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Thank you for your interest in becoming a Beta Reader for A Neglected Legacy! My goal is to send one chapter at a time with feedback expec
A Neglected Legacy Beta Form!
An Archive of Our Own, a project of the Organization for Transformative Works
A Neglected Legacy Chapter 4 is LIVE!
A Neglected Legacy Chapter 4 is LIVE!
AO3 Comments are SO SO SOOOOOOO important because you can only leave Kudos ONCE. You add to the hit count ONCE.
So whenever someone updates their fic, the ONLY way an author knows who their regular readers are is if they comment on each chapter. And we WANT to know who's still reading.
Believe it or not, some of us think about the name that pops up constantly in the comments and go "omg I can't wait to see what they think of THIS SPECIFIC SCENE cuz I KNOW they'll say something about it!!!"
Beta Reading is open for A Neglected Legacy!
If interested please hit up the form below
Thank you for your interest in Beta Reading for A Neglected Legacy! My goal is to send one chapter at a time to a reviewer in order to get
An Archive of Our Own, a project of the Organization for Transformative Works
A Neglected Legacy Chapter 2 is live!
Beta Reading is open for A Neglected Legacy!
If interested please hit up the form below
Thank you for your interest in Beta Reading for A Neglected Legacy! My goal is to send one chapter at a time to a reviewer in order to get
An Archive of Our Own, a project of the Organization for Transformative Works
"Because you may very well be done with Shoreline, but they obviously are not done with you."
-The follow-up to my popular story A New Beginning.
ANB:
An Archive of Our Own, a project of the Organization for Transformative Works
-They found the tusk now they need just to deliver it to the Ministry of Culture so they can get some well-earned rest. Or what happens after pizza with Meenu.
Windcatchers are fascinating.
Also called wind towers and wind scoops, windcatchers have been used in North Africa and the Middle East for thousands of years to provide natural ventilation & passive cooling. They fell out of popularity after the introduction of HVAC systems, but are now experiencing a revival because theyâre so practical and cost-effective. Hereâs how they work:
Not only are they an engineering masterpieceâtheyâre gorgeous
Windcatchers rely on local weather instead of the electric grid, making them affordable, reliable, and eco-friendly. theyâre a terrific example of how vernacular and traditional architecture is often more suited to its environmentâand more livableâthan modern polite architecture.Â
Windcatcher Factsâ˘
The wooden rods protruding from the sides serve a variety of purposes. They stabilize and strengthen the structure, serve as scaffolding [1], and can be used to mount cloth and re-direct airflow [2].
Windcatchers vary greatly in design, and are tailored to individual building sites. The locationâs airflow direction will determine the windcatcherâs shape, and the number and direction of its openings. (Windcatchers can be uni-directional, bi-directional, or multi-directional [3].)
The way the air flows through a wind tower is determined both by local conditions and by its cross-section design. Internal walls divide the tower in order to influence the way air passes through the building (see diagram)Â
Windcatchers can be much smaller than the examples shown above! More modest structures like the one below can provide affordable ventilation to smaller buildings.Â
Windcatchers can also be used to provide subterranean cooling, by ventilating underground structures, or evaporative cooling when used in conjunction with qanats (underground water chanels) or indoor bodies of water.
Due to the high cost and heavy CO2 emissions of electric air conditioning, windcatchers are receiving renewed interest. Specifically, architects are researching ways that windcatcher technology can be improved and adapted to modern times [4]. Long-standing issues with traditional wind towers include performance problems such as air short circuiting, and practical issues such as the ingress of dust, insects and small animals. New concept designs are emerging all the time, and some have already been built, and are being used in cities and universities throughout the Middle East.
In conclusion windcatchers are fascinating and can be used in both fantasy and cyberpunk world building!
ko-fi / paypal
Okay yeah you can use these in fantasy but like, please fucking acknowledge where they came from in text or extra canonical material? North African stuff gets stolen all the time for scifi and fantasy and itâs really annoying for those if us from that culture to see y'all rip off our culture. Ripping off our engineers is even worse in this case because weâre seen as primitive or barbaric (to the point where thereâs two different slurs for two different groups of people based on this idea) in said scifi and fantasy media and in real life.
Also only showing us in a fantasy context⌠Leads to people seeing our culture as just fantasy stuff and not real. So you need to you know, be careful about that.
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Uncharted: The Lost Legacy (2017)
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Some Fun World Building Tips!
Disclaimer: Your plot/story comes first. Donât add a bunch of flaunty details for the sake of âWorld Buildingâ if it doesnât add to your story or takes it off course, Itâs not worth it. These are just some things Iâve tried in different, separate stories that were fun exercises for me as a creator.
