Hello? Is anyone out there?
Ah well, soon enough this blog will be full of the coolest game development tips and tricks, and progress on my current projects: HeliaBound (From which I get my icon) and Legendary Quest (Itâs a working title).
For now, Iâll leave you with a list of my completed projects and current projects, in chronological order. (Yes, Iâll spare you my massive list of uncompleted and abandoned projects.)
First off, my biggest project, and by far the most time consuming, HeliaBound. Itâs nowhere near finished, as it plans to be a replacement to all other tRPGs (tabletop role playing games), but it has a lot of content. I run a discord server where me, my team, and some friends play it, for testing purposes and for fun. I could go on for a whole website about this game... oh wait. I did. https://sites.google.com/view/heliabound. Just so you know, the website is just as unfinished as the game.
Second, in 2015, I created a card game with my family called âPrisoner of war.â It was a combination between matching cards and using them. Keeping a stack of cards in front of you on your âbattlefieldâ longer than you needed would allow you to charge up another level of attack (using a third matching card) but if your opponent had the right cards, they could destroy the stack, leaving you with nothing. Iâll talk more about its rules and its development cycle later.
Third, in early 2016, I was bored and couldnât remember the rules to solitaire. But when I realized that the perimeter of a 4x4 grid of cards, the area of the same grid, and the number of matches that can be made by matching cards by suit in groups of three were all the same number, I knew I had to do something about it. (Actually I came to that conclusion late in development, more details later) I actually never named the game, and ended up calling it Match 3 solitaire. How creative.
By early 2017, I had gotten enough practice with unity 3D to complete a project, of course the main reason I completed it was because I turned down the scope of the project until I could complete it in 48 hours. It turned into a fun little 2 player versus match, where you indirectly controlled your weapons. Itâs really difficult to get good at, and almost every single one of my friends is better than me at it. :(
Finally, my favorite project of them all. Have you ever played Dokapon Kingdom? (No I didnât make that one, nor did it come out so late as to be on the bottom of this list.) I really love that game, but it is a little dated now, and needs a successor, Atlus seems to have no intention of doing so, and the game is completely gone from their site, so I had no choice but to create my own version. Originally it was a TI calculator game (which got finished, for TI-83+, TI-84, TI-84+, and TI-84+C silver) Unfortunately one of my friends from high school decided it would be funny to delete my calculators RAM. I had moved the game to RAM to work on it (And didnât make a group object either) so there are only a few working copies of the game remaining. It was called DokaMini at that point, but the project was given a working title (Legendary Quest) when I started recreating the calculator game on computer. Major updates from the original will include a 2D world (instead of 1D), tons of events, graphics, better equipment info, and more details about combat!
Stay tuned for info about the development cycle of each of these, and stay a follower for access to game rules and game files!