Hey, all 0 Iron Trout Studios followers! It’s me again, Nathan! Once more, I’m going to show you what’s going on in the programming side of things. So, country roads, let’s-a go!
I finally got random level generation working. Is it perfect? No. Is it functional, and no longer spitting out random errors? Yes. Sadly, the beautiful to watch step by step level generation is gone. But so is every mistake I’ve made. Level generation is finally functional.
Honestly, I’m not working at the speed I want to. I hoped to set up the player character by this update, and I haven’t so far. I should have that functional within the week. I also didn’t get much time this week to design any levels. This wasn’t a productive week, and I plan to change that in the future.
Coming next is the player character. I may make more changes to the level generator so it works better. Again. Best case scenario, I modify the level generator into what I want it to be like, get some GIFs from it running, make the player character, and design some basic rooms. At the bare minimum, I want to get the player movement working.
Hello once again! This is the Friday Update, my name is Zak. Welcome to the graphics section.
This here is the last of Nick’s most important soul crawl sprites. This is one of Nick’s character-specific abilities while within soul crawl. Each character will hopefully will have an [MOVEMENT] ability and an [ATTACK] ability. This here is Nick’s [ATK] named Sixth Sense, when used it stuns all enemies within the room, allowing for quick escapes within a soul crawl dungeon. It takes a while to build up an [ATK] ability, and the charge will carry over in between battles but will lessen when loosing. Cool huh?
These, like the previous ones, were pretty hard to make, but not impossible. My old crappy laptop, however, decided to erase all my organization folders and the contents within relating to Project Crusade, among other things. I, however, had backed these files up, so nothing was lost. I’m going to have to take some time to reorganize all the files on a larger PC that won’t decide to be a butt. But that’s fine, the main issue, later on, is going to simply be my schedule. My classes are going to start this Monday, giving me more responsibilities but less time to work on Project Crusade. This also is going to happen while I work on the RPG battle sprites, which will be much more time-consuming. It will be a bit harder for Project Crusade to flourish like this.
This here is my current schedule for Project Crusade’s Graphics:
8/16: Nick Battle Sprites Drafting (Rough Drafts of sprites and singular polished frames)
8/23: Nick Battle Sprites Progress/Polish (Better Drafts that will be revisited but can make do till then)
8/30: Soul Crawl Tile Sets Drafting (Simple floor, wall and door sprites.)
Extra Goal: Soulcrawl/Battle UI (Placeholders to Drafts)
Yeah, It’s a ton of stuff. I’m also going to try and make some progress in learning the C# coding language if I can, so Nathan doesn’t need to do it all on his own. I’m more of a writing language guy, not math though. So we’ll see how it goes.
(...no shut up this is on a friday okay i told you our lives are getting busy)