adidas x Game of Thrones UltraBOOST "House Targaryen Dragons"
PUT YOUR BEARD IN MY MOUTH

blake kathryn

JVL

Discoholic 🪩
Claire Keane
Aqua Utopia|海の底で記憶を紡ぐ
i don't do bad sauce passes
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dirt enthusiast
we're not kids anymore.
todays bird
Three Goblin Art

PR's Tumblrdome

oozey mess
Peter Solarz

#extradirty

shark vs the universe
$LAYYYTER
trying on a metaphor

Love Begins
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@katipunancowboy
adidas x Game of Thrones UltraBOOST "House Targaryen Dragons"
adidas I-5923 “Black Boost”
adidas UltraBOOST 2.0 “Black Reflective”
Thanks to a recent sale on the Play store, I took the plunge and bought and finally finished Final Fantasy Tactics on my own--I’d only just “played” the game by watching Let’s Plays on YouTube, and it was nice to finally experience it in the comfort of my PC [via emulator]. It is, without a doubt, one of the deepest and most interesting stories I’ve had the pleasure of experiencing, and I actually had to stop and reflect after seeing the scenes above because of how grueling (but satisfying) the journey was.
I don’t even know where to begin. Do I talk about the incredibly deep systems with literally limitless potential of how you can build a party to tackle each challenge? Can I sufficiently explain the labor of love of developing each of your characters until they’re exactly as amazing as you want them to be? How can I give justice to how the combat can be planned, calculated, and utterly dominated down to a science, letting the game truly live up to its name?
There’s the incredibly engaging characters, whether they were complex protagonists of every shade of gray or utterly infuriating antagonists whose every word made you chomp at the bit to engage combat so you could make them taste steel (seriously, fuck you, Argath). And then there’s the plot, where Game of Thrones meets theology, Christian allegories, and all the great tropes of a Final Fantasy game.
There isn’t enough praise, much less words to describe just how good this game is down to its every detail. It’s challenging until you take the time to understand it and immerse yourself in its mechanics. The story, full of twists and turns that keep you guessing at the plot until the very end--and even after, once you start digging through wikis and old GameFAQs boards looking for answers. I still hear the music and sound effects in my sleep. And then there’s the language the characters speak: not quite Old English, not quite Shakespearean, but dripping with atmosphere that fleshes out the world of Ivalice wonderfully. It’s not a Tolkien-esque linguistic masterpiece, but it tickled my fancy all the same. The Devil really is in all the details, like how distinct the Lucavi’s language is while still befitting the setting as a whole.
Now that I’ve written all of that, I find myself trying to stop the urge to start over and play through it again. See you soon Ramza, Agrias, and Cid, and a heartfelt fuck you to Delita. I hope you rot.
Daft Duck
Nike Vapormax Run Utility
Nike Pegasus Turbo “Hot Punch”
I’m a little obsessed with tech ponchos today.
NikeLab ACG Poncho / adidas Originals by AW Poncho
Nike ACG Dog Mountain “Hyper Grape”
This is a game I've been waiting decades for, ever since I bought my first BattleTech game (MW2: Mercs) before I had a PC to run it on. In addition to the hundreds of hours I've spent in the games all the way back to Crescent Hawk's Inception, I've spent countless hours immersed in the books and lore, and every trip to the used bookstore meant a hunt for the elusive BattleTech novel. I played and competed in the MechWarrior: Dark Age board game in its entire lifetime, and dabbled in the old TCG as well. What I'm saying is I've been a BattleTech fan for most of my life, so I didn't hesitate for a second to back HBS when they put the game up for crowdfunding.
As for the game itself, yes it does have its problems. The pacing, movement, menus, and memory leaks are understandably deal-breakers for some. But underneath the unpolished exterior lies a deeply fulfilling game and a compelling story. While gameplay-wise I wish some things were less frustrating, for most of my 70+ hours playing I was hooked on every decision I made in the game from 'Mech lab to contract to combat.
I enjoyed tinkering and experimenting with my lance setups, developing my MechWarriors, and managing my funds until I had a sustainable cashflow. During combat, I had a definite plan in mind that I enjoyed executing as my LRM and AC/20 boats kneecapped and cored everything in sight while my Disco Highlanders smacked some 'Mech faces in. The cutscenes and music were fantastic and thematically amazing; the OST is now on repeat as my work music and I love rewatching the in-game movies to relive emotional moments like finding that very, very special treasure trove.
If you're a fan of space opera, tinkering with giant robots, and making those giant robots level a field of other giant robots with particle beams and missles, then by the Houses, stop reading this review and get in there. The BattleTech universe is waiting, and it'll only get better from here.
While the experience wasn't as "pure" as I'd like and the pace often got bogged down by (to me) busywork and distractions, the game was, without a single doubt, an incredible and deep labor of love in literally every aspect. From the environments to music to sound to most especially the movement, the whole experience was as adrenaline-filled and thrilling as you can imagine.
Despite my misgivings about certain aspects of the game, I could feel the love and effort id put into the game, and it really felt like a love letter to such an iconic series. Took me 2 years to finally get around to finishing it, but boy was that a satisfying run.
P.S. The credits were particularly sick.
Happy 3rd anniversary, FFRK.
“What do you see when you look at me?”
The Equalizer (2014)
The two most important days in your life are the day you are born and the day you find out why.
Mark Twain