The Symphony of Northern Lights. Photo by Tom Charoensinphon. .
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@hivewired-sage
The Symphony of Northern Lights. Photo by Tom Charoensinphon. .
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Stars donât die quietly - they paint the darkness with color
so why did you? | Ara Kay (via wnq-writers)
Of Course I Still Love You returned to Port Canaveral earlier this morning with the SES-10 Falcon 9 first stage. Since this is the first Falcon 9 rocket to be reflown this marks the second time this particular rocket returned to port after landing. The images above were captured by remote cameras on the droneship and show the vehicle coming into land. Falcon 9 landed eight minutes after a March 30 liftoff from LC-39A at Kennedy Space Center. Extensive scorching is visible on the exterior of the rocket including the interstage and grid fins. The fins themselves were seen glowing during launch footage as the booster returned to Earth. Each fin is coated in ablative paint which helps protect the metal but the severe temperatures of reentry still cause the fins to glow. Since SES-10 was placed into Geostationary Transfer Orbit, not enough propellant remained in the first stageâs tanks to allow for a nominal reentry profile and the boostback burn was not performed. As such, the rocket came in over twice its normal landing speed and eight times hotter than flights which have a boostback burn. This particular rocket will not be reused after recovery; Elon Musk stated in the SES-10 post-launch news conference that the rocket will likely be given to the Air Force for display at either Cape Canaveral or Kennedy Space Center. P/C: SpaceX
"If a tree falls in the forest, and no one hears it, does it make a sound?"
This is the answer to at least a quarter of our current problems in philosophy.Â
Regarding Moons
Moons.Â
There are tens of thousands of them scattered across New Eden. We anchor our towers at them, we harvest our moon minerals from them, and for a long time, they have formed a fairly central part of gameplay.Â
But the current era of moons is coming to a close. With the introduction of Citadels, moons will lose their strategic edge, and moonlocking a system to prevent beachheads will no longer be possible.Â
Maybe its for the best, despite their long time importance, the moons in New Eden are all tremendously uninteresting. To start with, theyâre all very small, most about the size of the dwarf planet Ceres in our own solar system.Â
Theyâre also bland, with a few color pallets to chose from and a universal preponderance for airless, crater covered bodies.
But moons donât have to look like that. Moons can be big, really big. Our own moon is bigger then some of the planets in New Eden.Â
And moons can be interesting. They can look like this:
Or this:
Or this:
Moons could be hella cool compared to how they are now.Â
Just for starters, any moon orbiting a gas giant could hypothetically be one of any of the other types of planets, and it would make sense from a scale perspective. Gas giants are big, a terrestrial sized world could orbit them, there easily could be forest moons and volcanic moons and oceanic moons and storm moons.Â
Moons are also the source of one of the most important resources in the game: moon goo. Moon goo is used for everything T2. The entirety of T2 production is run through moon harvesting arrays owned by rich alliances in nullsec. All of it. Each moon contains one material, and you need a whole bunch of moons and a massive unwieldy reaction process to do anything with it.
I for one, think its time for CCP to look at moons, and I donât just mean their appearances, though they could use some work on that front as well.Â
Moon mining needs to be more group oriented, more active, and more vulnerable to disruption. These are all probably things that nullbears donât want to hear, but they would do the game a lot of good.Â
So what might be a good way to do that?
I think CCPâs proposed drilling arrays are a good platform to build onto. No details have been announced for these yet and Iâm not sure CCP knows themselves, but I think its a good idea to get the conversation started now instead of six months from now.Â
Drilling arrays should be deployable around any moon, in any security status, in any region of space, it should not require sov, and it should be possible in highsec. However, the drilling rig should also not get a reinforcement timer, so if an enemy wants to, they can just blow it up and loot it...if you let them.
Each moon would contain a mixture of various different moon goos. They wouldnât have all of them, and which ones had which would be something that players have to figure out themselves, but it should be such that within any given region, the majority of the base products can be located somewhere in some quantity.Â
To get these materials, surface facilities would have to be established. So you anchor your drilling rig, set up your surface infrastructure (something like a simplified version of PI where you only drop down extractors perhaps). The resources would then slowly drain into the drilling rig. Oh, and you canât get the resources out until the rig has finished its cycle. The cycles could be of a variable length that the player specifies. Once the drilling is complete, the resources pop out, you grab them, and either take down the rig or start up another cycle.Â
Yes, you have to babysit your drilling rigs to stop someone from wandering in and killing them. Or you can just drop them in and hope for the best. 10 million eHP is a lot right? The point is, this is valuable, vital, and soft infrastructure. Something that rich alliances farming their moons want very much to protect, and something that marauding pirates very much want to blow up and loot.Â
So what happens if you put up two drilling rigs on one moon (2rigs1moon :O :O ) ?Â
I think the best balancing choice would be to pick a number of rigs that is optimal for the resource distribution/balancing of the game, and then having more rigs then that causes a drastic falloff in mining rate.
If that number is 1 rig, then putting two rigs in orbit would mean each one gets 50% of the rate it would if there was one rig there. In highsec, moons would become quickly flooded with competing rigs, driving down the moonâs values and encouraging industrialists to send mercenaries to wardec and destroy their competitors rigs and all sorts of other fun and emergent gameplay.Â
Some moons in this system could also have PI resources on them, possibly only PI resources, thus creating moons of less value, and moons of greater value, depending on what youâre looking for in a system. A system with a bunch of volcanic moons orbiting a gas giant might not be a good place to get moon minerals, but it might be a good place to get radioactive metals in bulk.Â
This post should really be a starting point though. What we as a community want to happen with moons, moon mining, and T2 production in the age of citadels is something we should discuss amongst and with CCP starting now so we have plenty of time to figure it out. Putting out the information on capitals and citadels as early as they did was a great thing from my perspective, and it allowed us as to have an awesome level of oversight as a community. We said what we didnât like about CCPâs FAX plans and they changed them, so lets keep that trend going and see where it gets us.Â
The Last Tales of Sgathiach
I hadnât originally planned to share these last two tales. When I completed the transcription and presented the complete tales of Sgathiach to my clan elders, they thought it might be best to refrain from sharing the remaining tales. IÂ acceded to their wishes and removed them from my primary release of the tale.Â
However, shortly after that, a representative of the Sebiestor tribe contacted one of our elders, and implored them to make the final tales public. He argued to our elders that if our kin saw fit to judge us for merely daring to speak the truth of our experiences, then they scarcely deserved the title of Matari. He said any hardships we underwent deserved to be brought to the surface, for how else could we learn from the mistakes of our past?
 The elders were sufficiently moved by this that I was given permission to post these last two tales, if I so desired. I thought about it myself for some time, and discussed it with several friends, and I think these tales deserve to be told as well. So here it is, the last tales of the Sgathiach clan. At least, until I finish writing the next chapter. Our history is far from over.
A Tale of the Stars
It is said, that life begin among the stars. A seed lost farm from home, found soil on Mother Matar. And the roots grew, from one world to many. Yggdrasil, one mother tree to unite us all.Â
And yet space is vast and desolate, her endless reaches cold and uncaring, her spirits disturbing and alien. It was into this realm of emptiness and physics that Sgathiach clan took flight.
Hjyn was taken easily by its large slave population. Once weapons were distributed, the guards were easily broken and the small Amarr population forced away into space. However, it lay deep within the voluminous borders of the Evil Empire, and far from the light of Pator, where a new republic was being violently born. Unable to hold onto Hyjn, its people were evacuated, cast into the cold non-embrace of space.Â
It was then that the Sgathiach clan returned to Pator for the final time. Travelling aboard a captured and hastily retrofit Amarrian transport ship, the clan was given one last chance to feel the warm light of father Pator. Their vessel, In Search of Freedom, would then become their home for many years.
The lands of the Saeren, Riordan, and Asgath clans had become lands of the clan Baringley after they had been moved there by the Amarrians. The lands around lake Unida, which had once contained the town of Sgathiach, had been built up over the years with industrial infrastructure. Then the lands were bombed during the days of lightning, leaving a half flooded and rubble strewn quagmire, out of which bodies were still being dug. Though the Sgathiach tried in earnest to return to their ancestral lands and aid in the reconstruction, it was made clear that they were not welcome to stay in the long term, and the lands would remain wholly in possession of clan Baringley.
Despairing at the state of their long lost home, the people of Sgathiach returned to the void. Falling away from the light of father Pator, they began years of long wandering, spent packed into cramped quarters aboard their slowly decaying vessel. Though they would search for a home for many years, at each destination they would be kindly but firmly turned away.Â
Over the years of their exile from the soil, the people of the clan grew to understand the void, and speak in its strange tongue.
