Red feathers sketchbook, September 2019 - January 2020, pages 31-32
Interview Vampire Daily
One Nice Bug Per Day
Sweet Seals For You, Always

shark vs the universe

No title available
TMBGareOK. The Official They Might Be Giants tumblr
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Product Placement
NASA
Mike Driver
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tumblr dot com
I'd rather be in outer space 🛸
★

@theartofmadeline
2025 on Tumblr: Trends That Defined the Year
Lint Roller? I Barely Know Her
cherry valley forever
Cosmic Funnies
The Bowery Presents

seen from Colombia

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seen from Malaysia
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seen from Spain
seen from United States

seen from Indonesia

seen from United States

seen from Iraq
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seen from United States
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@joniella
Red feathers sketchbook, September 2019 - January 2020, pages 31-32
Finally, watching BoJack was a good idea – good jokes (both dialogue and some of the absurdity), well-written characters, including ambiguous women (we could have more characters like Princess_Carolyn but without the motherhood bias).
BoJack, as the main character, doesn't get away with everything – which is the focus, especially towards the end of the show. Overall, I like that BoJack is portrayed as an asshole, but a realistic asshole, someone you might want to empathize with even if you had a long list of his crimes right in front of you. (Perhaps one of the reasons he's a horse is to make him less annoying.)
I'd like to highlight Diane, who is quite relatable to the audience (her existence in this imperfect world, noticing the injustice of a society that isn't for, but often against, women). Essentially, she's one of the main characters, along with BoJack, she gets just as much development and even despite her views, have affection for BoJack.
have no issues with the ending, given how the show presents itself as as different from the typical sitcom, both a show in the real world and a show within a show, with BoJack as the lead actor. The ending fits perfectly within these boundaries - no catharsis for the audience, only realism and the inevitability of consequences.
(especially i liked how one episode even slipped in a meta joke about how society's problems are conveyed and shown using a male character.)
omg now he can emote!!
ehh i don't know about this
the tittle is "stars and sentimentality" and it was supposed to be a violet...
again, idk .______.
sometimes simplicity is the answer
now it can spin
(but it falls off. I hope that when the glue dries completely, I'll be able to spin it without it falling off, but even if it does, it's still easy to put back in)
art AND fidget spinner? yay!
⋆˙⟡ dancing stars circle around. ⊹ ₊ ݁.
“André Chénier” at Bregenzer Festspiele 2011
ehh i don't know about this
the tittle is "stars and sentimentality" and it was supposed to be a violet...
again, idk .______.
sometimes simplicity is the answer
now it can spin
(but it falls off. I hope that when the glue dries completely, I'll be able to spin it without it falling off, but even if it does, it's still easy to put back in)
ehh i don't know about this
the tittle is "stars and sentimentality" and it was supposed to be a violet...
again, idk .______.
various fnafs
what if bring a milkshake for a smoke break? Both are oral fixation
Retro Portable Cassette Players: Sanyo MGR78 Spectra, Crown SZ-16, and Street Beat
“The Garden Room” by Nitin Barchha & Disney Davis: A Curved Oasis in Mumbai 🌿
this joke is too good to hide
Considering how important Moon and Sun (and Eclipse) have become to the FNAF plot since the release of SOTM, I have a couple of small headcanons about what might happen in the sequel to Security Breach (or Ruin).
1) To stop Mimic, some piece of software hidden within Eclipse might be needed. Perhaps even this animatronic will have to sacrifice itself, or, given the state of the pizzaplex, it's no longer functional, and we'll only be able to "assemble" the chip or download Eclipse's code to some device.
2) So, following from the previous point, what if in the new game, we can collect chips (or scans) of animatronics as collectibles. They'll be in the system, in some hub, or like in HW2 (where there were both real animatronics and animatronics in a virtual system—both infected with the virus, although affected differently).
What if the more chips you collect, the more the player's collection grows, and the animatronics, freed from their bodies (digitized "souls" free from the virus but not from its consequences), can interact with each other and with the player through dialogues. And depending on who the player has collected and who has not collected, new dialogues may open.
FNAF inherently features a critique of corporations in both the older and newer games.
For example, in Security Breach, one of the core motifs is: "what if inanimate entities owned by the company develop mental health issues?" - this occurs due to a virus that grotesquely exaggerates the characters' harmless quirks into something far more out of control.
Also everything that happened behind the scenes with the staff and the place itself.
This narrative line is also continued in SOTM - Arnold with his "36-hour shift," as well as Edward's story itself and how (un)successfully he managed the company.
And my speculative-headcanon builds upon this idea. Especially if the protagonist is once again a Fazbear employee - in that case, collecting animatronic chips/codes and subsequently uploading them into the system, adds even more capitalist horror elements: being property, you won't even get to have control after death, because they will just resurrect you and use you however they see fit. (And considering the events of Ruin, it's highly likely that no one will be left "alive").
