Science Museum References
Xuebing Du
Monterey Bay Aquarium

if i look back, i am lost
Today's Document
Three Goblin Art
AnasAbdin

#extradirty
DEAR READER
I'd rather be in outer space 🛸
cherry valley forever
sheepfilms
🪼
2025 on Tumblr: Trends That Defined the Year
hello vonnie
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Not today Justin
KIROKAZE

izzy's playlists!
Cosmic Funnies
Alisa U Zemlji Chuda
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@irisss9
Science Museum References
Neon Line Drawing
Gannt Chart
My final product will represent a A set of defined or devised practices, techniques, processes, methodologies, I want to combine the tabletop social deduction games and the immersive narrative game design.
Card Design Reference
Battle Field 3d Model building
Game UI Reference
I referenced the UI layout design of the game Arknights, and I hope to incorporate its mechanical elements.
Character Reference*4(Chris&Albi)
Character Reference*3(Fini)
zenless zone zero lycaon
Character Reference*2(Themis)
overwatch Echo
Overwatch concept art shows early Echo abilities and design
Character Reference*1(Neon)
overwatch Juno
Scene Illustrations for the Final Project
These two illustrations were created for a past project, and I believe they have great potential for derivative works.
Character Design Sheet
Initial concept draft of Themis, I tried designing the mecha using black and white.
Character Design Inspiration*2
Character Design Inspiration
Character Reference:2b from nier automata.
Character Reference:Jett from VALORANT, Zeri from Legure of Legands.
Environment Concept Design
Scene art style reference
Art style reference
Design & Prototype a modular, replayable board/card game with social deduction and exploration mechanics.The Art style was inspired by Arcane. for the visual aspect, it has a strong stylized urban feel, featuring different social classes, forces, technologies, and a sense of urban supernatural abilities.
With its exquisite 3D-to-2D visual art and delicately tragic storyline, it is widely recognized as a masterpiece. The story is set against the backdrop of the conflict between Piltover and Zaun, focusing on the bond and entanglement between sisters Vi and Jinx. The art style blends the texture of hand-drawn animation with the fluidity of 3D animation, achieving a perfect fusion of industrialization and artistry.
Character Conflict: The story revolves around Vi and Jinx, two sisters with troubled fates. Their conflict stems from class tensions, ideological clashes, and past traumas, leading them to become adversaries. The story explores themes of family of origin, childhood trauma, and belonging.
Two-City Conflict: The setting is a stark contrast between the uptown city of Piltover (prosperous, steampunk) and the downtown city of Zaun (dark, chemically advanced), showcasing the struggles and resistance of the lower classes.
Excellent Dramatic Scene: Beyond high-octane action, the plot focuses on portraying the characters' inner thoughts and nuanced emotions, described as a "burning, passionate youth dream."