the middle, pointing out the four directions for all eternity. If you go south, you'll find a well. If you look inside the well, a stream of demons will emerge and eat you. This is far worse than it sounds, as your consciousness does not vanish, and you will have the experience of being digested in fifty different places for countless millennia. If you go east you will wander the land of Nod for all time. The wind may strip the flesh from your bones but your skeleton will not cease to walk. If you go west you will reach The Edge and will not resist the urge to throw yourself over. If you go north, you'll find a door with a strange marking on it. If you place your hand on this mark, you'll see an image of Him. He will tell you to enter the door. Inside, you'll find a forest. If you go into the forest, you'll find a lake. Quickly, if you turn away, you'll escape from sudden death, for the lake is but a mirage, masking a creature far more horrible than anything from your worst nightmare. If you keep going and suddenly turn left, you'll find a pool of blood. There's a man in the pool of blood, and he asks for your soul. If you give him your soul, he'll get up. This man has the face of a devil, but his voice is that of an angel. When he smiles at you, if you do not turn away, your soul will be lost forever. When the man walks up to you, he'll say, "Thank you," and will give you a grail filled with blood. And suddenly, in a single second, you will wind up in the kitchen of whatever place you call home. Be thankful- if you had done something wrong, the man would still be holding your soul, and the pain of such a separation is an experience you do not wish to go through. But bear in mind, you will survive. You will live on in screaming agony till someone deigns to end your suffering. Put the cup in the freezer- it should be kept cold and never spill a drop, lest it ignite once more the fires of hell on the earth. This grail is Object 49 of 538. If you drink His blood, you'll either go mad or become the Antichrist. Only your fate can decide.