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@hobbosnorken
Flying fox bat eating some frööt
goofy’s moral lesson https://youtu.be/h72HN2976u8
Didn’t plan on posting this one here, but I’ve listened to this one like a million times the last 24 hours so why the fuck not
BATMAN BEGINS https://www.youtube.com/watch?v=681eg5OExxs
holy trinity
Soft lil knife boi - a Nordic god
The vote will be vetoed by the court anyway.
Yes, this round is over, in FCC’s favor.
Note, I said this round.
As I said more than one, this isn’t over, not by a long shot.
They don’t decide when this is over.
We do.
That’s more powerful than you think.
We even have two FCC Commissioners on our side: Mignon Clyburn and Melissa Rosenworce.
https://www.theverge.com/2017/12/14/16776712/fcc-commissioners-democrat-statements-net-neutrality
With that said, I have this to add.
Those of you calling for committing riots and murder…
Don’t.
Think with cooler heads about this.
Yes, we have every right to be angry, but we need to channel this anger the right way.
Killing and shedding blood will not help out our cause one bit.
It will harm it.
Do not give up, either.
Round 1′s over.
Time to put on the gloves for Round 2.
Nolite te bastardes carborundum.
Day 4’s promt got me in the mood for something lovecraftian
Playing Passpartout: The Starving Artist
A while ago I picked up Passpartout: The Starving Artist on Steam and have been playing it for a while now. (I really enjoy it super nice and calming)
A few weeks ago I read an article about it where the author painted trees for one of the customers, a guy named Benjamin. The author says that Benjamin always liked his tree paintings and would always buy them.
So, toward the end of my playthrough of Passpartout I decide to honor this Benjamin fellow and I paint him a tree. I named it “For Benjamin, a tree”
I hang it up and go back to my work. I reject buyers once or twice since they’re businessmen and I am waiting for Benjamin himself.
After a while he shows up, I’m excited to see his reaction, but to my dissapointment, he takes one look at it and says “Sellout.” and leaves.
At this point I’m stunned, speechless! (and laughing my ass off)
I sell the painting to the first businessman who’s interested (it goes for 4 000+) and I go to prepare my next piece.
I’m still hurt by Benjamin’s words (word) and decide to make a piece to express my feelings. I create an image of one burning tree and name it “You hurt me, Benjamin” and wait.
After a while and three rejected offers, Benjamin finally shows up again. If he buys this, I’ll forgive him, we can maybe be friends. I wait in anticipation as he walks up to the painting, he looks at it with his beedy little eyes. The message of his reaction pops up!
“You’re old news.”
I cry.
I sell it for 7 000+ to a businessman who’s excited to have this revenge piece in his home, might’ve been the same guy who bought the first piece. Maybe he too has been hurt by a Benjamin, or even the same one. I hope he’ll have better luck with Benjamin than I have had.
I finish the playthrough in the businessman ending with a shitton of money to my name. I’m a beloved artist who has their art hanging in a prestigeous artgallery, people come from all over to see it. My only wish is that Benjamin would approve of me.
when u hear someone talking shit
What happens if the gorilla or the horse wins, will next years esc just be a musical zoo?
(via https://www.youtube.com/watch?v=j6O-_c0ARyY)
Video Description: Published on Apr 10, 2015 If we get 5 likes i will make more funny videos of Zelda and maybe even do a lets play of minecraft modded survival and when I will get older with a voice of a teen and use face cam and a mic, and also play terraria and team fortress 2 Links: store.steampowered.com https://terraria.org/ (you can get terraria also on steam) www.amzon.com/s/ref=nb_sb_ss_c_0_23?url=search-alias%3Daps&field-keywords=the+legend+of+zelda+nin%2Caps%2C302&rh=i%3Aaps%2Ck%3Athe+legend+of+zelda+nintendo
When you have oppressive military pricks throwing you through walls and orphans stealing your money, it can be hard keeping it together
Looks like the people at Smooth Rhythm Productions needs some help with their adaption of The Ballad of Edgardo Give their Kickstarter a look
(via https://www.youtube.com/watch?v=o7JkBvHXvAs)
DOOMSDAY MAGES
Story by Jay Barnson
There’s a saying about combat that “No plan survives contact with the enemy.” In game development, the same thing often happens with your game design coming into contact with the realities of development, and then the end users.
I have seen this happen several times, but my favorite story actually comes from a “dice and paper” RPG. It wasn’t Dungeons & Dragons – it was another system called Fantasy Hero.
