This hairstyle was a JOURNEY. But a very good one to be sure. I hope everyone enjoys it (On a quick note, there wasn't a sim i tried this hair on and it didn't look fantastic)
BGC
All Lods
Hat Chops
24 EA Colors
40 Puppy Crow Colors (You will need the mesh with the EA colors)
Roots Overlay located on HATS
TOU
🔥 • DOWNLOAD • ⛓️
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Was in mood for some new eye defaults, so I've created some! These here are inspired & based on my Irene eyes, with a bunch of tweaks and changes to make them more expressive, cartoon-y, less muted, and matching to the original game's aesthetic.
Things you should know:
Base game compatible.
For fem + masc frames, infant-elder.
Features a clear, gameplay-friendly sclera.
58 colors (base 18 ones + my own palette of 40)
Available as default, non default & facepaint variations.
Compatible with HQ mod, pics taken without it.
Hope you like them, and please enjoy!!! MWAH 💋
➔ DOWNLOAD (Patreon FREE)
If you like, please consider to support my free work, it would mean so much to me 🖤
@innerphilosophichottub Hi! Yes, of course I’m going to create it! This should be the next set (unless I decide to release a mod for game lighting first).
In fact, I have so many plans and ideas that I don’t have enough hours in a day to implement it all. So I create everything to the best of my abilities!
My new set was out of turn because one girl wrote to me on Instagram. She couldn’t make a simself because she has asymmetrical eyelids. She wanted to order cc for this, but since I don’t make cc to order, I decided to make an additional set, in which I added an additional option of asymmetric eyelids.
It’s very sad when you can’t make your appearance in the game because it’s non-standard. I myself was very happy when EvilQuinzel created “Hearing aid”, because it concerns my life directly and I was happy that someone created something like this.
Of course, I sent this girl a link to this set right away. So she didn’t have to pay for early access or wait for public access.
By the way, if any of you have asymmetrical eyelids, you can write to me in private instagram messages from your real page, and I will send you a link to this set.
@mari-ri Hi!
It is my preset from this collection.
And I also advise you to use slider for lip size. This is my all-time favorite slider, I just can’t live without it.
I was thinking about the possible publication of my sims in ea gallery. I will make a post about it if it happens. My name is NSiberiaWinds in the gallery, just in case.
@warvyccfindsblog Hi! I’m really thinking about it. But I can’t just take one skin with one body type and make it the default for all characters. This is a big complex work where I have to create skins for all ages and genders, as well as for different body types, musculature, etc.
But, I think, gradually I will create it. I will try. But first I want to make separate skins for different ages and genders.
Thank you for all your kind words, this is really important to me!
And I’m sorry I’m not answering right away. I answer when I feel the strength to do so. But I always reply to all messages. So if you wrote to me and I didn’t reply right away, don’t think I’m ignoring you, I’ll reply as soon as I can.
when using your cartoon style skin overlay, my sims don't look quite the same (specifically the mouths) so I was wondering if you used the ea skin or a default replacement skin underneath.
Hi! My skin overlays completely overlap the "default" basis, so even if I used it, it would not affect the final result in any way.
So what affects the appearance of the skin?
Presets! Different presets with different skins look completely different. And this greatly affects how the character looks.
It is impossible to create a preset that will look beautiful with all the skins. Just like it is impossible to create a skin that will look beautiful with all the presets. For example, my very first presets look disgusting with my new skins because I was focusing on other textures (at that time I hadn't created my own skins yet).
I advise you to select the appropriate presets to achieve the most beautiful result. For example here are the changes that occur when you select the appropriate preset, here I didn't even use sliders:
It looks much more beautiful, I think.
How do I create female characters?
As for me, I always start creating a sim with the first default face:
And already from it I create absolutely any face that I want.
List of favorite presets I usually use:
HEAD SHAPE PRESET FOR FEMALES N1-8
EYES PRESETS FOR FEMALES N7-12
NOSE PRESETS FOR FEMALES N28-33
LIPS PRESET F N33-41
LIPS PRESETS F N20-29
And I also advise you to use slider for lip size. This is my all-time favorite slider, I just can't live without it. Some lip presets look pretty big, so I reduce it with this slider (with this slider you can also make lips bigger).