Fenrir Asgath ventured out onto the hull, clad only in a space suit, to commune with the spirits of the void beneath the light of distant suns. They taught him the ways of deep space, and how to guide the souls of the departed back towards the embracing waters of the River Annan. They showed him where the gravitational eddies created pockets of stillness in which ghosts howled for blood.Â
Theja Riordan learned to speak the soft and subtle language of machines, and used soothing words on the clanâs vessel, keeping it sailing smooth and intact through the great emptiness. She bandaged the engines when they grew strained, and kept the rust off anything it might damage.Â
Medicai Saeren poured over star charts and spent long hours communicating with stations and other vessels, keeping the clan on course and clear of danger, ever vigilant in the search for a world to call home.Â
And so the In Search of Freedom would ply the stars of the new republic, freed from the bondage of the Empire and yet forced into the new cage of the vessel they called home, constantly denied refuge by those they called kin.Â
Fenrir spoke each night to the spirits of the void, asking them to guide him to a home for the clan, and one night, he was struck by a vision of a great world being painted by the hands of a careful artist. In his vision, he saw the creator paint on lakes and rivers, plains and valleys, mountains and oceans. Then the creator paused, and passed the unfinished world to Fenrir. Before Fenrir awoke, the spirit asked him to finish what it had begun.Â
When he awoke, Fenrir found the In Search of Freedom in orbit of the half terraformed world of Skarkon II, and knew he had found the clanâs new home. It would be less then a year later that the first child of Sgathiach was born on the ground since leaving Hyjn.Â
A Tale of the Desert
Skarkon II was a rough, hard world. Its oceans were young and storm troubled, its continents wide and barren. The terraforming of the atmosphere went as expected, and the oceans formed where expected, but the plants and animals introduced to the world had a hard time taking root. Much of the world remained the blank, unpainted canvas of regolith and dunes it had had before the air had come. The spirits of these empty places were strange and foreign, but spoke in their own quiet tongue. Life was hard, but good. In those days, the mines of Skarkon II were constantly searching for workers, and there was always money to be found. The dream of turning Skarkon green and making it a place for ourselves was held on the tip of everyoneâs tongue. The energy and industry of those heady days was thick and pungent. An entire world working to its lifeless surface into a garden, a place to call home.
But it was not to be. The mines dried up, and the republicâs investment in Skarkon waned. The empty deserts slowly began to reclaim their territory. Towns and farms were abandoned, and the future of Sgathiach turned to ash in all of our mouths.Â
We cried out to our kin for help, but our voices fell on deaf ears. There was so much misery in the those days that our own was simply overlooked. We asked the republic for aid and relief supplies, but there was never enough to fix anything. We asked the Sebiestor tribe to move our clan to another world, or help us in some way, Â but they found our clan wanting in the attributes they sought to instill in their new government, and we were left outside in the cold to stop our ideas from polluting their visions.Â
We asked the Gallenteans for help, and though they offered to move us to the Federation, we were placed on a waiting list that Sgathiach remains on to this day.Â
As Elredar, Fenrir, Alphonse and Hyori were forced to find their own way in the universe, forced to bend themselves into the shapes of their home, so too we must force this hardship onto the next generation. When our cries for relief go unanswered by the world, we must look to ourselves and to the spirits to find our own salvation. We may only have each other, but as long as we have each other, Sgathiach will live on. As our ancestors did in those dark days of the past, we look to the future with hope for better days to come.Â
This tale was written by my grandmother shortly before her own passing. My mother always told me that the tale had an apologetic tone, that my grandmother and her generation knew that they had made a mistake bringing the clan to Skarkon, but there was nothing they could do but live with the choice and try to prepare the next generation for the hard times they were moving into. My grandmotherâs generation remembers no heroes, and passed quietly and without remark from this world, having long lost hope in a better future ever coming to pass. It wasnât until I became a capsuleer and moved the clan to Origin that our fortunes finally changed for the better. I suppose it might soon be time to write the next chapter in the story of our clan.Â
Sgathiach
This is the story of the history of my clan, told from myth and legend, up to the current era. As it was passed on to me, so too I pass on the story. How much is true, and how much myth, I will leave as an exercise to the reader.Â
The Tale of Aiathich and Sgath
Long ago, when Matar was young, the spirits and men lived in harmony. Mother Matar watched over the world of men and of all things living, and Father Pator watched over the world of spirits and all things dead. Dividing these two worlds was the Great River Annan.Â
On the shores of this river lived three clans, the Asgath, the Riordan, and the Seraen. The river Annan was not a normal shore, and for the mortals of the river clans, it seemed as if the river stretched away forever into a grey mist, the waters growing rougher and rougher until any boat was dashed to pieces, and the souls of those unlucky enough to be aboard were carried away by the river to the world of the dead, never to return.Â
Then, one day, a spirit named Sgath travelled across the river to the world of men. She took the form of a beautiful young woman, and wandered the world. She was fleeing from her mother, Amanira the spirit of the great northern mountain, who sought to marry her to Causalus, the spirit of the western sea, into which the River Annan flowed.Â
It came thus to pass, that Sgath fell in love with a man named Aiathich. Aithich was a kind and honourable soul, who took great care of his otherworldly lover, and it was with great happiness that Sgath was found to be with child.Â
But Amanira was clever, and sought her daughterâs return with a cruel and fearsome desire. Her icy breath reached across the River Annan and tore down into the homes of the men, freezing them where they stood.Â
Sgath and Aiathich fled south, trying to escape the bitter wrath of Amanira, but at every turn they found their path cut off by the vicious spirit creatures of the mountain, whom Amanira had dispatched to find her daughter. Aiathich fought bravely to save Sgath, but to no avail, and she was carried off across the River Annan, where Aiathich could not follow.Â
Aiathich begged the river to calm and let him cross to save his love. But the river was a powerful spirit, and her domain was not so easily forded. To allow a living human to cross her would disrupt the balance of the worlds that had held for so long. She told him the only way for a mortal to cross was through death, and so, stricken by grief, he threw himself into the river, where he was dashed upon the rocks.Â
Awakening as a spirit, in the world of the dead, Aiathich flew north to the great mountain, intent on saving his lover. Aiathich burst into the home of Amanira and demanded she release her captive daughter. Amanira was overcome by a great rage, and shook the mountain, sending rivers of snow and fire cascading down from the peaks.Â
But Aiathich would not give up his pregnant lover, and Sgath sang a song of love that calmed the mountain. A sorrowful tune that reduced her mother to such tears, that she wept a new river down the mountainside.Â
Thinking quickly, Aiathich and Sgath grabbed hold of a fallen tree and rode it down this new river, escaping from the grasp of Amanira.Â
They soon found themselves once more on the shores of the River Annan. But Aiathich could not return to the world of the living, having given his body to the river in order to cross it. Sgath, being a powerful spirit of nature, could ford easily, but she did not want to be apart from her lover. Being with child though, she knew she must go, for the world of the dead was no place for a child of the living to be born.Â
The two lovers sorrowfully parted at the shores of the river, and Sgath flew south to the world of men, where she gave birth to her daughter. A happy, laughing girl whom she named Sgathiach.Â
Sgath raised Sgathiach until the day of her Marking, never telling her of otherworldly heritage. On that day, when Sgathiach became an adult, her mother left her, once more crossing the River Annan, never to be seen again.Â
Notes about this tale: Its important to note that no where on Mikramurka is there a geographical river known as Annan. Its possible that an actual river of that name existed, but it is equally possible that the river is merely a metaphor for death.
