Brief 6: Urban Game, Result
Group: 12 (Mia G, Ingrid HH, Matilda og Ida)
We made the first 15 minutes of a game, where you are a student at a magic school, and your teacher has been kidnapped. In order for her to be returned safely, you have to locate her spellbook and bring it to her kidnappers! You have 60 minutes to do this, or your teacher will be killed, and you would have lost the game. We only made clues to cover the approximatley first 15 minutes.
At the beginning of the game, you are led to belive that you will attend a potions class, but instead you gat a ransom call on your teachers phone!
You then have to solve the puzzle to unlock her phone: count the ingredients of potion bottle 1,2,3 and 4, this will reveal the code.
When the phone is open, there are uread messages, from the kiddnappers and from your teachers friend. You are to go to the friend to get the next clue.
From the friend you get a book they read in bookclub together, on the phone the teacher has left a code that you can use to spell out a sentence that leads you to the next clue.
At the bridge you have to use the potionbottles again, this time matching the colors with the content inside to open the lock.
Inside the lock there is a note, suggesting music which leads you to the playlist on the phone where the song "under the bridge" is playing.
This leads you under the bridge where you find a map leading to the location of the next clue. This was the last clue we made for the game, so our playtest ended here, but the idea is that the game would continue for another 45 minutes, and you would race the clock to see if you managed to save your teacher on time!
Link to the Figma app that the players see when they play:
We playtested sevral times, some of the changes we made was:
- Changed the location of the witch they were meeting, at the beginning she was at the other side of the river, and that was to much walking for the flow of the game. We ended up having her stand at a specific spot, not sit at a bench to avoid missunderstandings.
- we changed the spotify part of the app, and added more songs there, as one playtest group looked at the playlist to soon and skipped some of the clues.
- We altered the codes sevral times, to find a way that would work both with the technology, and also not be to hard, to missleading or to easy.