Welcome to Jake Text Adventure: Urban Exploration, a project by @reallygrossstuff! The story begins below, but bear with me while I lay out how this will work.
Unlike Karkat Text Adventure, this story will have a specific focus on ABDL content and related kinks. This first page has no fetish material, but as ABDL is a main focus, I will not specifically warn for it when it arises (though it will still be tagged). If other fetishes come up, I will put a bold warning at the top of the prompt indicating which fetishes are present.
All plot progression in this story is up to you readers! Most prompts will have a few ALL CAPS sections that act as suggestions for what Jake might do, but if you want him to do something different, send that in! This isn't something where I'm just waiting for people to prompt me to go down paths I've already made - everything is being written in real time with the project.
Just as a reminder, when submitting requests, remember to specify which page you're jumping off of. For example, this page is JAKE TEXT ADVENTURE: URBAN EXPLORATION. Unlike last time, I'll be prioritising keeping this story on one single path until either that path ends or interest in it fizzles out. Once that happens, I'll look back through unused prompts in my inbox and find one to branch off from.
Again, sorry for spending so many words explaining things, but I hope you enjoy the project!
Ideally, Jake would be out in the untamed wilderness right now, exploring long-forgotten temples and ruins around the world. Apparently though, when most of Earth C's ancient relics relate to worship of himself or his friends, ransacking those sites of history is "disrespectful" and "guache" and "seriously, Jake, I don't want to see ancient shit with my face on it".
Maybe someone less driven would give up entirely then, but not him! If he isn't allowed to delve into the ancient past, he'll just settle for the more recent past - and how convenient that he can find it right at his doorstep!
Only a mile or so away from his home, at the intersection of the city's business and shopping districts, lies a derelict building. Scraps of peeling paint indicate it was once decorated with bright primary colours, but now most of its exterior is plain bare concrete. Tall windows face the street, most broken in or too grubby to see through - beyond them the interior is too dark to make out any details.
The building has no visible company name or branding to indicate its original purpose. Jake had wondered about it for some time - it's prime real estate, sitting directly next to a popular shopping mall, and yet the building has been left abandoned and untouched for who-knows-how long. Nobody seems to know quite how long it's been in its current state, and he hasn't been able to find a record of who exactly owns the land it sits on.
What better place to start exploring than a local mystery?
He's waited until it's dark out, with few people up and about. Waiting until the street is empty, he picks the window with the least shards of glass left in it and gingerly climbs through, making sure not to trip over since he can't safely hold onto the window frame. Once inside, he casts a look around, but his eyes have yet to adjust to the grimy darkness after the brightly-lit street outside.
Taking out his flashlight, he aims the beam low and sweeps its light across the room. On the opposite wall he sees a large switch, presumably for the room's lights. TURNING THE LIGHTS ON will obviously make it easier to pick around, but the large windows also mean he'll be visible from outside, doing something… less than legal. If he WAITS, his eyes will eventually adjust to the lower light, though he might miss some of the finer details around the place.
Sorry for the grossly inconsistent upload schedule. All attempts are gonna be made to have a new page up tomorrow and shift to at least every other day going forward.
Sorry for the grossly inconsistent upload schedule. All attempts are gonna be made to have a new page up tomorrow and shift to at least every other day going forward.
Just a note about certain text adventure pages: sometimes I'll make a note to the effect of 'what should he do?' or 'what exactly is he looking at?' that's a prompt for more specific requests.
I think some people might be interpreting them as cliffhangers? For instance, when I didn't reveal the object in the middle of the time-out room. But my actual intention was to give people a chance to request what specific object that was.
Clarifying because it's happened on a few pages now - the time-out room, the object under the sheet, and now with the registration portal. If you don't have specific ideas and just want to mark that you'd prefer that path to continue, that's fine, but don't be afraid to make more specific requests - on those pages or any other!
Jake: examine the SUPPLY MANIFEST. ==> look at the REGISTRATION PORTAL
Opening up the registration portal reveals a boilerplate form for… someone to use. Reading through the different fields, Jake sees a confusing mix of requested information. Fields like name, age and gender are followed by more specific asks like height, hair colour, bathroom skills?
It's only after reading through the form a few times that Jake realises this is for inputting information on children going into the daycare. Well, it's not likely to get him much in the way of information, but it could be fun to mess around with all the same.
Some things about the form are still confusing. Despite fields like the aforementioned bathroom skills as well as checkboxes for whether the person drools, their language skills and other such juvenile specifications, it accepts ages and heights well into adulthood. At the bottom of the page is a box labelled 'recommended plan', currently empty. Presumably it needs more information to make an actual recommendation.
Moving his cursor back to the start, Jake frowns at the screen. It could be a laugh to fill this out, but will it be more fun to be honest or exaggerate? The easiest thing to do would be to enter HIS OWN INFORMATION into the form, true to reality, but he could also enter FALSE INFORMATION. If he did that, though, what kind of information would be amusing to enter? He could put in all sorts of unlikely, humorous or contradicting data to see what the form spits back at him.
