Yesterday marked 5 years since the start of Lovely Slime Galaxy development Started! That's a long time!
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Yesterday marked 5 years since the start of Lovely Slime Galaxy development Started! That's a long time!
Today is the 4 year anniversary of the Lovely Slime Galaxy project! This coming year is a big one! Last August I started working on this project full time. until now I've been working on the framework. This year I'm now ready to make new content! I've included some gameplay below
Slime Walls and spinny thingies!!! :3
Moving to a new land
Heyo, I know I havenāt been very steady at all with updates, but I am shifting over to twitter. https://twitter.com/BatGameDev check here for the latest updates now.
Itās definitely not perfect, but its a start. The camera is self guided while inside the house, no manual control required. Iāll need to do some polish for sure but... its something!
Every moment I work on this game I think about how long its taken me to get this far... and how much I still have to do... HOOooooo. Itās good but daunting.
Anyways check it out! Started to create a first house and Iām pretty happy with how its going. The idea is that the houses will be built inside a stalactite, with bits of the house sticking out of it. Starting to finally get the hang of creating 3d art assets, and how to have a nicer workflow with them too which is nice.
also as per usual, music playing right now isnāt mine, just what Iām listening to atm. I dunno if I need to keep saying that or not but Iām probably gonna keep saying that.
HEY HEY Sorry I havenāt posted any updates recently, but... hereās a bunch of stuff!
Iāve been working on the environment a bunch and also the movement options. Now theres double jumping, dashing, air dash, and gliding!!!
I also started working on the dialogue system, its pretty in developement right now, but Iām excited for it! You can just walk around or away while talking to someone, and it leaves you with a few options on what to say!
the music playing right now is from Undertale. I just happened to be listening to it while recording.
*siiiiigh* I guess itās time to study Cameraās...
*Drops super mario sunshine in the olā gamecube >:)*
Hooooy! Itās been a while! Sorry I havenāt posted anything in a while but things where getting a little hectic and I wanted to do a refactor, as well as make a bunch of tools that will make things more organized/easy to work with in the future!
Anyways! Check it out! Iām experimenting with some new designs of the main character. Also you can wall jump now!!! Another important thing is the Camera has a nice follow rotation thing. So for this whole video I didnāt touch the camera stick at all, at one point I hit the recenter button, but everything else is the cameras natural following.
OH BTW I should probably mention that the music currently playing is not owned by me in any way itās just what I was listening to at the moment, unlike the previous videos
Hoo wee! Iām really happy with how this week went! I finally have a proper environment to hop around in! Itās still a āGreyblockā (Even though itās not grey...) but making it was a lot of fun and helps clear up the vision :) I also learned a lot through this. Firstly... Apparently making some reference material is actually important!!! Iāve tried and failed quite a few times to make this environment, but I finally drew something up to help!
And then my roommate taught me a technique called strip modelling, where you basically just make 2 vertices along the y(or z in blender) axis and extrude them all the way around the outline of your terrain piece and then bridge across the open top. I made a top down view to help with that.
From here itās basically just tracing!Ā
I also implemented another core feature! Scene loading/entry nodes. I only have 1 scene soooo... I just reloaded the scene and put the character at a new position to make sure it was working. I need to get a nice camera fade in there, Iāll try to do that soon!
Itās still really overwhelming when I think about how long Iāve spent working on this and how far away the end of this project is but... Iām gonna keep at it no matter what!
I decided to update some more of the core systems! Iāve been working on a system for managing the cameras placement, the āConversationer,ā and Action triggers (Things that are activated when pressing the action key close to them, such as the Conversationer)
This week I decided to do some artwork to mix things up a bit!
TOMATO???
This weekend I added wall climbing and some animations!!!
More changes today!Ā
You now canāt just run through the walls! There is a button for quickly adjusting the camera to look in the same direction as the player! You can climb along the ceiling! The floor detection now has a secondary step involved for making it so that you donāt immediately start falling when the center point crosses an edge, it has a bit of width to it now and also works for crossing over sharp edged terrain!
Woops... posted it to the wrong blog :/ Ā Ā itās here now
A few little changes and a bit of a refactor :)Ā
There is now a run button. How high you jump is affected by how long you press the A button. You can now double jump. Jumping acceleration and velocity has been tweaked a bunch as well as the ground movement values. There is also a max rotation speed now so you canāt instantly turn around but I might remove that I dunno, Iāll need to think about it. I think this video shows everything new.
Still just experimenting with visual and gameplay ideas.