Dragon Age: The Veilguard Review Pt. 3 - "How to move on?", On Community
DA:TV Spoilers ahead!
Pt. 1 is here, Pt. 2 is here
The capital-h Hero brings me to the second point: community. One could argue that Rook simply doesn’t have the luxury of breaking – there is too much on their shoulders. The game drops multiple hints in that direction, but (again) doesn’t seem to fully commit to the idea. Just one scene of Rook pacing their room, frantically going over battle plans, tossing in their sleep (even just staring out into their aquarium with a furrowed brow for a particularly stoic Rook - anything!) before a companion knocks and they put on their smiley/calm “Yes, I am the boss and have all the answers” demeanour would have been worth gold. What a fantastic opportunity, too, to have them break in front of their Love Interest and their Love Interest alone! As some other reviewers have already mentioned, I also would have loved ANY codex entry mention of the other companions being worried about Rook. As it is, Rook stands alone.
This is reinforced by the game mechanic that only allows Rook to eavesdrop on conversations in the Lighthouse rather than join them, the odd mirthless reactions when you buy companions gifts, the much-maligned book club that never asked you to join, etc. I was also missing a scene like the Inquisition card game that showed everyone just …hanging out. If there is enough time in-between the world saving business for a book club, there is enough time for a shared meal or two, maybe with storytelling and reflecting on the adventures the team has already overcome. Before the final battle, Solas says something to the effect of Elgar’nan choosing only pawns that grasp for power like him, while Rook has assembled a team of skilled professionals and invested in their skills, which is why they will win. And … yes. But for my taste, the game does not invest enough on either side of heavy is the crown; leaders stand alone // we win with the power of friendship; we’re like a family! When escaping from Fade Prison, we see the hands reaching for Rook and can piece together that they have been gone for weeks, but why not show us the moment Rook tumbles through, back into the Lighthouse, back home, and their team huddles around them with victory cries? Say what you will about The Dawn Will Come (or even the jailbreak scene in Origins!), but there is no scene that fullfils a similar function here. All we get are (hilarious!) snippets of Venatori fangirling over Rook, but when has Rook reached this level of prominence? Where are the in-between steps?
All that to say: once again mirroring Solas, but not in a great way, both Rook and Solas stand alone. While I appreciate the story for Solas we got, it is a shame that his vast elven network did not play any role in the plot, and it is a shame that Rook does not seem to be affected by the juicy parts of having to move on from anything ever, leaving them somewhat removed and in an almost supervisory position towards the other companions (which is also not explored in much depth). The main theme of Mythal relieving Solas of his sole responsibility and guilt, and Rook helping every companion with their quest is that “you don’t have to go through this alone. We can move on together.” I just wish this had been stressed more, particularly in regard to Rook.
One last thought on choices: another change that could have taken this game to the next level would be to commit to the follow-through of danger. I loved D’Meta’s Crossing and was so excited to get into “real” Dragon Age territory, but the fantastic build-up with shuffling through the dripping blight and people losing their minds left and right should have been a high-adrenaline boss fight or cut scene, not a rather tame moral decision on leaving the mayor to his fate or not. Same for Mila, the girl in Weisshaupt – she’s a brilliant character and adds real tension to the siege, but to not have a single scene where she’s truly in danger? Missed opportunity.
Anyway, it is easy to criticise a cake when it stands baked before you, and considering that the oven was malfunctioning, that the ingredients were hard to get, that the chefs were underpaid and overworked, and that the restaurant owner at some point wanted a soufflé, it is still a damn fine cake. Every creator puts themselves in their creations to some degree, so I wonder if there isn’t also a sad and rather obvious reason why Rook feels so under-pressure, unallowed-to-break, and alone, and why the catharsis is not included in the game itself. Respect to the Bioware developers that pulled through – may they be rewarded in the way they deserve and the industry currently does not allow.
So yes, all in all, Veilguard was a 7/10 for me, and I can’t wait to see where the series will move on to from here.
