Jake: Go investigate ROOM THREE. Jake ==> remove cover from the SOMETHING
Of course, the thing that appeals to Jake most is the thing he doesn't know. Passing by all of the visible furniture, he stops in front of the covered object, observing what he can through the sheet.
It's… probably tall? At least some part of it is taller than Jake himself, though not as tall as the wardrobe. He can't tell if it's the whole thing, or just one part of it that reaches above the rest. Lights flicker under the sheet, but they're diffused enough that he can't use them to gauge its shape.
Whatever it is, it's completely silent even as it shines like a Christmas tree. He can't hear a single fan whirring or part clicking, despite the fact that something electronic has to be going on under there.
Jake can't conclude anything from its shape, size or operation. All that's left is to see the thing itself. Reaching up and taking a moment to steel himself, he grips the sheet with both hands and tugs it to the ground with a great FWUMP of fabric.
Deciding that the third numbered room seems the most promising, Jake notes down the directions to get there and stands up, leaving the computer as it is. It seemed to turn itself on when the electricity came back, but the last thing he wants is to turn it off and find it wanting a password if he goes back to it.
Entering the staff hallway, Jake is pleased to find it as well lit as the reception room. Overhead lights dangle from the ceiling, casting a fairly uniform light over the long corridor. While the door into the hall is made of wood, the doors he sees lined up along the right wall are made of all different materials: a large number are laminate, a few frosted glass, and one or two are composed of sturdy-looking metal without a hint of rust.
The door to storage room three is one of the frosted glass ones, immediately past the hall's first right turn. There isn't a visible handle, but when Jake lingers in front of it for a moment, the whole thing slides open to allow him in. Frowning slightly as he looks for any sign of a sensor, he steps inside the room.
The space he finds himself in is bare compared to everything else he's seen. The floor is made of dark wood, but the walls are simple white laminate, not crumbled enough to reveal whatever material is underneath. The room is roughly square, with the door he entered through in the middle of one wall and an identical door against the opposite wall.
Arranged along the other two walls, three on each side, are the 'Automated Devices' the manifest listed. Each one resembles a different piece of furniture, with additional winking lights attached and a small touch panel somewhere on its front face. What exactly makes them automated is hard to tell from a single glance.
Along one wall Jake sees a CHANGING TABLE, an unidentifiable hunk of metal, and a tall WARDROBE. The table's surface is at hip height, covered in an intact blue plastic cushion. Between it and the wardrobe, whatever device was once present has rusted over and crumbled under its own weight, exposed wires sparking dangerously. The wardrobe appears to be made of painted wood, with swirls of blue and pink chasing each other across the large doors.
On the other wall there is a TELEVISION, a WASHTUB, and SOMETHING under a white sheet. The television is positioned on an old-fashioned rolling stand, the kind he's seen in shows about high schools. The washtub is the least fancy-looking device, its ceramic basin lacking any extra fixtures. Instead there's a small metal box attached underneath the tub's spigots, and it's this that the item's apparent control panel is attached to. Whatever's under the sheet is too big for its shape to be immediately identifiable, but the winking lights he can see through the fabric make it clear it's definitely still on.
Jake: Check out what's up with the COMPUTER TERMINAL ==> examine the SUPPLY MANIFEST
Typing in the combination to bring up the manifest, Jake frowns as it takes a minute to load. The reason for this only becomes apparent once the list appears in full, with a small footnote mentioning that the manifest is up to date as of… five seconds ago. Is it checking the contents of storage rooms by camera somehow? Looking around, he can't see any cameras, but that hardly means anything.
The supply manifest comes with a handy map of the building, though only the actual storage rooms are labelled as such. Apparently most of them are in a staff hallway off of the reception room; looking up, he can see the door they'd be behind against one wall. He gets up quickly to check it, and finds it unlocked. Useful!
As he expected, some of the manifest is deeply boring. He isn't particularly interested in the stationery cupboard or its extra staplers, nor the extra pantry space near the staff break room. A large part of this list could be copied directly from any other business on the planet.
A few rooms have things related to the business' actual services, however. ROOM ONE seems to be almost entirely dedicated to baby changing supplies, with a frankly baffling number of different brands and styles of diaper kept in stock. The manifest also lists wipes, powder, lotion, disposable razors, and a few items simply described as 'protective garments'. Wouldn't those just be more diapers?
ROOM TWO is directly beside the first storage room. A smaller amount of its space is also given to diapers, though a larger portion of the room's manifest lists what Jake can only assume are pre-selected outfits for children in the daycare. Most are only identified by a brief description of their intended age range and gender: either boy or girl, and ranging from infant to preteen (though there are very few options for children that old). A few are marked as unisex, and some end with other tags, like 'costume', 'assisted entry', or 'plush' - whatever that means in this context.