In a way, conceptually, this resembles TA_DC, but the catch is that the animatronics were never human to begin with, there is no laws even attempt to protect them; even if they are sentient, they are still just entertainment for children.
(This brings to mind androids from other media, where the themes of sentience and free will were also explored. However, animatronics are viewed as lower than androids, so its slightly different).
My guesses regarding the main character of the upcoming game:
3) Vanessa - she was mentioned in the RUIN ending, so it's unlikely they just forgot about her + she has hacking skills (or whatever ) and her (?) mask is used in RUIN and HW2. However, I wouldn't be so sure given how heavily her role was cut in the games (including HW2); I feel like they would prefer to sweep her under the rug, but I’d be happy to be proven wrong.
2) Another random Fazbear employee (though in that case, it would be a repeat of the previous game).
1) The HW2 protagonist (i.e., as heavily speculated, Cassie’s dad). In the true ending, "he" gets into the system, becoming trapped inside. What if the events of the next game take place mostly inside this digital system? In some alternative vision of the Plex (a waterpark AU or something similar, given the Steel Wool teasers). This holds weight considering the theme of parenthood in the franchise and SOTM. One could imagine a meeting scene between the protagonist and MXES (F1iona) - a "parent-to-parent" conversation.
I was just thinking about it, since I've gone down the path of a digital AR environment, I want to slightly correct what I wrote earlier about collecting: it seems to me (since the game will require at least some enemies to run away from) that we'll be running away from AU versions of already known characters (it could be not only glamrock versions) wwith new designs, but without a significant personality change. The AU versions will act as shells containing copies of physical glamrock versions, or they will be separate.
And they can attack due to MXES actions or becaise MXES protection didnt turn on and everything broken.
René Magritte (1938) ꩜ Glass fragments mirror what they can’t contain
Considering how important Moon and Sun (and Eclipse) have become to the FNAF plot since the release of SOTM, I have a couple of small headcanons about what might happen in the sequel to Security Breach (or Ruin).
1) To stop Mimic, some piece of software hidden within Eclipse might be needed. Perhaps even this animatronic will have to sacrifice itself, or, given the state of the pizzaplex, it's no longer functional, and we'll only be able to "assemble" the chip or download Eclipse's code to some device.
2) So, following from the previous point, what if in the new game, we can collect chips (or scans) of animatronics as collectibles. They'll be in the system, in some hub, or like in HW2 (where there were both real animatronics and animatronics in a virtual system—both infected with the virus, although affected differently).
What if the more chips you collect, the more the player's collection grows, and the animatronics, freed from their bodies (digitized "souls" free from the virus but not from its consequences), can interact with each other and with the player through dialogues. And depending on who the player has collected and who has not collected, new dialogues may open.
FNAF inherently features a critique of corporations in both the older and newer games.
For example, in Security Breach, one of the core motifs is: "what if inanimate entities owned by the company develop mental health issues?" - this occurs due to a virus that grotesquely exaggerates the characters' harmless quirks into something far more out of control.
Also everything that happened behind the scenes with the staff and the place itself.
This narrative line is also continued in SOTM - Arnold with his "36-hour shift," as well as Edward's story itself and how (un)successfully he managed the company.
And my speculative-headcanon builds upon this idea. Especially if the protagonist is once again a Fazbear employee - in that case, collecting animatronic chips/codes and subsequently uploading them into the system, adds even more capitalist horror elements: being property, you won't even get to have control after death, because they will just resurrect you and use you however they see fit. (And considering the events of Ruin, it's highly likely that no one will be left "alive").
In a way, conceptually, this resembles TA_DC, but the catch is that the animatronics were never human to begin with, there is no laws even attempt to protect them; even if they are sentient, they are still just entertainment for children.
(This brings to mind androids from other media, where the themes of sentience and free will were also explored. However, animatronics are viewed as lower than androids, so its slightly different).
My guesses regarding the main character of the upcoming game:
3) Vanessa - she was mentioned in the RUIN ending, so it's unlikely they just forgot about her + she has hacking skills (or whatever ) and her (?) mask is used in RUIN and HW2. However, I wouldn't be so sure given how heavily her role was cut in the games (including HW2); I feel like they would prefer to sweep her under the rug, but I’d be happy to be proven wrong.
2) Another random Fazbear employee (though in that case, it would be a repeat of the previous game).
1) The HW2 protagonist (i.e., as heavily speculated, Cassie’s dad). In the true ending, "he" gets into the system, becoming trapped inside. What if the events of the next game take place mostly inside this digital system? In some alternative vision of the Plex (a waterpark AU or something similar, given the Steel Wool teasers). This holds weight considering the theme of parenthood in the franchise and SOTM. One could imagine a meeting scene between the protagonist and MXES (F1iona) - a "parent-to-parent" conversation.
if >= 90% of my assumptions are confirmed, I'll get into trading