The Tale of the founding of Sgathiach
Sgathiach was now a young women, and she was one of incredible skill, beauty, and intellect, and the three clans coveted her, each wishing for her to join them. The three clans argued and pleaded with her, but she would not chose among them. The Saerens were wise and enlightened, the Riordans were skilled and clever, and the Asgaths were noble and brave, and she had a great love for all of them, as the kin of the father she never knew.Â
The three clans grew increasingly angry with one another, and ignoring the wishes of Sgathiach, they went to war with each other, each intent to take Sgathiach as prize for victory.Â
But Sgathiach, being part spirit, grew enraged at their ignoring her wishes. Summoning the powers of her grandmother, the great northern mountain, she tore the ground apart beneath the feet of the three clans, and the violent waters of her sadness and anger flooded into the gaps, separating the three clans by two new rivers. At the place where the two rivers met and became a third, there was an isle, and it was upon this isle that Sgathiach made her home.Â
The waters of the three rivers were treacherous beyond measure in those days, so the three clans could not ford the waters to reach their kin on the far shores.Â
Sgathiach was clever, and sought to unite the clans of her father. She ventured out from her island, and told the chief of each clan that she would bear a child for them, adding her strength and magic to their bloodline. However, the crafty girl did not give the children to the clans from which their seeds came. The child of the Riordans went to the Asgaths, the child of the Asgaths went to the Saerens, and the child of the Saerens went to the Riordans.Â
When the three chiefs found out of her subterfuge, they grew angry, but they could do nothing about it, save to cast out the children, and these children were much beloved as the light of the clans.Â
Sgathiach was still a mortal, and one day, many years into the lives of the three children, the rivers around Sgathiach's isle suddenly calmed. The children, ever curious about their mysterious mother, crossed to the isle and met one another for the first time, discovering their mother had passed into the land the dead.Â
Sgathiach was buried on the island beneath a stone cairn, and the three children together agreed that the times of conflict between their clans must pass. Together, they founded a town on the isle, naming it Sgathiach, after their mother. This town grew in prosperity and population, and the clans mingled together, and for a time, it was good. Three bridges were built to the isle, one from each of the lands of the clans. This town became a beacon, and clans and tribes from distant lands travelled to see its beauty.Â
Notes about this tale: There are historical records of a town named Sgathiach in the Ko'lor region of northeastern Mikramurka, south of the Uhr Mountains. However, the town no longer exists, for reasons that will become apparent in the next tale.Â
The Tale of Darkness
It was a stormy night when they came. The great golden leviathans, descending out of the heavens full of wrath and fury. A great storm had arose across all of Matar, as the world desperately tried to shake loose the invaders.Â
Many great deeds of loss, bravery, and courage took place on that dark day, and it was no exception among us. When one of the golden ships came down into the center of Sgathiach, belching forth armored soldiers, they were met by the warriors of the three clans, armed with any weapon they could find, from hunting rifle to kitchen knife. Â Though many lives were lost, the golden ship was eventually taken, the invaders rounded up in the square.Â
The warriors of the three clans were celebrating their victory when the great vessels still in orbit lashed out in rage and fire, and reduced the town to a pool of liquid rock, slowly filling with the boiling waters of the three rivers. In time, the place where Sgathiach stood would fill in completely with water, becoming Lake Unida.Â
The three clans were shattered, the majority of its members dead, and the golden ships and amber clad warriors returned and rounded the people up, never to return to Matar.
On that day, courage was not enough, bravery was not enough, defiance was not enough. The Matari people were brought to their knees and stepped on.Â
This tale I am told is intended to teach humility. There is always a stronger opponent, and strength and courage and bravery, for how valorous those traits are, cannot win every battle. Sometimes the bad guys win. My mother, aggravated at me for not bathing from time to time, would sometimes use the excuse, âAnd our ancestors didnât want to get enslaved by an evil empire, sometimes we donât get what we want.â As she put me over her shoulder and carried me against my wishes to the washroom.
The Tale of Night
 The surviving members of the three clans were taken to a world far away, called Hjyn, in the local dialect. Hjyn was a hot and moist world, home to narrow seas and wide marshy continents; much of which had been converted over into vast farms that extended as far as the eye could see. Despite growing a huge bounty, the slaves that worked these farms were allowed to eat little of it, the harvest mostly reserved for the hungry mouths of the Evil Empireâs armies. Â
The survivors of the three clans toiled in the oppressive heat and flies of the farms and plantations of the evil empire, proud men and women reduced to the lowest form of manual labourer. While sometimes men were captured and kept as slaves by marauding bands in the old days, the scope of this misery and horror was unlike any hell that could be conceived of. The River Annan roared close to the ears in those days. Its tug constant and inescapable as the misery flowed around menâs ankles. So easy was it to slip away into its dark and cool embrace, that many of those distant ancestors would simply lay down and die in their sleep, unable to survive the torture their captors inflicted upon them in the name of their cruel faith.
Wise Aeorise of clan Asgath prayed every night to the spirits, but received no reply from their ancestors, unable to cross the vastness of Father Patorâs darkened reaches. But Aeorise was not alone. the alien souls of this world spoke to her, and began to teach her the ways of the earth and the land. Which of the wild plants could be eaten, and which were poison, when to sow, and when to harvest.Â
Clever Milreld of clan Riordan spoke sweet words to their captors, winning himself prestige and respect. He became employed in the huge palace of the local lord. Milreld desired to feed his family, and so carefully stole grain from the stockpiles, replacing only a small amount of grain from each bag, and replacing what he took with sawdust to make sure it weighed the same. Milreld was also kind, and shared his food freely with the other survivors of the three clans.Â
Brave Eledar of clan Seraen snuck out of the slave compounds to roam the wilderness and commune with the spirits and the creatures of this world. He walked silently in the forest and spoke to the alien trees beneath the moonlight, learning their ways and secrets. Each month, he snuck back inside to deliver wild game to the clan survivors.Â
Eledar and Aeorise became enamored with one another, and married in secret, in the forest beneath the moonlight. They decided then to combine their clans as clan Asgath, to make their surviving line stronger and ensure their people could survive as one. While the clans were three, they were but one people.Â
The son of Aeorise was named Adaki, and he would go on to marry Thilisa Riordan, daughter of Milreld Riordan. It was Thilisaâs suggestion to keep their family names, and combine all the clans into one, with the name Sgathiach, to honor their lost home.Â
When night is darkest, it is important to stand together. In those days, though under the yoke of oppression, the clan Sgathiach moved as a united people. Their hearts beat as one, sharing in their personal tragedies and gaining the strength together to keep going. It is because of those brave and defiant men and women that we are here today.Â
The meaning of this story is obvious, as it represents the beginning of the modern Sgathiach clan. Still much of it is shrouded in superstition and hyperbole, a grain of truth and wisdom can be found threaded through the stories. We managed to come through an incredibly violent time of history relatively intact as a people, despite the pain and suffering inflicted upon us. We stood together. And weâre still here, that alone is a testament.Â
Sons of the Forest
Eledar wandered near and far, he and his scouts walking the length and breast of their world many times. He learned the safe places in the deep bogs, where the trees grew thick overhead, their scaled metallic hides black and rusted in the salty waters. He learned of the spiny pines in the high hills, whose thin leaves were so hard and sharp as to make fine knives and arrowheads. He spoke with the spirits of the game, and learned which prey was nutritious and sustainable.Â
He swam across the narrow oceans and warmed himself beneath the sun on secluded beaches, ever hidden from the watchful eyes of the Evil Empireâs giant farming machines.Â
The Evil Empire made no attempts to learn the ways of this world, instead they merely imposed their will across the virgin landscape at a vast scale. They crushed millions of kilometers of forest and plain beneath their boots, and spread vast monocultures across the rolling hills.Â
The oppressed spirits of the world whispered to Eledar like one of their own, and Eledar listened. For many years he wandered alone, rarely returning to the slave compounds where his wife and son still dwelled.Â
Slowly, Eledar began to train his rangers. The Sons of the Forest built elaborate chains of tunnels, leading to and from the slave dwellings. They stored the ill gotten grain of Milreld and his ken in secret chambers carved into the soft earth. The sons of the forest learned to move in the ways of this new world, passing silently through the forest, always eluding the guards and their devastating laser weaponry. Yet, while none of them were ever caught, many a guard would be found with his throat slit in an alley, stripped of all his possessions. In time small communities would form who lived entirely beneath the earth, invisible to the eyes of their captors above.Â
A tiny village took shape, hidden in a grove in a valley far away to the north. The paths took one through many miles of tunnel, and many many more of rough treacherous wilderness that the Amarr had not bothered to inhabit. These sons and daughters of the forest held the traditions and stories of the clan alive, in a time where so much as speaking the clan tongue could earn one the lash. The shaman passed down through Eledarâs line for many generations.Â
Our clan history has a whole lot of âEledar is awesomeâ sections. Heâs considered one of the more important of the ancestor spirits, and his character is really, quite amusing to me. Heâs not the sort of savior you expect, heâs definitely just a dude, but heâs painted as a pretty badass one.Â
Daughters of the River
Aeorise went out one night with Eledar into the wilderness, and there she divined a great destruction. She spoke to the forests and the soil and animals, and written in their forms was a prophecy of death that came once to this world every two thousand years. A disaster their Amarr captors had no knowledge of even as it loomed obviously all around them. Aeorise was frantic, the terrifying revelation of their imminent deaths sent her into a frenzy. She rushed back to warn her family, but was discovered trying to sneak back in and was thrown into a prayer cell as punishment. Eledar, brave he was, tried to sneak into the prison which held Aeorise, and was captured himself. Milreld however, spoke softly to the local priest, and was able to secure their release. Eledar had already been given to the lash before he was able to be freed, but despite his pain, continued onward.Â
