I might be a little very insane but the way Shadows eye lit up and looked like the doom eye for a sec
"I'm Dorothy Gale from Kansas"
2025 on Tumblr: Trends That Defined the Year
Peter Solarz
KIROKAZE
we're not kids anymore.
🪼
taylor price
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shark vs the universe

blake kathryn
Jules of Nature

if i look back, i am lost
PUT YOUR BEARD IN MY MOUTH

Product Placement
Cosmic Funnies
d e v o n
No title available

titsay
One Nice Bug Per Day
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@itseasyactually
I might be a little very insane but the way Shadows eye lit up and looked like the doom eye for a sec
I made a pixel art Angel Island from Sonic 3 and Knuckles
Jesus CHRIST I just fought and defeated my first Valkyrie and facing them was my biggest fear going into this game
I've watched a playthrough of GOW before and watching the Valkyrie fights be the hardest ones made me very very nervous because I'm not great at these sorts of button combo move games, I just button mash and hope for the best, but I somehow prevailed!! 😭
Need to get this out desperately
December
patreon / youtube / twitter / instagram / website
Forever / Surrender 🍃💧
Twitter | Instagram | Print shop
LMAOO
Any SADX fans out there? Anyone who plays with mods? Well, boy is there a treat incoming for you. Sora_yx and myself have been working very hard on overhauling the SADX Mod Manager this year, and we're finally at the point where we can comfortably launch. Language support, theme support, the overall user experience has been upgraded. It should be out very soon, so be sure to update your SADX Mod Manager!
Oh, and for SA2 fans, don't fret. This new Manager will have SA2 support sometime in 2024. The backend is already there as it was something we settled on doing early on. We just have to build out the rest of the SA2 specifics.
This update is out! If you have the old SADX Mod Manager, a new update should pop up allowing you to upgrade to this version or stay on legacy. Legacy will not receive any updates, and any future Mod Loader updates are not likely to work with it as there's been some changes with the Loader itself.
If you have somehow missed out on having the Mod Manager up to this point (or want a clean starting point), you can grab it over on GitHub!
Changelog 1.0.1 - 2023-11-17 Merged Russian translation updates + minor UI strings addition #4 Adds missing strings #2 Update MainWindow.xa
Please enjoy it, if you find bugs, report them on the GitHub repo or over on the X-Hax Discord. Sora and I are keeping an eye out for bugs.
More features will be coming in the future as well, some are already in the works.
Any SADX fans out there? Anyone who plays with mods? Well, boy is there a treat incoming for you. Sora_yx and myself have been working very hard on overhauling the SADX Mod Manager this year, and we're finally at the point where we can comfortably launch. Language support, theme support, the overall user experience has been upgraded. It should be out very soon, so be sure to update your SADX Mod Manager!
Oh, and for SA2 fans, don't fret. This new Manager will have SA2 support sometime in 2024. The backend is already there as it was something we settled on doing early on. We just have to build out the rest of the SA2 specifics.
So here's the cool thing, this is just the Manager side of things. The UI for selecting mods, messing with game settings, etc. The Loader itself will be staying the same for SADX and SA2 (when it's added of course). There are some minor updates that will be occurring to the Loaders to properly support the UI additions we've made, but it will still be the same thing as before under the hood. Just a cleaner UI that has some new features. Whenever SA2 Support is added, both this new manager and the SA2 Manager will have notify of the new update with SA2 Support. It should make migration super simple for most everyone.
tl;dr, if you're familiar with the HedgeModManager, this is basically the same thing. A unified manager that supports multiple games that all use separate Loaders. In this case, it'll just be SADX and SA2 (possibly others later on).
Any SADX fans out there? Anyone who plays with mods? Well, boy is there a treat incoming for you. Sora_yx and myself have been working very hard on overhauling the SADX Mod Manager this year, and we're finally at the point where we can comfortably launch. Language support, theme support, the overall user experience has been upgraded. It should be out very soon, so be sure to update your SADX Mod Manager!
Oh, and for SA2 fans, don't fret. This new Manager will have SA2 support sometime in 2024. The backend is already there as it was something we settled on doing early on. We just have to build out the rest of the SA2 specifics.
Any SADX fans out there? Anyone who plays with mods? Well, boy is there a treat incoming for you. Sora_yx and myself have been working very hard on overhauling the SADX Mod Manager this year, and we're finally at the point where we can comfortably launch. Language support, theme support, the overall user experience has been upgraded. It should be out very soon, so be sure to update your SADX Mod Manager!
Oh, and for SA2 fans, don't fret. This new Manager will have SA2 support sometime in 2024. The backend is already there as it was something we settled on doing early on. We just have to build out the rest of the SA2 specifics.
balance
cardtober day 25
starting moons today. I didn't wanna just use the name "moon" so I'm using the Latin name. this is probably my most detailed work yet. even if its only 8 shades, it just as big if not bigger than jupiter.
now I'm wondering if they should all be about the same size so I can have interesting details for all of them. that might be a lot of work though.
imaginary rocks
Gyakuten Tsuushin 10: “One’s Heritage” Translation
(Note: My Japanese is not very good so feel free to message me to correct any errors!)