My Robot Emu
i don’t really do much art but I've been really feeling it lately so i made this robot emu with raptor claws. the model took about 5 hours and the rigging and animating took about 1 and a half to 2 hours Â

JBB: An Artblog!
taylor price

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hello vonnie

ellievsbear

pixel skylines
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Discoholic 🪩
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Misplaced Lens Cap
Keni

blake kathryn

shark vs the universe
I'd rather be in outer space 🛸

titsay
NASA
PUT YOUR BEARD IN MY MOUTH
Xuebing Du

❣ Chile in a Photography ❣

Product Placement

seen from Canada
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seen from Canada
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seen from T1

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@jakereason
My Robot Emu
i don’t really do much art but I've been really feeling it lately so i made this robot emu with raptor claws. the model took about 5 hours and the rigging and animating took about 1 and a half to 2 hours Â
The Nuke
This it one of the nuke design we had for the end of the game. So this might get changed however, i really liked this oneÂ
The Last Day of Gold
for the last three months i have been making a game with a team of 8 people. as team we started making a small game called RAD City. Today is the last day of the project and even though there has be some bumps in the road, as a team we have pushed through.
over the last three months i have been really happy, as the producer with my team and how well they have been working. Today we have only some bugs to fix and then the whole project is finished :D.Â
RAD City goes up in flames
this is what happens when you bet the level in RAD City Pretty cool
More Environment Development
Did a lot of implementation of textures and new models like the Tunnel shown in the GIF above.
New Textures!
now the Scene see looking gorgeous :D
Rad City More Lighting
i did some more lighting for RAD City and i think I've got it in a place i want it to be.Â
unfortunately this GIF doesn’t really show the lighting at it’s best :\Â
Rad City Is Taking Form
The teams scene builder has been working on the level design of the beat map for our game RAD City. So far is looking very nice
Alpha’s new enviroment
Build the lighting for The Alpha For RAD City
The beginning of Rad City
today we are putting the finally touches on our industry panel presentation.our team is practicing the hell out of there slides they will be reading. The anxiety is rising a long with excitement to go full production on our game Rad City. fingers crossedÂ
Hack n plan madness
you get the gist. there is a lot more on it and this is just a small project. i wonder what it would be like on a full project.
Team Labyrinthine’s Logo
over the last week our team for uni have been making a team logo. this is what we ended up settling on.
Horses & idea flow
Role Playing?
Today in class we were discussing team meetings and how they can go wrong because of everyone’s personal wants and goals. as a producer i must manage the meetings and make sure that i do not waste time because in a real business time = money spent.Â
we did a class activity where we got into groups of 4-5 people and each of the people in the groups will be randomly given a role to play out. the roles were Programmer, artist, producer, design and sometimes audio guy. this activity was meant to show us how others might feel in there position as an artist, programmer ect.
Bug Testing Games
For the last two weeks i have been testing my life away on a game called Path of the Rabbit. This is not my game i am just testing it for bugs and stuff. So far it a pretty floor-less bug free game.Â
Bug Reporting
Over the least two week we have been learn what a QA tester does as a job.one of these things was bug reporting! A lot people think the a QA’s job is only a small job and means nothing to a games development. However, this couldn’t be any further away from the truth. QA are one of the more important things in the production of a game. If a game doesn’t get rigorously tested then the game might as well not be a game at all. the game will release with hundreds of bugs some of them will complete make the game unplayable. Will also learnt how to make our of bug report forms.