The three of them began to plan as they established the details of their fate. Â In 300 years time, the world would burn, the irregular variable pair that Hjyn orbited would swing close together for the first time in two millennia. Matter would fall from the sun onto the white dwarf, building up until a titanic explosion blasted all the material away. Then the stellar embrace would end, and the dwarf would sail back out into the darkness for another two thousand years. The blast would set fire to the sky, and scorch the soil down for many feet. The life had learned to live deep in the earth or grow hard shells to survive the cataclysm, and Aeorise was able to divine from the life the forecast for the next disaster.Â
Mildred was clever, and saw the distant and yet looming catastrophe as a chance to gain advantage over their captors. The trio plotted to smuggle members of the clan away, slowly bleeding their ranks into the forest, and establishing small, hidden communities, built deep in the earth or beneath the waters of the salt marshes, where they would be safe from the conflagration. In the wake of the disaster, their people could be completely overlooked, taken for dead, while they survived and thrived.Â
The Daughters of the river Annan began as a secret passed from Aeorise to her son, and from there to many others. Over the three hundred years leading up to the great burning, the Daughters of the River would become a powerful secret organisation, with eyes and ears scattered all across the planet. Secret villages were constructed, hidden in rough hillsides, marshes, and other areas the Evil Empire didnât want or need.Â
Their legacy would prove to be the salvation of our clan, along with many others.Â
A Day of Fire
The great burning came as forecast. The Evil Empire did eventually notice the white dwarf of course, but when they did it was barely six months away from its encounter with the sun. This was barely enough time for the Empire to evacuate all of its citizens, much less their millions of slaves. Thus the people of Hjyn were condemned to burn for their sins. It was preached as a great cleansing of spirit that would send the souls of those consumed straight into the arms of their evil alien god.Â
Alphonse Riordan would prove in those days of looming cataclysm, to be the architect of salvation. Alphonse was told of the prophecy of fire a a young age, and had spent years worming his way into the Amarrian bureaucratic machine that controlled Hyjn; waiting for the day that they discovered the falling white dwarf star.Â
He and other members of the Daughters of the River. collaborated with the Amarrians to ensure their people were all evacuated as quickly as possible, giving the slave population nearly a month of total control of Hyjn.Â
With the Empire having fled, the sons of the forest and daughters of the river were faced with a heart crushing choice. Despite over three hundred years of careful planning and preparation, there were simply not enough shelters to house the entire slave population of Hyjn.Â
Over the years, the sons and daughters had created nearly enough dwelling space for 400,000 people to ride out the disaster. Hyjn had a slave population of over two million.Â
Alphonse was a hero to all of Hyjn, acting as effective governor of the planet in the absence of Amarr authorities. He was instrumental in ensuring all the shelters were stocked and filled with as many people as they could hold. However, the crippling guilt of not being able to save everyone hung heavy over Alphonseâs shoulders. He ensured his wife and daughter were safe, then, to the chagrin of many, returned to the planetary governorâs office, which he had taken over when the Amarr had fled.Â
Hyjn wept as the firestorm built. The air grew hot and steamy as the oceans roiled uncomfortably. Clouds filled the sky, as if the world was trying to shield its fragile ecosystem from the looming destruction it sensed building in the void.Â
And then a second sun was born over Hyjn. A long tether of fire connected the sun to the new star. The dwarf shone brighter and brighter as it swung around the sun in a tight orbit. The brilliance of the dwarf built and built and built, growing brighter and brighter until the entire daylight side of Hyjn ignited.Â
A new spirit was born in that instant, as the oceans boiled and the skies ignited. A spirit of death and fire, and it roared. Towering walls of fire and smoke curled around the night side of Hyjn, as the spirit of firer stretched its fingers out over the world. The world turned into daylight as the light from the type I supernova faded away. Auroras danced through smoke filled skies as fires continued to sweep the globe.Â
The storms lasted nearly two months, reducing the Evil Empireâs farms to ash, turning over the soil, and blasting their cathedrals down to the foundations. Where once grand structures had stood, only pools of cooling bronze remained. Alphonse never returned to the shelters, having given his place away, and when the fires came, he was swept into the embrace of the River Annan, saving him from the jaws of the evil alien god.Â
The Amarr would return to the world once the ash finally settled. When the survivors heard of their return, they fled back to their shelters, hiding in their burrows beneath the earth.Â
In time the Amarr would bring new slaves to Hyjn, and the Sons of the Forest and the Daughters of the River would go out and walk among them, finding those they could help, and spiriting them away into the wilderness.Â
The Amarr never learned of the survival of clan Sgathiach, or any of the original slave stock they brought to Hyjn, the Sgathiach, along with hundreds of thousands of others, would ride out the next 400 years in the secret places of that misty world.Â
The Tale of Lightning
The rumblings of resistance spread through the worlds of the Evil Empire like an itch that could not be scratched. The Minmatar were a resourceful and crafty people, not so easily tamed as the prior conquests of the Amarr. Many worlds had, through various methods, established hidden populations such as had been done on Hyjn. One day, a young woman of Sgathiach by the name Hyori Saeren, was out exploring the woods beyond her camp, and discovered a supply pod belonging to an unknown race.Â
Hyori carried the pod back to her village, despite its bulk, she took the prize back alone, and refused attempts to aid her, wishing to hold the prestige of returning the pod herself. She opened the alien machine and discovered it contained weapons, medicines, and a method of secret communications which could slip the notice of the Evil Empire.Â
Hyori used the machine to call an emissary of this strange race, who arrived one dark night with a huge cache of weapons, food, clothing and medicine. The emissary introduced herself as a representative of the Gallente Federation by the name of Etena Essorie. While her ship returned to the stars, Etena returned to the village with Hyori, and together, they planned the liberation of Hyjn.Â
In coincidence with mass uprisings all across the Evil Empire, and the destruction of an Amarrian war fleet at the hands of the alien Jove, Matari warriors stormed the capital of Hyjn, and wrested control of the space port from the Empire. A series of protracted street battles were fought as the Amarr gave in block by block, eventually falling back to their ships and fleeing into space.Â
Hyori was hailed as a hero to the Matari people, and granted a ship for her part in the rebellion. It was aboard this ship that the Sgathiach would leave Hyjn to wander the stars.Â
This is the last tale I will be sharing at this time, there are two more that completely bring this record up to recent times, one told by Hyori herself, and one told by my grandmother, passed down to my mother, and then to me. However, these two stories cover much more recent political events, and may paint the Minmatar Republic in a negative light. While my clan is no longer a member of the republic, we seek to foster no animosity with our kin residing there, and thus it has been requested that I keep the last two tales private at this time.Â
Advent Signal
Chapter 1: Stern Chase
The Messiah Complex was not much to look at. The stolen light freighter was barely 100 meters long from bow to stern, with most of its mass taken up by the 70 meter tall drive assembly: a long fat tube through which the energies of a star were directed. Above the drive assembly was a living space made out of converted shipping containers welded and bolted onto premade habitat modules that would have looked more at home on the surface of Mars or Ganymede. The vessel rode atop a ten kilometer tall pillar of fusion fire; hot plasmas exited the back of the torch drive at relativistic velocities as she flung herself away from the ecliptic at 2 Gs of acceleration. She was a junkyard with engines, a duel lesson in human ingenuity and foolishness.
Aboard the ramshackle vessel, the sole occupant banged angrily on the console as temperature readings continued to creep upward and more and more overheat warnings flooded out onto the holographic console.
âCome on you piece of shit hold together!â She shouted at the emotionless machinery.
Astrid Eisndottir was a hacker, one of the best in the solar system, and with the computers on the Messiah Complex there wasnât an encryption in the solar system she couldnât crack with enough patience. She prided herself on being the best, and she was.
Unfortunately for her, that was proving to be her undoing. If one was to look behind the Messiah Complex and avoid the retina searing glare of the fusion candle, they might be able to see the faint twinkle of three false stars. The lights came from the fusion candles of the three Ashen Corporation destroyers giving chase to the Messiah Complex at hard burn. At 2.5 Gs of acceleration, they were slowly but inexorably closing the ten million kilometer wide gap between themselves and the fleeing freighter. After days of chasing, they were approaching spitballing distance. In their standard triangular formation, spaced twenty thousand kilometers apart, they would blast past her at kilometers per second, then flip bow over stern and decelerate to match velocity and trap her between them.Â
The corporate military vessels were painted in dull yellow, their wedge shaped hulls cutting through the solar wind like the keels of the ancient seagoing vessels they vaguely emulated. Designed for long durations at high G burn, they could easily handle the relatively paltry 2 Gs of the Messiah Complex.
The freighter on the other hand, was not designed with long durations of acceleration over 1.2 Gs, and her engines were slowly melting down from the stress of the chase. If the military vessels wanted, they could have fired their engines in a crushing 10 G burn and closed the gap in moments, but they were content to keep their speeds just above those of the hackerâs ship, slowly bearing down on her while keeping their crews as comfortable as possible.
Aboard the Messiah Complex a new series of warnings began flashing, warning of a failure in the G pylon of the plasma ejection bottle. Astrid overrode the warnings and kept the drive firing.
It was an exercise in futility, and she knew it, sheâd never outrun the destroyers, and even if she could, there was nowhere in the system left for her to go.
