Watching a Playthrough of Black Myth Wukong
And the single scene of him flying as a bat through the mountains immediately makes me want a game that's about bats and being a bat and flying around D:
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Watching a Playthrough of Black Myth Wukong
And the single scene of him flying as a bat through the mountains immediately makes me want a game that's about bats and being a bat and flying around D:
Hooooy! It’s been a while! Sorry I haven’t posted anything in a while but things where getting a little hectic and I wanted to do a refactor, as well as make a bunch of tools that will make things more organized/easy to work with in the future!
Anyways! Check it out! I’m experimenting with some new designs of the main character. Also you can wall jump now!!! Another important thing is the Camera has a nice follow rotation thing. So for this whole video I didn’t touch the camera stick at all, at one point I hit the recenter button, but everything else is the cameras natural following.
OH BTW I should probably mention that the music currently playing is not owned by me in any way it’s just what I was listening to at the moment, unlike the previous videos
Hoo wee! I’m really happy with how this week went! I finally have a proper environment to hop around in! It’s still a “Greyblock” (Even though it’s not grey...) but making it was a lot of fun and helps clear up the vision :) I also learned a lot through this. Firstly... Apparently making some reference material is actually important!!! I’ve tried and failed quite a few times to make this environment, but I finally drew something up to help!
And then my roommate taught me a technique called strip modelling, where you basically just make 2 vertices along the y(or z in blender) axis and extrude them all the way around the outline of your terrain piece and then bridge across the open top. I made a top down view to help with that.
From here it’s basically just tracing!
I also implemented another core feature! Scene loading/entry nodes. I only have 1 scene soooo... I just reloaded the scene and put the character at a new position to make sure it was working. I need to get a nice camera fade in there, I’ll try to do that soon!
It’s still really overwhelming when I think about how long I’ve spent working on this and how far away the end of this project is but... I’m gonna keep at it no matter what!
I decided to update some more of the core systems! I’ve been working on a system for managing the cameras placement, the “Conversationer,” and Action triggers (Things that are activated when pressing the action key close to them, such as the Conversationer)
This week I decided to do some artwork to mix things up a bit!
This weekend I added wall climbing and some animations!!!
TOMATO???
Moving to a new land
Heyo, I know I haven’t been very steady at all with updates, but I am shifting over to twitter. https://twitter.com/BatGameDev check here for the latest updates now.