1.) Language!
This is the most useful if you have multiple countries in a fantasy world that interact with each other in some form or fashion. Most countries have a different national language, and then different dialects of that language. Therefore, if you have two characters from Country A and Country B that speak different languages and live a decent distance apart, theyâre probably going to have different speaking structures and slang. For instance, maybe Character A always says âOh my Godâ and maybe Character B always says âMy Gods!â Incorporating little details like that will make your story more real and believable without requiring writing out another language.Â
Also, language is based on history, religion, and culture. If Country A and Country B have different religions, theyâre going to swear differently. Itâs more interesting if you donât just substitute their godâs name into a generic phrase that is the same across all languages.
2.) Food!
Food is SUPER cultural and SUPER fun to play with while world building. What is considered âtravel foodâ in the country? What do they drink out of? Whatâs a popular type of alcohol? Whatâs the traditional âcomfort foodâ? Desserts? What do you offer guests when they come over to your house? This is also dependent on the terrain. If the country has a lot of swamp and bogs, theyâre not going to have an endless supply of grains. If itâs mostly a prairie, theyâre not going to have oranges. Do a little research on what type of foods could be grown in the environment your country is in, then figure out what foods can be made from these plants.Â
This is really easy to incorporate into fantasy worlds by just mentioning for half a sentence what food the characters are eating, and it tells the reader a lot about the environment and culture of this country.Â
3.) Education!
This one only works if you have younger characters who are attending school or receiving lessons. If you have the right environment for it, itâs really fun to mess around with. Ask yourself questions: what would my character study at this age in this environment? History? Math? Language? Art? Music? Philosophy? Magic? Combat? Religion?Â
While your character is learning about the history of one or multiple countries, you can easily expand your readerâs depth of the world through short descriptions. You can explore the linguistics of a countryâs language and develop time periods. I have one WIP where the main character is having to read multiple classical novels and plays, but she also reads modern fantasy. Having a history helps deepen the believability of a world. If youâre exploring art, music, or philosophy, make sure to mention famous artists, musicians, and philosophers that your character either despises or looks up to. Magic is fun too. What type of magic is your character learning? How do they practice it? How is it viewed by the majority? Combat depends on culture; different groups of people fight differently and use different weapons. Religion is fun to play with, and through an educational setting, it can be smoothly explained.Â
Even picking just one or two of the above list (or even adding some more!) gives just a bit more depth to your story and solidifies your world!
4.) Popular Culture
Pop culture shapes our world soooo much itâs ridiculous. Having some version of it will make your world so believable. What is your worldâs version of Taylor Swift or Pan!c at the Disco? Whatâs your worldâs version of Fortnite dances? What are their âmemesâ, so-to-speak? Who do they make fun of? My high school of 300 people has inside jokes that make fun of our principal. Even if itâs a little jab at the president/king/dictator of a country, just add a little something extra that can help give a clear image of modern social culture.
5.) Media
How do the citizens of your country receive their news? Newspapers? Is there just a giant bulletin where the king posts news? What type of news do they receive? Politics? International? Economic? Environmental? Sports? Pop culture? Editorials? Feature stories? Do they receive news magically? If so, how? Do they have some form of radios or televisions? What issues are present in society? Is anyone doing anything about this?
This is fun because itâs a very real thing you can include that once again gives your story some believability. A large country needs some sort of communication, and through the media is one way to do that. In an absolute monarchy where news is completely controlled by the government, this can be used to show contrast if the king is indeed a bad king. Also, differences in mass communication between two countries (maybe one has a bulletin controlled completely by the king and another has a law protecting freedom of the press) can show differences between the two. Also, political cartoons are fun.
AND LAST BUT NOT LEAST!!
Study world history. Pay attention to differences between countries and mirror/combine elements of culture and history into your own original world. You learn the most from what has actually made itâthe real thing!
baberuth__
if youâre ever about to comment on a writerâs work and think, oh, they probably know how good they are, youâre definitely wrong. every time a writer posts or publishes anything, no matter how many years theyâve been doing it and no matter how many readers they have, they are struck with the idea that perhaps they arenât very good at all.
if you think youâre annoying for commenting, or that we wonât see your comments anyway, youâre wrong. we see your comments. we actively look for them. we are starved for them no matter how many we get. we remember them and they fuel us. leave comments, even if itâs just saying âoh i like thisâ. i see an âoh i like thisâ and my heart grows three times its size and i am seized with an urge to provide you more writing just to hear you say âoh i like thisâ again.