Her old haven on 323 Brucia locked out her access codes and denied her port of entry. That was bad enough, but then they alerted the Ashen Corporation to her whereabouts, and sheâd been on the run ever since. Weeks of running and preparations had brought her down to these tense final moments.Â
She looked over from the command screens to one of her custom consoles, it read â49% completeâ on it. She ground her teeth and after what felt like a small eternity, it crept up to 50%.
Data poured out of the tightbeam laser link to the relay station sheâd attached a worm to months before. Terabytes of data were being shoved down the tightbeam as quickly as her shipâs computer could encode it.
She played her hands over the controls and prayed to the gods of chaos and freedom of that she knew what she was doing. The console read 55% completion.
A new screen popped up in front of her, informing her with casual indifference that the destroyers were painting the ship with targeting lasers.
She activated her radio and set to broadcast at wideband, highest strength.
âFuck off!â She shouted into the void.
âThis is Captain Alexander Oakfield of of the ACS Blackwater.â a silkily smooth voice answered her, âAstrid Eisndottir, you are wanted for theft of Ashen Corporation property. Deactivate your engines and surrender or your vessel will be destroyed.â
âWe both know youâre just going to give me a summary trial and throw me out the airlock so donât even pretend having my ship destroyed is any different. Suck fusion candle asshat!â
Captain Oakfield ignored her and repeated his demands for her to power down her engines. Options raced through her mind like a game of high speed chess. Move and countermove. They were almost within missile range, at which point sheâd be screwed. The download was taking too long to just run out that particular clock. But if she could make them think sheâd broken her ship, they might pick her up just to gloat before spacing her. The console read 63% completion. She just needed a little more time
âAssholes!â She yelled into the microphone before cutting the connection. It was going to be a close call. She overrode all the safeties and deactivated the magnetic fields on the ejection nozzle. The ship lurched sickening as a cloud of high speed plasma was blown out in all directions, melting away the delicate magnetic cowlings in an incandescent fireball. As the magnetic fields failed, the ship automatically cut the flow of plasma from the core into the drive. Thrust gravity fell away instantly and she was left on the float. The console read 69% completion.Â
âAnd now to make it convincingly pathetic.â She mumbled as she played her hands over the controls. The hot gas thrusters activated and the ship began a painfully slowly thrust. The tiny acceleration hopefully convincing Oakfield that she was still trying, in vain, to escape them.
She told the thrusters to fire until they ran out of propellant, then flung herself from the crash couch, arms windmilling as she air swam towards the shipâs main computer array. She had one more trick up her sleeve. The console read 71% completion.
She pulled herself into the âhot seat,â her main computer hacking interface, and grabbed her âspecial surpriseâ virus from storage. She loaded it with stolen Ashen Corporation military access codes, and downloaded it onto a fob.Â
Outside, the destroyers watched her engines fail and witnessed her increasingly pathetic escape attempts, and closed in like sharks smelling blood. They cut engines, flipped nose over tail, and performed a short duration 5 G burn to match velocities and begin maneuvering across the gulf of space between themselves and the seemingly incapacitated freighter.Â
By the time Astrid had finished modifying her virus, the vessels had closed to within ten kilometers and were preparing to extend their boarding tubes. She finished jury rigging the computer running the shipâs fusion core and set it to receive the instruction she had programmed into her virus. Then she threw herself out of the hot seat and rushed for the airlock controls. The console read 84% completion.Â
Two of the destroyers docked alongside her, one at each airlock. The third held station several klicks away, circling the the captive freighter like a lethal predator.
She yanked out the wires connecting the airlock from the rest of the shipâs internal systems and slammed the fob into the firmware patch port. The virus loaded itself into the airlock systems, waiting for the trigger to go to work. She repeated the procedure at the other airlock as the sound of boarding tubes clanged against the metal of the shipâs exterior. The console read 96% completion.Â
The interior airlock was sealed by Astrid of course. But this was little trouble for the military vessels. One member of each insertion squad came forward and plugged their bulky military smartphones into the airlock console. The smartphones were tethered to the destroyerâs computer cores, allowing them to brute force through her lockout. Standard procedure.Â
As soon as they connected, the virus executed, launching itself down the wireless link into the computer cores even as the airlock hatches opened.Â
Armed men and women in military spacesuits buzzed out into the EVA prep chamber. Astrid smiled blithely and put her hands up. âLooks like you caught me.â She grinned.Â
Her special surprised chewed threw layers of firewalls and tunneled into the controls for the fusion bottles. This would have raised all sorts of warnings and flags if the virus hadnât also suppressed them. The console on the bridge read 99% completion.
The last thing the virus did before dumping all the remaining fuel pellets into the destroyerâs fusion cores and disabling magnetic containment was to send a radio message back to the Messiah Complex which repeated the actions the virus had just taken. The two destroyers and their quarry all turned into small suns.Â
Astridâs death was instant. No one on either of the three vessels had time to realize their fate before being turned into relativistic plasma. Nothing larger then a screw survived intact as the conflagration expanded in a triple starburst of hard radiation.Â
Boiling plasma and ionizing radiation washed over the third destroyer less then a second later, swallowing up the small assault vessel. It was designed to survive a firefight involving nuclear weapons, but three blasts at once was simply more energy then it could take. The air inside the ship became superheated as, paper, clothing, and skin all instantly burst into flames.Â
As the light of the new sun faded, the last destroyer was left glowing red hot and spinning out of control as ionized gas vented from the now misshapen hull. The wreck went silently screaming into the night, interior still glowing and burning like a viking burial at sea. It would take weeks for the hull to re-radiate all the absorbed heat out into space.Â
The laser light of Astridâs tightbeam left the scene of destruction far behind. The photons burned across space at the speed of light. Over the course of several hours it crossed the gulf of space to the relay station on Daphnis. The data worm Astrid had dumped into Daphnisâs mainframe months prior accepted the handshake from her tightbeam and scooped up all the data, before retransmitting it at the wormâs instructions to another relay station at saturnâs L1 point.
From there the signal was bounced again to a private array Astrid had stuffed into a disused storage room on Ceres. When the array on Ceres unboxed the signal, it received an instruction to transmit the data to 433 Eros. On Eros, the mainframe tried to flag the signal, but the act of flagging caused the transmission to jump to 3 Juno. On 3 Juno, the worm built into the transmission activated again and fired the signal towards Mars, where it was picked up by the Deimos server cluster. From Deimos the signal jumped to 10 Hygeia, and from there to 372 Palma. On Palma the worm told it to go to the orbital colony at Venusâs L2, where it was repackaged as an email by Astridâs previously installed software. The email was mailed to an address on Skylark City, one of the floating cities in Venusâs upper atmosphere. The address was an automatic forwarding service Astrid had previously set up, which sent the signal back out into the void where it reached Europa. The address on Europa accepted the hidden handshake within the email and sent it via hardline across the surface to a hidden server cluster buried in the ice. The server cluster unpacked another set of instructions, the last ones Astrid had written into the system.
What do you do when youâre handed the most powerful and dangerous secret in the solar system, and have no one to share it with? What do you do when you know your death is rushing towards you at kilometers per second? Knowledge will get out. That was what Astrid had told herself. Secrets canât stay secrets. She knew one person who had loudly espoused those virtues, the person who had taught her them in the first place. That which can be destroyed by truth should be, he had written on his blog all those years ago.
The server cluster interpreted the command and send the data back down the hardline to be fired towards the communications array at Jupiterâs L1 point. The array sent the massive file racing back towards the sun, where it was picked up by the main Mercury Darkside Array and bounced to Roveropolis.
Eli Yhekusaiâs smart phone pinged as the email arrived at 3am local time. Eli groaned at the noise, the rolled over and went back to sleep.
Stories for a New World
Part 2: Manifest Destiny
We were somewhere on the highway south of Castle Rock, on the edge of the Howling Plain, when the drugs began to take hold. X-Instinct is a hell of a drug, it doesn't just warp your perceptions of reality like any old hallucinogen, it eats them, shits them out, and smears that fecal mishmash of sensations all over your face.
I remember saying something like "Streya, maybe you should drive." As I slowly came to the realization that I was already in the passenger seat, there was a great roar all around us, like some colossal beast was breathing down on our vehicle, hosing us in its fetid and rotting breath. The sky was filling with huge flying fish and eels, whooping and shrieking all around us. Diving around the car like they wanted to pluck us up and swallow us up.
There was a terrible voice suddenly shouting "Great spirits what are these damn animals!"
"You say something?" Streya asked, glancing over to where I was rolling around in the seat, ducking below the windshield to avoid having my head taken off by a twenty foot long snake of some description.
"Uh, no, nothing." I said, "No point in mentioning the eels, the poor bastard would see them soon enough." Did I say that out loud?
It was no matter, the drug induced mania would have us both in its clutches before long. Castle Rock rose up to the north like a great ship of stone, the sort of structure that a billion years of teeming ants might slowly erect, all lit up like a solstice tree. And the lights were moving, flying up into the sky and getting devoured by those eels. We were in the midst of some alien invasion, there was no other explanation for these strange apparitions. And maybe there was no explanation, better to savor the mystery.