Additional advice
Skin color also affects the appearance of the overlay making the skin more "natural". I use these:
SOFT ROSE SKIN TONES and BLUEBERRY SKIN TONES
I hope I answered your question! Have a good day/night! 💘
✩ Do not: re-upload my CC, claim my CC as your own, use as a base/part for your CC!
✩ EYES PRESETS FOR FEMALES N7-12 ✩
6 new forms;
default replacement for eyelid textures (to eyelids n9 from this set):
❗I added a default texture to the preset files (this is the eyelids n9 texture from this set), which will automatically appear on the presets on top of the EA texture.
❗For the preview, I used other eyelids from this set (overlay versions). You can use overlay version as usual, the default texture will not interfere with this in any way. It affects the appearance of the character without using any overlays.
for females, child+;
supports all supernatural beings.
✩ EYELIDS MM EDITION N1 - N9 ✩
9 forms;
each file has 15 overlay swatches including asymmetry option:
❗I have added options with “one eyelid” to each file.
❗Each file can be found in two subcategories in the skin details.
❗So you can use two different eyelids on different eyes at the same time to create an effect of asymmetry and add realism and variety to your game.
softer and smoother texture (I also used some of my old forms, improving it and making it suitable for the maxis match style);
can be found in two subcategories in the skin details;
for females, child+.
✩ EYEBAGS MM EDITION N1 - N2 ✩
2 texture options each file with 5 from light to dark tone overlay swatсhes;
can be found in two subcategories in the skin details;
for females, child+.
✩ All previews were done in game with HQ mod. For CAS I use gentle cas lighting mod!
✩ I haven’t created eye presets for two whole years. And I decided that it was time to come back to this to use my acquired knowledge and skills and see what happens. I hope you enjoy this set! Have a good game!
Haiii! As promised, here is the tutorial to make it so your custom shoes no longer require a shoe slider!
Thank you to the bestie who took the time to pick through Madlen's package file to figure out how it worked. And of course, thank you to Madlen who did the majority of the work figuring out how to make this possible in the first place!
♥ Tut below cut ♥
~~~
Set Up Your Blend File:
We're going to add a plane that will act as the mesh for the SlotRay which will allow for you to adjust the height of your shoes!
Open your blend file that contains the shoes your wish to adjust.
In the 3D View, press Shift + S and in the menu, select “Cursor to Center” In the 3D View, press Shift + A and in the menu, hover over “Mesh” then add a plane.
Now size this plane down as small as you can get it. You don’t want this plane visible in game.
Double check to make sure the plane has not moved from the center!! Your sim won't be centered in game if it has! If you see that it's moved:
Press "Shift + S" and click "Cursor to Center".
Then Select your plane and press "Ctrl + Shift + Alt + C", click "Origin to 3D Cursor".
Press "Ctrl + Shift + Alt + C" again and click "Geometry to Origin".
Navigate to the “Object data” tab and under “UV Maps” add a new one then name it “uv_0”.
Next, navigate to the “Scene” tab and under “S4Studio CAS Tools” set the cut number.
Depending on how many cuts your shoes have, you’ll want to adjust this number. For example, if your shoe has 3 cuts (0000, 0001, 0002) then this plane would have a cut number of 0003.
Since my boots only have one cut, I will put the number as 0001.
Now select your shoes and enter Edit mode. Select a face/vertice/edge on the very bottom of your shoes. Look to the panel on the left side of the screen (if it’s not open, press “N”). Under “Transform”, note down the number next to “Z”
After that, save your blend file under another name so you can distinguish which is which. I’ll name mine “Boots_3_Height Cut”
~~~
Add a New Cut to your Package File:
We're going to add an additional cut in your package file for the new plane!
Open Sims 4 Studio, make a new package file for your shoes and import them.