The Fantasy Hero system was based on the Champions rule system, which was designed for simulating comic-book super heroes. So it was extremely flexible, mostly-kinda-sorta balanced, and could handle all kinds of cosmic-level capabilities. I had an idea for YEARS about a cult of mages that had a “Doomsday Spell” which was devastatingly powerful, but also reasonably cheap in character-cost points because it was uncontrollable and only triggered on the moment of their death.
The idea was that this band of “doomsday mages” had a scarred magic symbol written on their palms that designated them as possessors of this Doomsday spell. Killing them would trigger this effect, which was a colossal explosion that covered over a kilometer radius.
These mages would make no secret of this symbol, raising their palm to those they’d meet so that everyone would know NOT to mess with these guys, as killing them would almost certainly guarantee the death of whomever killed them. They would be feared – and, grudgingly, protected, by anybody they came into contact with. They were the ultimate emissaries of evil. And perfect fodder for recurring villains – the enemies who would smile smugly KNOWING that the heroes wouldn’t dare attack them.
I waited for a long time to bring these guys to bear against the players. I came up with the concept YEARS before I got to use them. And oh, boy, was I prepared for their dramatic appearance in a campaign. The forces of evil were invading the nation of good, and had occupied a fair portion of the eastern territories. They had a gigantic encampment around one major city they had just seized, and were getting ready to move again.
The attacking army sent one of these doomsday mages (whom they were in alliance with) to negotiate a surrender with the defenders – who were in turn joined by the player characters. I’d put a lot of time and effort into this doomsday mage. I expected him to be a recurring villain, a thorn in the player’s side for some time, as I was sure they’d hate not being able to kill this guy.
He appeared. I played him up cocky and oily and just rubbed it in. Nobody could touch him – he knew it, and the players knew it. The players hated him INSTANTLY.
And so they jumped him on the edge of town. And beat the crap out of him. But they did not KILL him. They knocked him unconscious, and kept him alive with healing spells. Just barely.
So now they had an unconscious Doomsday Mage that will self-destruct if he dies. What would you do with him?
Well, one of my inventive players had a summoned mount that could fly. It could carry both him (the character was a him, the player was a her) and this unconscious mage. So they flew up to an altitude of about 5,000 feet, flew off to the invading orcish army encampment, and let the unconscious mage drop.
Even assuming a terminal velocity of 20d6 damage, the mage didn’t have many BODY points left to live. He hit the ground and died instantly. The explosion was kind of a Hiroshima / Nagasaki type thing. The flying PC and his mount were too far above the explosion to take any damage, but the orc army was DEVASTATED, as my entire campaign was about to be. I sat in stunned silence as the players looked at each other, grinned from ear-to-ear, and asked, “Where can we find more of these Doomsday Mages?!?!”
After years of expectation, my great plans for the Doomsday Mages were ruined. Overnight, they become nothing but a mere footnote in the history of my campaign world. The Doomsday Mages found themselves hunted to be uses as involuntary weapons of war. Those without means of flying them to their death could kill them with slow-acting poisons. The Doomsday Mages scattered to the winds, seeking magical means to remove the awful doomsday spell and the scar on the palms of their hands.
The orcish advance was halted by the devastating blow to their front lines, allowing the defending kingdom to finally mount a solid counterattack (with the players’ help, of course). Dropping the mage-bomb was the pivotal point in the war and in the history of the world.
And the players —- man! When they realized that I’d never INTENDED to let them use the Doomsday Mage to bomb the attacking army into the stone age, they were simply beside themselves with glee for their own cleverness. And that game session became one of their favorite adventures of all time.
The take-away I learned from this was to always consider a new, untested feature that you want to add to your game / design from the point of view of a player looking to game the system. This is particularly important in a multiplayer game, as any trick that gives a minor advantage will rapidly propagate to become the only way of playing. And of course, playtest playtest playtest (not appropriate for dice & pencil RPGs, but critical for designing computer games).
The other thing I learned – and this is really only more appropriate to RPGs – is that the players LOVE to feel like they “out-clevered” the designer. So let ’em bask in their victory for a while. THAT will be the thing that they remember for years.
This was the Honourable Mention to our Ballad of Edgardo-videos, but the website that hosted this story (funnydndsories.com) seems to no longer exist, so we took the liberty to repost it here. Original Source: http://funnydndstories.com/apps/blog/show/3664161-doomsday-mages/ (if the website comes back again)
(via https://www.youtube.com/watch?v=mUAZoWf-FJY)