A lone figure appeared on the distant highway, soon to be prey to the monsters all around us, when Streya in her infinite drug induced wisdom said, 'Hey, let's give that kid a lift."
"What!?" I shouted abruptly, nearly dropping the cigarette from my lips, "We can't stop here, this is eel country!"
The tires screeched like those beasts soaring above us and we came to a 4 G stop next to this scrawny looking gallentean kid.
"Hey kid you want a lift!?" I called out to him. He looked at us strangely. Two vagabonds, kilometers from civilisation, suddenly meeting a third. When he didn't start moving I added, "Get in before those eels get you!"
He raised an eyebrow but climbed into the backseat, probably wondering if we were some sort of variety of serial killers. Maybe we were? This far into the tunnel of X, it was hard to say much one way or the other. If He'd been in a venture in space I doubt I'd have hesitated to blow him away. But here on the ground? Who knew anything anymore.
"I'm Saede Riordan, I own this shit." I told him proudly as Streya pushed the accelerator to the floor and we tore back out onto the highway. He seemed doubtful of my claims. A strange woman on the highway claiming to be Saede Riordan. That didn't happen very often. Or did it? I thought it best to assuage the boy's fears.
"I want you to know that this woman at the wheel isn't just some scrub I found on the strip, she's a coordinator. A real war hero. Vherokior I think. Not that that matters, you aren't racist are you?"
"No way." He stammered out.
"Good, because in spite of her race, this woman is extremely valuable to me. Oh shit, I forgot about the beer, you want one?" I tumbled over the back of the seat into the rear of the vehicle with the boy.
"No." He said.
"How about some mindflood?"
"What?"
"Nevermind, lets get right to the heart of this thing. Twenty four hours ago we were sitting in a bar in Indigo City watching the sun rise over this hunk of rock and drinking overpriced champagne. Hiding from the foul realities of this foul year of YC117." I think I said more after that, but the kid had stopped paying attention. Maybe I just stopped talking, maybe my train of thought derailed somewhere around the last bend in the road. Who knows anymore? Those eels certainly don't, all they know is their insatiable hunger for human flesh. Maybe we should throw the boy to them so they'd leave us alone. No, that way lay madness, we had strength in numbers. Oh and also the absurd amount of firepower you can squeeze into an artificial limb.
If they were real at least. Were they real? Or just another part of my drug fueled paranoia? Was anything real? Where was I? Who was this kid with us? Was I being kidnapped? I was clearly in the depths of depravity.
How long could we maintain I wondered. How long until one of us started raving and jabbering insanity at this boy? There weren't any recorded murders in this part of Renaissance, but would the kid remember that when Streya started hollaring about giant eels and fish and space whales swooping around the car? What would we do then? Would he want some of our drugs? I wasn't sure if we were sharing. Maybe better to just cut him loose before he said anything.
At that moment a hundred meter long serpent dove out in front of us, opening it's mouth into a dark tunnel ahead of us. I didn't hesitate, my arm bifurcated into a chemically pumped fusion laser and blasted out into the gathering twilight, possibly taking off the top of the windshield in the process.
"Fuck man what the fuck!" The kid suddenly shouted, trying to climb out of the moving vehicle. Streya threw on the breaks and gave me a severe look.
"What are you doing Saede?!" She shouted.
"Saving your life! What does it look like?" I said, taking another drag of my cigarette. That kid was long gone by the time I looked back. Probably got himself eaten. Not really my problem. Probably had a vore fetish.
Streya sighed and threw the car forward again, we still had to get to Castle Rock.
Stories for a New World
Part 1: Straight Outta Foundation
I've been rather quiet over the past few weeks. Probably out of character for me, I know. I'm usually pretty loud. It will likely however be a while before I return to the public stage, and I thought I should elaborate on where I've been and what I've been up to in the intervening time. This will be a long and amusing tale, and it is far from its end at this point. A good deal of drugs went into the creation of this post, as a forewarning. So where have I been? I've been traveling. Streya and I bought an old beat up electric convertable ground car, and set out to drive across the newly built Highway 1, which stretches from Hive City in the east to Heaven's Gate in the west. Accompanying us on our journey are three pounds of blue pill, twelve books of X-Instinct, two bricks of exile and crash, a bottle of mindflood, three jars of drop, a box of sooth sayer, a crate of whiskey, enough dryweed to start a signal fire, a case of beer, and an entire cornucopia of various uppers, downers, side to siders. This was to be an adventure for the history books, a voyage across Renaissance and a journey into the depths of the human mind. Blasting out of Foundation City at 90 klicks per hour, rubber met road as we began our great crusade. The towering towers of Foundation fell behind us as the road rose up to meet us. Shops and businesses blurred together in a wash of holographic color and light, before falling behind and giving way to houses and parks. Our ride is an old YC99 Asharade Land Cruiser, one of the greatest vehicles ever to grace the roads of New Eden and beyond. Despite the hardening plastic seats and peeling red paint, she still drives like the day she rolled off the assembly lines on Huggar. I lit a cigarette and put the top down, feeling the wind whip at my hair as Streya eagerly broke into the x-instinct, popping the drug coated candies like they were non drug coated candies. "This is the dream Streya, this is what makes it all worthwhile." I proclaimed over the roar of the wind. "I think I've had this dream before." Streya answered quietly as she chased down the X with whiskey. "Do we make it to the end of the line?" I asked her, taking another drag of my cigarette and swerving around a slow moving autotruck. "I'm not sure, I was too high at the time to tell." She scratched her head and reclined the seat with a creak of metal and plastic. "Well now we're living the dream. Two capsuleers out on a joyride across their own planet. We own this ****. We own those trees!" I shouted, pointing out to the forest blurring past us on either side. "Pwn, we pwn those trees, that's what the kids are calling it these days anyway." Streya corrected me. It takes about two hours for X-Instinct to settle into the mind like a heavy fog of madness. She couldn't have been feeling the effects yet, and still the strange lexicon of young pilots and rogues sounded for the world to me like a drug induced mania. Who would possibly have the megalomania to claim ownership of some random trees? It was clear my companion was deep in the grip of madness. "You know, I never get tired of the view, despite having been here for years now, this planet remains as beautiful as ever." Streya said after a quiet period of introspection. "You should see Serendipity at night, now that is a sight I could stare at for a few decades. Still doesn't beat a nice pair of ****, but its pretty nice." I said with a laugh. "I've been to Serendipity Saede, and you'd stare at breasts for decades? Have you been doing drugs without me?" She laughed back. "I may have indulged in some harmless doses of drop before we left." I had to swerve at that point to avoid the tree that had rudely chosen that moment to get in our path. "Maybe you should let me drive." She squeaked in the same tune as the rubber on the tires. "You? You just ate enough X-Instinct to think you're shitting cats, no way, driving while high is dangerous. What would make you suggest something so foolhardy?" Another tree had gotten dangerously close to intercepting the front of our vehicle but I deftly avoid it as any skilled driver would. "You're more high then me Saede!" Streya yelped as the changing velocities threw her to the side. "Ancestors you're right! I'm clearly insane!" I threw the breaks on hard and we were flung to an abrupt halt. "You drive." We switched seats and took off again. We had possibly an hour left to reach Castle Rock before the drugs turned Streya into a slobbering animal, so clearly the only recourse was to sit back and indulge in some of that X she'd been doing. It tasted fruity, like fruity candies dipped in drugs. They say the road to hell is paved in good intentions, but I assure you dear reader, its definitely paved in psychoactive substances. Who paves a road in intentions anyway? That would make a terrible road surface. A building made of intentions?Ideals can't hold up a structure, you need actual physical materials for that. Or maybe balloons. "Streya! Make a note of that!" "A note of what?" She asked incredulously. "Balloon buildings! You inflate them and then they stay upright!" "How high are you Saede?" She asked me with a shake of her head. "Not high enough," I answered, packing dryweed into a glass pipe. Our adventure was only just beginning.
