blue diamond and her blue pearl :^)

Product Placement
Peter Solarz
he wasn't even looking at me and he found me
d e v o n
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dirt enthusiast

Origami Around

Kiana Khansmith

PR's Tumblrdome

tannertan36
Acquired Stardust
taylor price
cherry valley forever
Lint Roller? I Barely Know Her
I'd rather be in outer space 🛸

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Not today Justin

Kaledo Art
Claire Keane
AnasAbdin
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@joybarthory
blue diamond and her blue pearl :^)
Interview with Iain McCaig
You’ve spent a big part of your career at Lucasfilm, creating some of the most iconic characters and costumes of the last few decades, including Darth Maul and Queen Amidala. What’s it like seeing a design you’ve put down on paper fully realized on the big screen and a part of the cultural landscape?
Actually, I’ve been working as an artist for over 35 years now, only 9 or 10 of which were for Lucasfilm. I originally started in Animation on Sesame Street cartoons, then began my on-going life as an Illustrator (which continues to this day). I got into film 25 years ago via Industrial Light and Magic, but moved on shortly after to JAK Films (George Lucas’ personal Art Department up at Skywalker Ranch). In between working on George’s new Star Wars films, I freelanced for many other directors and franchises, including Interview With The Vampire, Harry Potter and the Goblet of Fire, Francis Ford Coppola’s Dracula, and recently for Marvel’s The Avengers and Guardians of the Galaxy and Jon Favreau’s live-action The Jungle Book. I came back to Lucasfilm a couple of years ago to help out on J J Abrams’ Star Wars: The Force Awakens and to Art Direct a little on Warcraft, before returning to the freelance world. I’ve had a parallel 25 year career as a screenwriter, too, and recently as author as well. In between, I wander the land teaching folk how to draw and tell stories.
How does it feel to see my designs out in the world? Very much like it feels to be a father: you kind of remember having something to do with creating this remarkable thing, but now that it’s out there and has a life of its own, all you can do is sit back and watch in amazement.
If you’ll permit a brief fan geek out – could you talk about the design process for Darth Maul? For many, he’s the standout character of the prequel trilogy. What was your inspiration for that design?
Darth Maul was one of those characters that catches the wind and rises high. I can take credit for coming up with the original design, but kudos to George Lucas for inventing him in the first place, and hats-off to make-up maestro Nick Dudman for turning my stiffened black feathers into horns, which cemented the devilish icon. And of course, a standing ovation to Ray Park for his dynamic (and cheeky) performance.
As for how the design came about, all I knew about Maul originally was that he was to be the new Sith Lord, so stupidly I tried to out-helmet Darth Vader, only to discover (duh) there’s no beating Ralph McQuarrie’s original design. Finally the penny dropped and I took the helmet off and started to explore the face underneath, drawing the portraits of various colleagues and carving them into icons of evil. At which point—finally—the script turned up; alas, all it really said was: “Darth Maul, a vision from your worst nightmare”.
Fortunately, at the time I was haunted by a nightmare of a dead-white face with metal teeth pressed against my rain-spattered studio window. I drew a stylized version of that and presented it to George at our next meeting. George shuddered and passed it back to me; “Give me your second worst nightmare” he said. And that’s when the second penny dropped: my nightmarish peeping tom didn’t fit because he was too ‘real’, and Star Wars, as everyone knows, is mythology. (Oh yes it is. When does it take place? ‘A long long time ago…’). So I reached inside for my worst mythological nightmare, which is clowns (a bad experience at age three with a Bozo the clown billboard. Don’t ask). As I’d run out of colleague’s faces by then, I used my own, adding black marks to echo the muscle patterns underneath the flesh and turning his skin red because in nature black and red mean ‘Don’t F**k With Me’. And voila—a new Sith Lord was born!
When you’re first briefed on a project, what’s your artistic process look like when you’re trying to get to the core essence of a design? Do you have a tried and true method that you stick to or is it different with every project?
First and foremost, any design — whether it’s a character or a creature or an environment—is there to serve the STORY. So I take my lead from the words — or, as happens more and more these days — from a treatment or even just a verbal pitch (and in lieu of that, from stories that I make up to fill the void). After that, I go through a very tried and true three-step process:
Step One: draw the image from you imagination, trying to capture all the pzazz and power you can;
Step Two: if there was anything in the image that lacks authority, find it in real life and study it in as many drawings as it takes to sock it away into your memory; then,
Step Three: combine Step One and Step Two into a Third drawing, one that combines the power of your imagination with the precision of your studies. Then hide Steps One and Two so everyone thinks you’re a frickin’ genius.
What has been the most rewarding project you’ve worked on within the studio system? Conversely, what has been your most rewarding project outside of the studio?
