Say funny things in the tags when you reblog my posts, it makes me happy
i don't do bad sauce passes
One Nice Bug Per Day
Monterey Bay Aquarium
hello vonnie
🪼

⁂
sheepfilms

祝日 / Permanent Vacation

blake kathryn

if i look back, i am lost
Today's Document
2025 on Tumblr: Trends That Defined the Year
Game of Thrones Daily
d e v o n

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Peter Solarz
Xuebing Du

izzy's playlists!
occasionally subtle

★

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@justintaco
Say funny things in the tags when you reblog my posts, it makes me happy
Chikorita -- kamonabe
New artwork of a street fashion inspired Franchouchou for Zombieland Saga: Yumeginga Paradise
ケルシー by といぺー [Twitter/X] ※Illustration shared with permission from the artist. If you like this artwork please support the artist by visiting the source.
Lotad -- Wintr Wandr
people needdddd to wear headphones in public because while on an otherwise very lovely walk in the park today i saw a guy sitting under a tree watching a porn parody of the star wars prequels
if nothing else trying to tune out the sounds of anakin and padme going to town as i contemplate the babbling brook gave me a brief but vivid window into what it’s like to be obi wan kenobi
Dewgong -- Taira Akitsu
"Zombie Land Saga: Yumeginga Paradise" anime movie x Kuimonoya Wan collab visual
In Yoshi's Island, the core concept of the game's plot is that the Yoshis are transporting Baby Mario using a relay system. When passing through a goal gate at the end of any non-boss level, the current Yoshi passes Baby Mario to the next Yoshi, who runs in from off-screen just in time to catch Baby Mario as he is thrown.
Interestingly, despite the catching Yoshi not actually being playable in that level (since he would be the playable character of the next level), he is also coded to be a player character internally instead of an NPC as would be expected, which means that he is able to collect items by touching them.
While normally, there are never any items for him to collect, it is possible to spawn stars in such a way that they hop across the screen and touch the catching Yoshi, as shown in the footage. This then actually causes the stars to count for the level's totals. Note how the footage starts with the counter reading 28 while the Pink Yoshi is running towards the goal, while the results screen reads 30/30 due to the two stars the Light Blue Yoshi collected during the cutscene.
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