Hi!~ I was wondering how do you get your candles to still produce light even when you place them in the item frames on the windows?
OOoh, this is exciting because this is a rather in-depth problem that actually HAS a solution for it coming in 1.17, but I’ve talked about this a lot before on Discord and not on Tumblr, so I’ll go a bit in-depth here. [professor bliss glasses on]
So CITs aren’t actually “”models”” like modded items are, but simply 3D textures that we trick the game into displaying via item frames. Therefore, they don’t emit light in the way that Minecraft “sees” light and take on the light level of their surrounding areas. (If it’s dark, your CIT will also be dark.)
Some models allow you to place a torch, place an item frame over that torch, then place the CIT inside the item frame (torch CITs, fireplace CITs, anything big enough to hide a torch, etc). However, some models (like the window candle item frame) are simply too small to hide a torch, so you are left with a flat texture.
However, if you’re running shaders, CIT pack creators can define an emission value that the shader can translate into a “glowing” texture on your screen. This is simply a visual trick, however, the actual item still doesn’t emit light, it’s just the shader pretending it does. That’s how a lot of my items appear to glow, but don’t cast light at all. It’s a mixture of creative torch/glowstone hiding and just simply hoping that nobody notices if you can’t. [hint: i’m just an elaborate fake]
So you’re like, well, that sucks! BUT MOJANG’S SILLY GLOW SQUID TO THE RESCUE! (#teammoobloom)
We now have a specific property added in the second-most recent 1.17 snapshot called “glow” which can be set to true/false and can be applied to items within the item frame now! Not only is this vanilla compatible, which means it will be applied regardless if you run shaders or not, but it also gives basically everything the ability to glow and cast a (admittedly small) amount of real emissive light that the game sees!
This will be a really interesting for all of us CIT pack players, because we’ll be able to affect the CITs in a way that we’ve never had before. It’s not going to be the absolute solution, because torches and glowstones still cast more light, but it will absolutely be a small step in the right direction and a huge leap for everyone who plays without shaders and still would like CITs.
TLDR; hide torches or glowstone under or around the CIT model, and do your best until 1.17′s glow property comes out