Magic
Magic is a strange, peculiar force. Not everyone can harness it, and certain races have a stronger affinity for certain magic types, or even magic as a whole.
Magic is generally contained to the 6 elements of the world. Earth, Ocean, Sky, Tectonic, Life and Death. Each of those magic types is used in certain ways, and has it’s own rules.
Earth magic is strong, stubborn and difficult to control. Young Earth magic users are especially prone to injury, as they haven’t yet learnt how to work with the stubbornness. This magic focuses on earthly materials such as dirt, rocks, metals and ores. Earth magic is typically used in herbalism, smelting and mining. Excellent Earth mages can detect precious metals and minerals that would otherwise have gone overlooked. Norfolk are very adept at this magic, and Aevery are the worst.
Ocean magic is flowing. This is the easiest to control, and is often underestimated, considered a beginner’s element. However, masterful Ocean mages could make the strongest of any element quake in their boots. This magic focuses on anything water-related. From puddles and rain to massive icebergs. This magic, when combined with Life magic, is great for healing. Merfolk are the best at this.
Sky magic is graceful and ethereal. This is the magic of the air and wind. Combined with Ocean magic, it can create thunderous tempests and storms. Sky magic requires a lot of concentration to learn, and many give up along the way, but once learnt it can be mastered in months, even weeks. This magic is favoured by performers, who use it to their advantage. Chirichs and Aevery are the best at this, with Dragons coming in close. It is very rare for a Norfolk or Merfolk to learn this magic at all, let alone be much good at it.
Tectonic is the magic of fire and lava and spewing volcanoes. While not difficult to learn, even a seasoned master can have trouble controlling it’s unpredictable nature. This magic is at it’s strongest when combined with Earth magic, and the two complement each other well. Dragons are the masters of this, far above any others.
Life magic is that of the plants, the animals, and all that breathes and lives. This magic is rare but highly revered for it’s healing ability. Life mages are often dragged into wars, healing the injured for little in return. More frequently Life mages help in famine and poverty, helping entire farms return from the brink of death. Unlike the four major elements Life (and Death) magic is not learnt, but one is born with it. And unlike the elemental magic, every race has an equal affinity and chance to be born with it.
Death magic is the rarest, and has a nasty reputation. It is the magic of decay, illness, poison and death. This is the magic most desired by cults and assassins for various nefarious means. However, being born with Death magic is not a sentence to a life of evil. Death magic is just as useful as Life magic in healing. Life mages can only heal what they know is there. Death mages have the unique ability to detect hidden illnesses, cancers and other secret ailments before their symptoms reveal themselves. For many, this is what saves them. Most folk are only likely to ever meet a Death mage a few times in their life, and usually only in hospitals and care centers.