Falling Past Saturn
Chapter 1: Tears for a Dead Planet
The comet had no name. It had never been seen before in the inner solar system, a fossilized snowball, left over from the formation of the solar system, eons and eons ago. For billions of years, its slow passage through the Oort Cloud was unmolested. Then one day, the 30 kilometre wide ice ball was slammed into head on by another 15 kilometre wide comet. The impact was slow, the relative velocities of the two objects barely a kilometre per second. The debris cloud produced by the impact scattered out in all directions before the material began to coalesce around its mutual centre of gravity. What had been two comets became one, and with most of its orbital velocity lost in the impact, the comet began to fall towards the distant sun.Â
As it fell, the comet began accelerating due to the sunâs gravitation, the hundred year long freefall sent it plunging towards the inner solar system at nearly 60 kilometres per second relative velocity. As it crossed the orbit of Jupiter, the long frozen ices began to boil and sublimate, spraying gasses from the surface that the solar wind swept into an AU long tail. The comet became visible, shining brightly in the night sky, visible from the surface of the Earth and Mars with unaided eyes. By the time the terror set in, it was far too late for anything to be done about it.Â
Opis II wide band transmission 1:30 PM
âValles Marineris, please come in. This is Mission Commander Jessica Roseburn of the Opis II mission, broadcasting from orbit of Titan to anyone still out there. At 9:34 AM by the local mission clock, contact with mission control was lost, presumedly due to forecast impact of comet (D/2065 A2) with the Earthâs surface. The DSN has been non-responsive since the impact, and we are forced to assume the worst. The Earth is gone. Weâre all thatâs left of humanity. This message will repeat on DSN frequencies every 30 minutes until contact is made. Valles Marineris, please come in.â
Personal Log, Dr. Ariel Baxter, Day 1138 of mission
The Earth is gone, along with my husband, kids, and everyone I've ever met except for the 19 people I've shared this tin can with for the past 3 years. I want to cry, to scream, to curl up and die in a hole. It seems so unfair that everyone would die and I would be forced to carry on.Â
I was so excited when all this began, riding aboard the Opis for the long journey to Saturn, seeing sights that less then 50 people had ever experienced. I imagined the stories I would have to tell my grandchildren. But all that is gone now. My children will never give me grandchildren, theyâre dead.Â
The human race is finished, I canât see any way that we can recover from this. The Opis II is still perfectly intact of course, with enough supplies to get us anywhere in the solar system, but thereâs no where for us to go. Weâre all going to starve to death eventually, I donât see any way to avoid that. I canât understand why Commander Roseburn feels its necessary to fight the inevitable. All the hope and optimism in the universe wonât feed us, wonât resurrect the earth, wonât bring my family back.Â
Iâm sorry Commander, I really am, I know youâll be disappointed in me, but I canât keep going, I want to be with my husband and children, even if its in death. And maybe one less mouth to feed will keep the rest of you alive for a bit longer.Â
Personal Log, Dr. Marcus Castillo, Day 1139 of mission
We found Baxterâs body earlier today. She got into airlock number 4 without a suit on, and vented the air out. That brings our total number down to 19. 19 humans in all the universe, not counting those 47 losers on the Mars colony.Â
I thought Baxter was made of tougher stuff, but losing everyone you ever knew in an instant tends to have a negative effect on morale. I try to keep my spirits up, I was lucky in a way, my parents died a few years back, and I never married.Â
We ran the numbers again after Baxterâs death. We have enough food to feed the 19 person crew for an additional 4000 days, the H3 refueling station in Low saturn orbit gives us enough range to go anywhere in the solar system, and thereâs plenty of space on the Opis Station to keep anyone from getting cramped. Its a good setup, all we need to do now, is figure out how to survive in the long term with no way to produce food or spare parts.Â
Should be easy enough right?Â
Cytokinesis
I want everyone to imagine something with me for a moment. Imagine that each system in New Eden is a hollow sphere, such as one might find in a desktop Charisoco habitat.Imagine then that each stargate is a tube, connecting all the spheres together in their proper places. Now, you could actually do this physically and someone yet might, but for now just imagine it. This is of course an effectively accurate representation of the areas of space we have access to, not to scale of course. Anoikis of course adds a complication to this, but then you are traveling at the whims of an effective unknown. And that's just the point and the problem, its completely unknown. We as capsuleers are completely incapable of functionally navigating interstellar space. I believe the time has come to correct that imbalance in ability. If we are to survive the dialogues to come, then we will need to be much more prepared then we are now. We must confront the realities of interstellar travel and astrogation. We have spent a decade getting our feet wet, but it is at last time for us to actually wade into the deeps. The war is coming, and when it arrives, if we don't have functional interstellar travel, we will die. We saw the damage that one man and his private army could do with such a method just a few years ago when Nation attacked. The Sisters of Eve also appear to have some manner of wormhole manipulation technology that allowed Thera to be discovered and colonized by them in the first place. If we wish to survive the coming conflicts, as a culture, as a civilisation, then we as a capsuleers, as a cohort, must master this ability. We must learn to navigation interstellar space, map interstellar space, we should have a clear imagine in our mind of what space looks like for a thousand light years in every direction. We are the pilots, the captains, the navigators, its on us. We stand at the shores of a boundless universe, yet we bound ourselves within it. And as long as we are so bound, we may be destroyed with our habitat. What would happen if Caroline's Star played out somewhere in New Eden proper? Lets say, Amarr, where the drifters have been showing up lately. Even one such attack could have dire repercussions. If an enemy is capable of repeating the feat, then we could be wiped from existence with little effort. Save for Origin and other small colonies in wormhole space, humanity would die with New Eden in such an apocalyptic event. Our warp drives have the speed to go anywhere, and yet presently take us no where. That is one target line that must be researched. Interstellar line of sight warping may already be being employed by the drifters. They wouldn't need to use our stargates, they could just fly directly to the exit gate in the next system. And of course we really need to get designs for generating wormholes to specific destination. Its obvious that various organisations are aware of how to do this, and I think its time for them to start sharing, for the good of the human race. We must prepare for a war unlike any we have seen before.
3 Cuils at least
âTo be, or not to be, that is the questionâ Whether 'tis Nobler in the mind to suffer The Slings and Arrows of outrageous Fortune, Or to take Arms against a Sea of troubles, And by opposing, end them? To die, to sleepâ No more; and by a sleep, to say we end The Heart-ache, and the thousand Natural shocks That Flesh is heir to? 'Tis a consummation Devoutly to be wished. To die, to sleep, To sleep, perchance to Dream; Aye, there's the rub, For in that sleep of death, what dreams may come?â
At a silent battleground, J011824 Camera Drone Capture, Recorded Mar YC117 © Saede Riordan
Falling
Imagine, just for a moment, that you are aboard a spaceship equipped with a magical engine capable of accelerating you to any arbitrarily high velocity. This is absolutely and utterly impossible, but it turns out it'll be okay, for reasons you'll see in a second.
Because you know your engine can push you faster than the speed of light, you have no fear of black holes. In the interest of scientific curiosity, you allow yourself to fall through the event horizon of one. And not just any black hole, but rather a carefully chosen one, one sufficiently massive that its event horizon lies quite far from its center. This is so you'll have plenty of time between crossing the event horizon and approaching the region of insane gravitational gradient near the center to make your observations and escape again.
As you fall toward the black hole, you notice some things which strike you as highly unusual, but because you know your general relativity they do not shock or frighten you. First, the stars behind you â that is, in the direction that points away from the black hole â grow much brighter. The light from those stars, falling in toward the black hole, is being blue-shifted by the gravitation; light that was formerly too dim to see, in the deep infrared, is boosted to the point of visibility.
Simultaneously, the black patch of sky that is the event horizon seems to grow strangely. You know from basic geometry that, at this distance, the black hole should subtend about a half a degree of your view â it should, in other words, be about the same size as the full moon as seen from the surface of the Earth. Except it isn't. In fact, it fills half your view. Half of the sky, from notional horizon to notional horizon, is pure, empty blackness. And all the other stars, nearly the whole sky full of stars, are crowded into the hemisphere that lies behind you.
As you continue to fall, the event horizon opens up beneath you, so you feel as if you're descending into a featureless black bowl. Meanwhile, the stars become more and more crowded into a circular region of sky centered on the point immediately aft. The event horizon does not obscure the stars; you can watch a star just at the edge of the event horizon for as long as you like and you'll never see it slip behind the black hole. Rather, the field of view through which you see the rest of the universe gets smaller and smaller, as if you're experiencing tunnel-vision.
Finally, just before you're about to cross the event horizon, you see the entire rest of the observable universe contract to a single, brilliant point immediately behind you. If you train your telescope on that point, you'll see not only the light from all the stars and galaxies, but also a curious dim red glow. This is the cosmic microwave background, boosted to visibility by the intense gravitation of the black hole.
And then the point goes out. All at once, as if God turned off the switch.
You have crossed the event horizon of the black hole.
Focusing on the task at hand, knowing that you have limited time before you must fire up your magical spaceship engine and escape the black hole, you turn to your observations. Except you don't see anything. No light is falling on any of your telescopes. The view out your windows is blacker than mere black; you are looking at non-existence. There is nothing to see, nothing to observe.
You know that somewhere ahead of you lies the singularity ⊠or at least, whatever the universe deems fit to exist at the point where our mathematics fails. But you have no way of observing it. Your mission is a failure.
Disappointed, you decide to end your adventure. You attempt to turn your ship around, such that your magical engine is pointing toward the singularity and so you can thrust yourself away at whatever arbitrarily high velocity is necessary to escape the black hole's hellish gravitation. But you are thwarted.
