my first month with the AYN Thor (review)!
hey yall ! just finished a video review of the thor one month later. hope its helpful for anyone getting into the device!
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sheepfilms
Keni
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$LAYYYTER
PUT YOUR BEARD IN MY MOUTH

Jar Jar Binks Fan Club
Sweet Seals For You, Always
TMBGareOK. The Official They Might Be Giants tumblr

ellievsbear
d e v o n
🩵 avery cochrane 🩵

oozey mess
Mike Driver
Sade Olutola
Claire Keane
The Bright Sessions

Origami Around
The Bowery Presents
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@handheldgirlie
my first month with the AYN Thor (review)!
hey yall ! just finished a video review of the thor one month later. hope its helpful for anyone getting into the device!
have some more Thor posting!!
inspo for you!!
WOAH THANKS!!!! I actually tried setting up cocoon today!! Here’s my layout
have some more Thor posting!!
theydies and gentlethems, I present to you: the dragon ball page.
Post coming soon featuring me and my gf’s AYN Thors!!!
Dragon Ball: Sparking! Zero (Steam)
running on a Retroid Pocket G2 through GameNative.
I’m kind of blown away by how well this runs on this chip. I’ve spent the past couple days testing this game on both GameHub and GameNative. I ended up settling on GameNative so I can have the game installed externally. It was mostly the same process to get this set up on both apps.
The game is running at 480p, lowest settings, medium anti aliasing, and a frame cap of 30fps with an engine.ini tweak to fix the slowdown. It looks pretty rough, but my weird workaround has been to turn on the CRT filter on GameNative to blend it together a bit. And it actually looks rlly rlly good this way.
I’m gonna make a full video breakdown on this setup and my settings soon, as well as an Emuready report. I’m currently waiting for a new microSD to come in tomorrow and that’ll hopefully make it load faster than it is now.
Android gaming is getting pretty damn serious. I used to play this game pretty regularly on my Steam Deck with a frame rate cap of 45. Playing it on this is definitely a bit choppier, but it’s more than playable. And it honestly doesn’t even look too bad.
Full video breakdown and tutorial on YouTube now!
Dragon Ball: Sparking! Zero (Steam)
running on a Retroid Pocket G2 through GameNative.
I’m kind of blown away by how well this runs on this chip. I’ve spent the past couple days testing this game on both GameHub and GameNative. I ended up settling on GameNative so I can have the game installed externally. It was mostly the same process to get this set up on both apps.
The game is running at 480p, lowest settings, medium anti aliasing, and a frame cap of 30fps with an engine.ini tweak to fix the slowdown. It looks pretty rough, but my weird workaround has been to turn on the CRT filter on GameNative to blend it together a bit. And it actually looks rlly rlly good this way.
I’m gonna make a full video breakdown on this setup and my settings soon, as well as an Emuready report. I’m currently waiting for a new microSD to come in tomorrow and that’ll hopefully make it load faster than it is now.
Android gaming is getting pretty damn serious. I used to play this game pretty regularly on my Steam Deck with a frame rate cap of 45. Playing it on this is definitely a bit choppier, but it’s more than playable. And it honestly doesn’t even look too bad.
Crono in Card Sagas Wars, a fan-made fighting game 👊
I love when fan projects go this hard. Crono’s moves in Card Sagas Wars are awesome! Some of his specials summon other Chrono Trigger characters, which is such a cool touch. The spritework is gorgeous and the animation is seriously impressive.
Available here: https://cardsagaswars.wordpress.com/
Card Sagas Wars (M.U.G.E.N.)
running on a Retroid Pocket G2 through Winlator.