ROOM THREE's manifest is the shortest, and also the least informative. There are a half-dozen items listed, with nearly identical names. Try as he might, Jake can't make phrases like 'Skaianet Proprietary Automated Device 14452' mean anything useful. Unfortunately, the manifest lacks the ability to bring up more information on any item, so he's in the dark about that room unless he goes to examine it himself.
(the same feedism ask anon from a little bit earlier ago)
possibility of minor wg elements in the jakexploration adventure? ogghhgh ,, i am being fed so well. i assure you i will go feral and perhaps maybe even froth at the mouth a little bit if anything errs in that direction. but i will also enjoy it if the baby doesnt get fed, as of course its always up to you.
Well, keep an eye out for opportunities! I'm happy to take this in the direction people want, that's a big part of the appeal for me. Thank you for the asks too, it means a lot to hear what people think of the project and where they want it to go.
Jake: Turn the lights on Jake=> Check out what's up with the COMPUTER TERMINAL
There's probably plenty to find in the next room, but Jake isn't about to turn down easy answers. Walking behind the desk, he tests the roller chair behind it. It's also in surprisingly good condition, so after a moment he sits down in it and gets to examining the terminal.
At least he doesn't have to figure out how to turn it on. One tap at the keyboard makes the screen light up, displaying the familiar but unexpected logo of Skaianet made out of ASCII characters. underneath the logo is a business name, so he finally has something to call this building: the Skaianet Daycare and Long-Term Nursery.
Looking around, he supposes the aesthetics fit for a daycare. The bright colours and plastic furniture make more sense, and the lack of toys in what's clearly a waiting area can probably be explained by the derelict state of the building as a whole. It sours his plans to explore somewhat - what's there going to be worth looking into in a daycare? - but since he's here, he might as well keep going.
The terminal lacks a cursor, apparently controlled only with the keyboard in front of it. There are shortcuts listed on-screen for turning lights on or off in various rooms, a greyed-out option for intranet messaging, and various administrative tools available from the main screen.
Poking through a few menus, Jake finds a few more places of interest. There's a REGISTRATION PORTAL, presumably for new customers, a tab containing a SUPPLY MANIFEST for the business, and options to turn on various DEMONSTRATIONS. That last option seems to be connected with some sort of proprietary systems demo, advertising the flash features of the business to customers or investors. Alternatively, he could always try taking a peek into the STAFF LOGS - sure they're likely password protected, but there's no harm in trying to crack them, right?
very much intrigued by thejake adventure... i do wonder though, will there be any weight gain/feedism elements? fair if not, but i am curious as an eager reader
Hi, thanks so much for the question! There may be some small elements, i.e. if Jake gets slightly chubby or needs to be fed a meal, but if it's there it'll be secondary to ABDL. I hope you enjoy the adventure nonetheless, but if you'd prefer something with more of a focus on WG or feedism then feel free to shoot a request to me on my main!
No further pages of the adventure today, as there weren't any requests from yesterday's page. Currently there's nothing in the inbox for this adventure, so any path is available if you'd like to request it from me.
JAKE TEXT ADVENTURE: URBAN EXPLORATION
Jake: Turn the lights on
Seeing how little his flashlight reveals of the room, Jake decides the safest decision would be to get the overhead lights on if possible. Making sure the floor is safe, he crosses the room towards the switch he saw before. He needs to circle around a small desk, but after that he's close enough to reach out and flick the switch.
Something groans further into the building, a great creak of rusty-sounding metal. A generator? Whatever it is, after a few seconds of prolonged darkness, the light above him shudder on in sequence, revealing the room fully.
The space is in generally good condition, apart from the broken-in windows. None of the furniture is obviously missing - colourful plastic chairs line the walls, leaving most of the floor empty. The floor seems like linoleum, slightly squeaky under his feet and littered with small scuffs and ground-in stains. It's patterned randomly with the same bright colours as the outside once was, similarly faded and marred. Unfortunately, no convenient signage advertises exactly what this building was meant for, so he still has no clues as to what he might actually find as he goes further in.
Another rusty creak startles Jake, this one much closer than before. Whirling around, he sees a previously unnoticed door slide open. What he'd first thought was part of the wall is actually a large set of metal shutters, which jerkily rise up into the ceiling, revealing a second room behind them. The lights aren't on in that room, so he can't tell what's in there unless he moves FURTHER IN.
Taking one last look around the room, he notices the desk he's standing next to isn't empty. An old, square COMPUTER TERMINAL sits atop it, winking rhythmically as it awaits input. Likely it was meant for some kind of receptionist or secretary to sit at - but maybe it's worth looking at to see if he can get any details about this place?
No adventure today because there were no responses to yesterday's page. Tomorrow I'll go back and branch the story out in another direction unless something comes in.