During internship we were given a task to create a cape in 3D, polys and texturing are limited since the game uses an old engine. Base texture for the cape is from Substance Painter, I made the rest in Photoshop CC. Will probably remake this and heavily do the texture in Painter. (Concept of the cape was made by our Concept Artist) Software used: 3ds Max, Photoshop CC, and Substance Painter Polys: 255 Verts: 267