Go to the Warehouse tab and select your LOD 0, it will be the geometry with the largest file size. Sometimes you have to close then reopen the package to see the geometry.
Duplicate this geometry and in the box that pops up, change the last character of the “Group”. It can be any number or letter as long as it’s not the same as the duplicated geometry. On the duplicated geometry, note down the Group, Instance & Type values.
Find the “Region Map” and next to “Entries” click “Edit Items”. Add a new entry and in the “Layer” box, type the number you used for your cut. Since I used the cut number 0001, I will type 1.
Keep the “Region Type” as “Base” and move to “Models” then click “Edit Items”. Add a new Model entry and paste the Group, Instance & Type values you noted down before. Save and close each box.
Find your “CAS Part”, this is your swatch.
If you have additional swatches, it is a good idea to remove them and add them back once you are finished with this process.
Scroll down until you find the “Lods”.
Click “Level: 0” and next to "LOD Models", click “Edit Items”. Add a new entry and paste the Group, Instance & Type values again.
Save & close each window and return to the Warehouse.
~~~
Adjusting SlotRays:
We are now going to edit the SlotRays for the new cut which will adjust the height of the sim for your shoes!
Return to the new duplicated Geometry and in the “Data” tab, find the “SlotRay Intersections” and click “Edit Items”. Add a new entry and find the “OffsetFromIntersectionsOs” box.
You'll want to change ONLY the middle coordinate number. That will be the height of the sim.
You want to take the “Z” coordinate that you noted down from blender and replace middle coordinate number. If the number you wrote down is negative (i.e -0.01234) make it positive (i.e 0.01234).
In the “SlotHash” box, change the value from “00000000” to “FEAE6981”. This is the hash for the b__ROOT__ bone in the Sim's Rig.
Save and close the dialogs then return to the warehouse. Next, reimport your mesh and save your package file. You can now test your shoes in game!
Please keep in mind:
You have to do this for every LOD of your mesh
You can freely replace the mesh of your shoes and adjust the height since the cut with the plane has the SlotRay data
Animations may be off since EA hasn't made the game to support taller sims
CAS windows may move slightly if your sim is using poses/animations where they are leaning to the side. This won't affect gameplay
I recommend using Helgatisha's Stand Still in CAS mod to make sure your sim is absolutely centered
All modders should see this. Auto height shoes! No more floating sims because of sliders! Now excuse me while I go and update all my shoes.
Much love to you, your friend, and Madlen for cracking this.
❤💜❤💜 ❤💜❤💜
So today @isjao asked me if I could post a blender file containing a basic streak mesh to make everybody’s job easier, so I thought: “why not” and decided I would post a whole zip file instead, containing the mesh + all my base textures I use when I have no patience to scroll the whole sims4studio catalog looking for the perfect texture.
The .zip file contains:
The streak mesh (modifier on);
My hand-painted base texture (EA dirty blonde, 13th swatch);
The other 23 EA swatches (if you like my version. If you have your own actions, you can recolor the base again);
My 40 PuppyCrow swatches;
A hand-painted scalp texture, if you want it. (png and dds);
Bump map and Specular map ready to go!
A text file for troubleshooting and TOU.
💕 DOWNLOAD 💕
PLEASE CONSIDER DONATING ON KO-FI OR BECOMING A PATRON. I’m trying to pay for my new ADHD meds, antidepressants and therapy, also college. Please, consider sharing too, if you can’t pay. Thank you for the support :)
His uncle told him he couldn't go to prom unless he cut his hair.
BTW, here's the edit of this CAS room courtesy of the anon who requested it. I'm also using Gshade, and this lighting mod so expect it to look a bit different depending on your own set up.
Credit goes to @ellcrze, and @pictureamoebae for their ceiling texture, all I did was fudge around with them in PS.
i always found myself using this swatch from the lucky mix contacts set, so i thought i’d make a default version for these beauties. originally by @mouseyblue and converted by @softerhaze ✦
default & nondefault set of eyes (+ nondefault addons)