I’m not a fan of ranking experiences — the honor of drawing and writing and telling stories for a living is pretty amazing, no matter what it is. Working with George [Lucas] on Star Wars: Episode One was a very special experience because he gave us four or five years to design everything — an almost unheard of amount of time for a live-action art department — and because George has great respect for artists and a wealth of knowledge of art and illustration. Working with Jon Favreau on his live-action Jungle Book was a treat too — Jungle Book is the first film I ever saw in the movie theatre, and Jon is always a pleasure. And then there was Francis Ford Coppola…I could go on, but basically, it’s all been pretty fun, both inside and outside the Studio system.
In addition to being an art director, concept artist and illustrator, you’re also an author, producer and director. Do you find that these pursuits influence the others? Do you find yourself putting on, say, your “director” hat or your “producer” hat while you’re tackling a concept design project?
Art Directing, Concept Art, Illustrating, Writing, Producing, Directing…they’re all parts that collaborate to tell a story, just as brushes and paint and canvas and so on combine to make a picture. I like the Writer/Artist part best—it’s the closest to standing up and telling the tale around the fire (which I’m fond of, too). As for putting on a Producer hat when Concept Designing—if you mean, do I ever design to the budget?—the answer is no, and yes: I believe in designing for the needs of the Story first, then figuring out how the heck to pull it off without losing your vision or your shirt.
What techniques or advice could you share with artists looking to keep their skills sharp?
Don’t just hand your talents over to someone else to direct! Keep a sketchbook and work on your own projects, whether those are illustrated books or movies or graphic novels or games or art books or whatever — do your own thing, so you never lose contact with who you are and how you see things, which is the one true unique thing you have to offer the world.
What artists currently working in the industry do you look up to?
I respect and admire so many artists in the Entertainment Industry, and just as many outside it too. But ‘look up to’ implies a kind of ranking system, and I don’t do that. A long long time ago, I used to worship Frank Frazetta, James Bama, and Norman Rockwell and always had their images plastered to my drawing board. Then one day, I put them all away, because I realized the real inspiration wasn’t in their pictures — it was in the weird wide wondrous world around me. All the amazing things I see in my colleagues’ work are just reflections of real life too, and I celebrate every time I see it.
Last question – in the perfect world, what’s your dream project?
The next one.
Images courtesy of Iain McCaig.
IAIN McCAIG is an internationally recognized and award winning artist and one of the motion picture industry’s leading conceptual designers. His exceptional command of human anatomy, character, emotional expression and visual narrative make him on of the most sought after artists working in the entertainment industry today.
Bohemique Demi Couture spring 2013
Teen Titans/ Teen Titans Go! parallels | Robstar closing the door.
Nailed it.
can we just discuss how the colorists forgot to color starfire’s top purple in the second gif
So that means starfire stood infront of robins door with her tits out and robin was like “hmm i got to do this thing first” and closes the door on her
Truly he is Batman’s disciple.
It’s tough…she is tougher.
My limited edition print run of this piece, “Haematopoeitic Transpiration” is available now through Black Dragon Press! Nicolas Delort has been putting together a series of art prints based around certain themes and I’m honored to be a part of it (be sure to check out Dadu Shin’s incredible piece also on the same theme)
To find out more about purchasing a print or more details overall go to the Black Dragon Press website at http://www.blackdragonpress.co.uk
Just a quick note, there are still some of these left and Black Dragon Press will be closing down their shipping room tomorrow for the holidays so if you wanted to order one before the end of 2015 now’s the time!
(And as always I have other prints available on INPRNT as well HERE)
NW Collection 2 Patches by Sean Tulgetske Follow us on Instagram @graphicdesignblg
HAND LETTERING COLLECTION 2015 by Spensers Family
Nobody cares if you don’t go to the party by Maxime Bolis
So I offered to detail my process out to a fellow artist buddy. I included all my failures and decisions. You learn from your mistakes, maybe you will learn from mine. My eye is not the best with color, so I still cheat a lot, siiiigh. Learning more all the time, getting better.
This piece took maybe 3 ″work” days total. It’s super messy (NO JUDGEY!) since it was a personal piece, and I was laying down enough for myself to understand. Thanks Izzy and Jason for your feedback!
I didn’t proof read it, so DEAL WITH ALL THE GRAMMAR MISTAKES AND MISSPELLS.. I may fix later, but this took longer than expected. It took exactly the amount of time it took me to listen through the entire Skyrim soundtrack on youtube.
Hope you get something out of this.
You can view more of my work at www.kristinawayte.com
You can follow my Tumblr! Or Artstation! yeeeeeeee
Marceline the Vampire Queen (Stakes Pt. 1) - title card
designed and painted by Joy Ang
premieres Monday, November 16th at 8/7c on Cartoon Network
The first two episodes of the big Marceline mini-series premiere tonight. Part the first, “Marceline the Vampire Queen,” was written and storyboarded by Jesse Moynihan & Ako Castuera. It’s going to be quite the event.
Escritos anónimos
Lo preguntare una sola vez y después todo volverá a la normalidad.
¿Estás enamorado?
Si es así, lo sabre todo y entenderé. Porque a la persona que amé, la amé libre. Y libre es como te amo. Y con amar me refiero a verte feliz, sea con la persona que elijas. Solo necesito esa respuesta para saber como sentirme. Así sabré que debo continuar.
Monotriz by Savia Design&Brand / Lucas Falcão / Lucas Bacic
DESIGN OVERDOSE
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