Your spaceship has sensitive instruments that are designed to detect the gradient of gravitation, so you can orient yourself. These instruments should point straight toward the singularity, allowing you to point your ship in the right direction to escape. Except the instruments are going haywire. They seem to indicate that the singularity lies all around you. In every direction, the gradient of gravitation increases. If you are to believe your instruments, you are at the point of lowest gravitation inside the event horizon, and every direction points "downhill" toward the center of the black hole. So any direction you thrust your spaceship will push you closer to the singularity and your death.
This is clearly nonsense. You cannot believe what your instruments are telling you. It must be a malfunction.
But it isn't. It's the absolute, literal truth. Inside the event horizon of a black hole, there is no way out. There are no directions of space that point away from the singularity. Due to the Lovecraftian curvature of spacetime within the event horizon, all the trajectories that would carry you away from the black hole now point into the past.
In fact, this is the definition of the event horizon. It's the boundary separating points in space where there aretrajectories that point away from the black hole from points in space where there are none.
Your magical infinitely-accelerating engine is of no use to you ⊠because you cannot find a direction in which to point it. The singularity is all around you, in every direction you look.
And it is getting closer.
Confessions of a Transhumanist: On Colonization
Lifeforms, at their core, are essentially a thin film of material that accrues on the surface of a planetary body when certain conditions exist. Life can exist in many strange ways. Did you know there is a form of life that exists on the icy storm world of Hrokkur III, in the form of liquid hydrocarbon organisms? And when you bring them up into an anthropic environment, this creature, this animal...just melts down into Hexane. Which is kind of horrific and yet fascinating.Â
We're not that special really, that's the first thing to stress. Anthropic organisms are not inherently better then any of the local organisms we find anywhere. They are not some sort of evolutionary pinnacle, they are a completely different evolutionary track, mold theory is clearly wrong. Humans, and species with anthrogenic track DNA, are the obvious outsiders everywhere. Its clear we came to the worlds we know from elsewhere, an elsewhere that has since been lost to time. But we are alone, staring into the dark.Â
Andrea Alexylva first formulated what has come to be known as the Alexylva Paradox, or Alexylva's Paradox, in YC57. Life, it turns out, is common. But intelligence is rare. In our time in space, for all we have explored, we have never found another space going race. All races seem to trace their lineage back to a single homeworld in fact, the mythical world of Terra, or Earth. Where is Earth? We have no idea. But its the idea of Earth that is so powerful. We all come from a single seed of life. What we are has never occurred again. No other species has been found to have anything approximating civilisations, cities, or spaceflight. There is no intelligence out there, save for us.Â
Now, that takes a moment to sink in though. We're not really all that spread out. The New Eden Cluster is 120 light years long? Its not that large really. There is an entire galaxy out there. Whole galaxies. We can't really be alone can we? We have such a large footprint with our stargates and our stations, surely we can find some sign of a distant alien civilisation through our advanced telescopes?
No. From all we can see, it is dark all around. There are no megastructures, there are no radio signals, there are no visible signs of combat or artificial detonations, nothing. At this point, Andrea Alexylva was getting kind of freaked out, and she discussed this with her contemporary Houvire Takaerne, and they did the math on how statistically likely it would be for life to develop. We've seen a lot of life in a lot of places, so the math is pretty simple. You say, out of an average galaxy, how many of those stars have planets, and how many of those planets can support life, and how much of that life can develop intelligence. The odds it turns out, seem to make us something of a special case. It seems as if its exceedingly rare for intelligence to evolve as a trait. It may be that in many cases in nature, intelligence in the tool using form that makes our species unique are not actually evolutionarily advantageous. Or, it may be that intelligences often wipe themselves out and destroy all traces of themselves very quickly; which indeed may have already nearly occurred once to our race and could again if we are not vigilant against such a possibility. Or it may be that there are species out there hiding, and we cannot see them for some reason. Maybe they transcended us and exist in higher dimensional space somehow and are all around us but we cannot perceive them?Â
We've only been in space for a few hundred years. That's not all that long in the grand scheme of things. We were clearly even more spread out once, to drop seeds of our race across this cluster. But something happened which reduced those civilisations to ruin. Thus we must acknowledge through this event, that such a collapse is possible in the future, and it could easily take our entire species with us if we're not careful. And on that note, we must realize that we are unique and precious within the universe. We must insure that our species survives to see another day. We have so much potential, our mere existence may constitute a miracle.
For this reason, we need to widen our vision. We need to look at the future of not just tomorrow, not just next century, but 100 centuries, 1 million generations. The universe is old, and we are relatively new here. We need to figure out how we can survive in the extreme long term.
The first obvious step, is that we need to get out of New Eden. We need to explore the entirety of the galaxy that New Eden is contained within, and settle all the worlds we can find, spreading humanity far and wide in as many places as we can make it take root. We should put as many permanent colonies into Anoikis as we can. Origin should just be the first. We are so focused on ourselves, and our past works as a species, that we have not been able to really move forward confidently with our own technology. We are so burdened by the wreckage of the past around us.
There is an entire universe out there. What will we find out in the rest of the galaxy? More humans? Aliens? Nothing? We need to know these things. We should have outposts on every rocky body within 5 light years of Origin. That's a mid-century goal for us here. But this sort of thinking needs to become common. If we are still encountering systems that has old human stuff in it, then we have not flown far enough or delved deep enough. We must understand the entirety of the universe that we are found in, even if such a project will take many centuries. We cannot be content to squabble over the lands we have in New Eden, when there are wide open pastures to settle and explore.
We must embark on a great Exodus from the cradle of New Eden, and go out into the darkness of New Canaan that surrounds us. We must scatter in a great Diaspora, with the hope that some of us on some scattered world will take root, and may yet live to see the dawn.
Ad Astra Per Aspera
Saede Riordan
On Spirits
I must confess, I do not in any way believe in a creator deity or overarching hierarchic view of the universe. I don't view this as a denial of all spirituality or even all religious thought, but likewise I don't rationally see the need for a ruling god specifically. At one time, the idea of a divine creator served a purpose, when we needed to explain the world we found ourselves in with few tools for doing so. Without the aid of science, our ancestors understood origins by extrapolating from their own experience. How else could they have done it? So the Universe was hatched from a cosmic egg, or conceived in the sexual congress of a mother god and a father god, or was a kind of product of the Creatorâs workshopâperhaps the latest of many flawed attempts. And the Universe was not much bigger than we see, and not much older than our written or oral records, and nowhere very different from places that we know. We've tended in our cosmologies to make things familiar. Despite all our best efforts, we've not been very inventive. In many stories, the spirit realms are governed by dominance hierarchies headed by gods or demons. Monotheists talked about the king of kings. In every culture we imagined something like our own political system running the Universe. Few found the similarity suspicious. Then science came along and taught us that we are not the measure of all things, that there are wonders unimagined, that the Universe is not obliged to conform to what we consider comfortable or plausible. We have learned something about the idiosyncratic nature of our common sense. Science has carried human self-consciousness to a higher level. This is surely a rite of passage, a step towards maturity. I don't however, see this as the end of spirituality or religion, simply the end of them as we know them. The universe is not made for us, if we truly encounter something of the 'supernatural' it is not required to conform to our expectations. It might not be the soul or our deceased loved ones. It might not be like anything we can possibly imagine. One cannot ply the empty stars without developing some manner of spirituality. In that sky so big and black, there are things we can scarcely fathom. I believe there must be some things out there which we have yet to understand. Places science has not yet peeled away. I don't think these places are outside the reach of science, just that it has not yet made it there. For a long time, I had a very skeptical view of such things, despite experienced spacers telling me they had witnessed them first hand. That changed in Pareidolia, the first system the Alexylva Paradox explored and occupied. There, I bore witness to things that I still cannot wrap my head around. I watched people vanish from secure rooms, I saw starbases rust into scrap piles in less then a year, their crews mysteriously vanishing. I've seen audiovisual logs of exploration teams where reality seems to bend nonsensically around them. I have glimpsed the things waiting in the hungry darkness between stargates, there is a reason I strongly prefer wormhole travel. For some, perhaps, these encounters will serve to reinforce their faith in whatever deity or spirits they entrust to their safety. I hold no such view, and I don't think faith is a shield we can use to protect us from things beyond our understanding. These strange stellar monsters and spirits are no more likely to abide our faith then gravity is. I do not understand these things I encounter, but I understand that labelling them as anything from any culture is inaccurate. They are not like anything previously found in our human experience, so to label them as something from one of our human faiths would at best be a metaphor, and at worst a dangerous misnomer. I admit these things, in an attempt to bring their true nature to light. I acknowledge their existence, and acknowledge the experiences of those who have witnessed them. But I am a scientist, I believe that behind the superstitions of interstellar mariners lie real entities, ones stranger then anything we've yet to encounter. We're off the edges of the map now, here there be monsters.Â