Trying something pretty ambitious.
Is this self-explanatory? If so, what do you think it does?
That aside, is it good design?
I love this, but I have concerns.
Hm… So, are those five counters, five toughness? It’s kind of hard to tell exactly how one “completes” a quest. Would new players grok that you have to deal five damage to it to “complete” it? Functionally, what makes this kind of card different from a Zendikar “quest” that could be worded similarly?
Overall, it’s ambitious and really hard to tell if it would work well. I really don’t know from the outset.
I tried something similar with “Challenges” in a custom Planechase set: https://hammerofblogardan.tumblr.com/post/149758437165/fourth-set-of-ten-planes-from-my-current-work-in














