Week 12
For this second to last week, our team is slowly putting everything together for a complete presentable, playable game. The visual team have been working on finalizing, polishing, uv mapping, and texturing the game level and its assets within, as we have already have enough models and in game assets in our environment, given the limited amount of time and week we got to work on our game, we had to adjust and prioritize what are the most important tasks, in order to make our game as finished as possible and playable, instead of incomplete levels. In order to smoothen the experience of the players, we adjusted values for movement and controls according to the stress of the playtesters. Our team firmly believes that the finer details like movement and game feedback makes the game better to play.
We also focused on user playtesting and feedback sessions from a wide variety of games since our deadline is near. They were amazed, and taken away by the extra amount of polishing done in our game, they said elevated immersion was huge, based on more complete levels and proper texturing, therefore the gameplay experience more believable and enjoyable.










