Eksempler på notifikasjoner 1.En notifikasjon som oppfordrer til en helgetur. 2. En notifikasjon som sier ifra når du er innenfor valg turområde 3. Hør på lydklippene med venner 4. Evt. ha mulighet til å starte lydklipp fra låst skjerm

#extradirty
occasionally subtle

Game Changer & Make Some Noise
Aqua Utopia|海の底で記憶を紡ぐ
No title available

Product Placement

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almost home
Fai_Ryy
TMBGareOK. The Official They Might Be Giants tumblr
tumblr dot com

Love Begins
Cosmic Funnies

Origami Around
Sade Olutola
cherry valley forever

PR's Tumblrdome

oozey mess
Noah Kahan
macklin celebrini has autism
seen from Türkiye
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seen from Malaysia
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@hkvilla-blog
Eksempler på notifikasjoner 1.En notifikasjon som oppfordrer til en helgetur. 2. En notifikasjon som sier ifra når du er innenfor valg turområde 3. Hør på lydklippene med venner 4. Evt. ha mulighet til å starte lydklipp fra låst skjerm
Rube Goldberg Machine
Our class was tasked to make a Rube Goldberg machine: We were split into pairs, and each pair was given an input sensor and an output mechanism. We then had to convert our input to our output using an Arduino board and code. The pairs with maching outputs and inputs also had to work together to make sure that the inputs and outputs would work together.
Me and @laxaa were given a magnet switch as our input and a vibration motor as our output. A common “hack” of the vibration motor is the Bristlebot, which consists of the motor placed on a brush head, along with the obligatory “googely eyes”. We didn’t have a brush head laying around, but our studio is always filled with empty beer cans… The cans are both light and stiff enough to function the same as a brush head. We put the vibration motor inside the beer can, put some googely eyes on it and placed it on a ramp. We coded the Arduino to power the vibration motor for a couple of seconds after registering the magnet sensor triggering once. After that we worked with @eilarishovd and @muberrein on where to place the magnet sensor, and with @clementinerusten and @eirunnmkvalnes to test the sensitivity of their proximity sensor.
AHO Works
Our class worked together to make a messy but fun show for the semester exhibition AHO Works. The visitors seemed to enjoy the playful and informal vibe. We even had people from the Natural History Museum come to look at our installations.
Unfortunately, I had to disassemble the internal parts of the installation when I made the project film. This meant that I couldn’t give a live demonstration to the visitors. I had the video on display to make up for this, which showed both the functions and the intended experience of using the installation.
We also had our app projects on display. Max made a really cool hub website for all of the projects, which we displayed on two computers. We also printed out the websites and used QR codes and tinyurls to link to the prototype apps. That way the visitors could test them out on their own phones.
AHO WORKS!
Prototyper til brukertest Alle prototypene baserte seg på at brukeren får en notifikasjon når man går forbi et “aktivt” område, ved hjelp av for eksempel geolokasjon. Siden det var veldig kald ute fikk vi ikke testet flyten gjennom appen, men først og fremst innholdet.
GIFS from our early user test
The film we made for our “Vandre” application !
@eilarishovd, @martharisn, @eirunnmkvalnes, @hkvilla
AHO DESIGN: GK3 Interaction Design Course
Application Project - Fall 2017
By: @eilarishovd, @martharisn, @eirunnmkvalnes and @hkvilla
Vandre
Vandre is our Fall 2017 main project delivery. It is an app developed to give information and educate people about Oslo´s history. Through the app, our users can “go back in time” and experience what we now see as milestones when looking at city development.
For most people, this kind of information can be a little dry - to read and try to imagine how the city, environment and society were shaped before. Therefore we connected the information with fitting photographs to the different scenes, both in time and location. The app is based on an idea where the user is guided through a selected route, that is linked up in a chronological order. That way the user will not only learn about the different areas but also feel proximity and presence to the changes that have occurred there.
The application
The app is based on coordinates; images and information (both text and sound) are placed on specific locations. When opening Vandre, you first meet the home page showing the 4 current active tour guides and an archive function. Every tour has information both about what you can experience there, direction and tips about things to do in the area (coffee etc.) The archive function lets the user go back and walk the tour digitally for looking back after walking it.
When selecting a guide, you will get direction to the main area selected. When entering the area, you get a notification before the app gives you directions to point number one (chronologically). When entering point one, you get access to both the information there, as text or soundtrack, and images that are synced to the actual place. You will then get directions to the next point and so on till the route is finished.
Early in the design process, we learned that people in our user group were mainly going for a walk in the weekends. Therefore, we made the routes short (20 min estimated) to encourage “Vandring” in the weekdays as well. We included a notification that would be sent out on Saturday and Sunday mornings to remind that “today is a good day to “Vandre”!”.
The four different tour guides showed at the main page are interchangeable, they appear for four weeks at a time. This gives the app “life”, it makes the concept more exiting in the long run. It basically means that you have to complete the tour before it expires. If you dont, it will be replaced by a new guide (appears uncertain eventually in the future).
Another detail in the app is our share function. This function lets the users share and listen together while exploring- by connection through bluetooth. The app also has settings as a third main function.
The layout is designed to give a lively perception. As mentioned earlier this would also encourage to learn more about this kind of information. Our main goals was to educate about historical changes in a way that lets the user memorize the information with images, presence and illustrations- which is something I think we succeeded with.
Short film explaining our App-prototype “Vandre”!
The website we developed for the “Vandre” smartphone application!
Photos and illustration from our App project, process and user tests!
Discover the street art in Oslo City!
Part one: Grünerløkka ⬇
streetart-oslocity.bitballoon.com
HTML/CSS coding-course, November 2017
GK3 Interaction Design
Presentation of the dinosaur museum installation 🐉
Sluttgjennomgang - Noen av prosjektene. Her: @martharisn, @lelkadesign, @clementinerusten, @legolai, @idalahm @marterennemo og @hkvilla
A collection of photos from our latest project, making an museum installation that could fit in at the Natural History Museum. This one is about dinosaurs, an paleontolog Interaction for kids where they: 1. Dig for a dinosaur bone 2. Scan the bone for information 3. Guess which dinosaur the bone comes from🐉
Using Arduino and RFID technology
Another earthquake installation, simulates an earthquake inside a grocery store
Museum Installation showing how modern buildings (left) are built more stabile when exposed to earthquakes than the old ones (right)
Another water Interaction, N-H museum, London
Museum Interaction living in harsh conditions