Position: Senior Character Artist
Location: Austin, United States
Link: https://www.ea.com/careers/careers-overview/worldwide-studios/bioware
What about this position appeals to you?
Faithfully creating and developing characters to concept design spec for AAA games titles is very appealing, as well as producing work for such a mass-market franchise.
What about this position intimidates you?
There is a tremendous amount of pressure to perform and set the example for the other junior artists, as well as the kind of quality that is to be expected daily.
What more would you need to know about this position before you apply?
How many other artists are working within the team?
What are the expectations of my role, or even performance targets?
What is the monthly compensation?
What software is primarily used within the pipeline?
How many projects does the studio work on concurrently and will my duties be shared among multiple projects?
Is the position permanent or contract?
How does this position relate to your envisioned career trajectory?
Being passionate about character development in CG across both film and game genre's, this position plays well into my interests and strengths in a way that I feel as though I will grow and develop further skills within this arena.
Position: Lighting Artist
Location: Irvine, California
Link: https://careers.blizzard.com/en-us/openings/o4E0bfwD
What about this position appeals to you?
Working as a lighting artist within one of the most recognisable names in the industry, alongside the art and technical departments using real-time lighting techniques.
What about this position intimidates you?
Relocation to The United States and starting a 'new' life there, as well as the intimidation of the company and the Intellectual Property that they produce. Working alongside such talented artists can be exciting, but also intimidating.
What more would you need to know about this position before you apply?
How big is the lighting department?
What are the working hours?
What software will the pipeline be primarily built around?
what are some of the expectations from the company that has not been listed?
How does this position relate to your envisioned career trajectory?
Entertaining the possibilities of working for well-established studios, working as a Lighting Artist with Blizzard would provide the experience and knowledge of working within the upper echelons of the industry.
Position: Senior Compositor
Location: Bristol, United Kingdom
Link: http://axisstudiosgroup.com/careers/jobs/senior-nuke-compositors/?vacancy=Senior%20Nuke%20Compositors&pageid=6890
What about this position appeals to you?
With compositing as a passion of mine, I would love the opportunity to work within the post-production side of projects on exciting new films and advertising.
What about this position intimidates you?
Relocation to the United Kingdom and working on high profile projects with shorter turnaround times. Working within more complex systems regarding colour management and various proprietary software.
What more would you need to know about this position before you apply?
How many artists are there on the compositing team?
What is the expectation for turnaround times regarding shots or sequences?
What kind of raw footage do the compositors generally work with?
How does this position relate to your envisioned career trajectory?
Playing into my strengths and having a strong eye for detail, working within the compositing team is an area in which I believe I would flourish. It also keeps within the goal of working for high profile studios on high profile projects.