These are my final renders of the characters I created for my Capstone project! First is my diorama, and then more portfolio type shots.
Artstation link with more pictures
hello vonnie
Stranger Things
Sweet Seals For You, Always
PUT YOUR BEARD IN MY MOUTH
Keni
he wasn't even looking at me and he found me
Show & Tell
i don't do bad sauce passes
AnasAbdin
Not today Justin
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Three Goblin Art
tumblr dot com
$LAYYYTER

Andulka

Kiana Khansmith
Cosimo Galluzzi
noise dept.
Sade Olutola

No title available
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@kgt-thesis
These are my final renders of the characters I created for my Capstone project! First is my diorama, and then more portfolio type shots.
Artstation link with more pictures
I recorded a full playthrough of Curse of the Hound Amulet, it’s around 15 minutes long and there’s 3 endings which I all show. Depending on the ending you get a different colored armor set! The quest was actually kinda hard for my level 28 character and you can see me having to cut the video a bit at the end when I chug 20 potions.
The final video showing off both my diorama and my Skyrim quest. For my Senior showcase I’m contemplating adding some stills on at the end but, I’m not sure.
My quest mod, Curse of the Hound Amulet is finished and out now here! So far it seems to be working fine, no one has reported any bugs, and I playtested it on my dad’s vanilla version of the game beforehand so it’s hopefully all good!
Nexusmods.com
Bethesda.net - PC - XB1
Hoping to upload in like 12ish hours. I have to sleep cause it’s 3:43am, then look at this in the morning and finish my video. I’m trying to have everything ready at the same time so there’s a lot to juggle.
Challenged myself to make weapons as in around 2 hours, and I did it in 2.5. I said I was gonna have weapons, so I made it happen!
The mod is working pretty good now, thankfully. I have some tweaks and extra stuff to add in still though, and I think I’m gonna go for making simple weapons as well. It’s more for the diorama than the mod but I want to get everything ready to post for Saturday.
I want to upload the mods the same for PC on Nexusmods and Bethesda.net, but for the Xbox version there will either be downsided textures or I’ll cut the extra armor color. They only have 2gb of space for mods. My Nexusmods page I care more about because you can personalize it more, and I am wanting to have my final video done for then so I can link it as well as an Artstation page for my diorama. Friday is going to be the final touches day where I put that together, and I’ll post it all at like the same time.
This is how I keep track of everything I need to fix (some is already fixed)
I have been questing for days now, it’s been hard so far with a bunch of roadblocks, I didn’t want to complain too much about but was definitely not having fun with the bugs. This kinda just reminds me how much I’m not a fan of scripting and I don’t think I’m gonna make another quest anytime soon lol....
- I right now have everyone attacking the right people
- Cara speaking with the player and running off to the cave
- A next stage trigger when you reach the cave (finally,,,)
- Cara speaking with you again and following you, also being essential for only parts of the quest
What I have to do left questing wise is bug fix some things and get her to stop walking off when I don’t want her to. Also the last conversation needs to be implemented as well as the 2 end stages, one of which she becomes hostile. Then for the rest of the mod I have to add in her end lines and combat lines, make the amulet lootable (but not wearable), and fix some weight painting stuff. I’m hoping to get all that done in the next two days! If I do and I’m basically done Thursday (who knows, modding keeps trying to screw me) I’m gonna make some quick weapons and implement those for my diorama and quest. Hopeful upload is Saturday. Go team.
This was super cool, an alumni I’ve been speaking to who works at BGS forwarded my post to the Bethesda marketing team!!!!
Little update...
1. my dogs are glowing finally
2. my map is done... It could be better but it’s good enough. I still have to Navmesh it
3. I ran into some problems scripting and finally got some help from a person by dming someone directly I knew would know the answers... thanks for nothing, forums peoples who ignored me
4. my fingers hurt from all the zooming in and out
5. can’t wait for may 6th
Here’s a preview of the Curse of the Hound Amulet Skyrim quest! I added on the rest of her dialogue and most importantly got the voiced lines from my awesome voice actor in there! I think she fits in really well with them.
I’ve been a little intimidated by this part, getting all the facets of the quest to work right, but fingers crossed I can do it. I tried from the beginning of concepting the quest as to not make it too complicated.
This is the video I’ll be showing, my final video will be very similar to this except the Skyrim footage will be more trailer-like and the Marmoset camera movements will be a bit better.
Stills I took for my presentation thursday. The Marmoset scene is pretty much done except for if I make weapons I’ll substitute those in.
Overall successful modding day, I got the hounds and Inga in there and weight painted pretty well. There’s little things that are a little wonky, but I have to just let them go. I got Cara’s head updated with her new hair, which was easier this time than the last time I did it. Biggest things left model wise is textures things.
I would like to get the dogs glowing, Inga’s eyes automatically glowed when I copied her traits from draugrs. Cara’s armor I have to tweak a little bit of weight paint, but the main thing is the textures just don’t look that great with the chainmail. I learned Skyrim uses cubemaps as fake reflections on metal instead of pbr. I switched out a few cubemaps on my armors but I couldn’t really see that much of a reflection. I need to do a bit more experimenting and I will probably need to darken and shadow the diffuse maps a bit.
I created a hill for the platform at the suggestion of my advisor. It’s set in a cave but I didn’t want walls or obstructing rocks. My dad suggested I put in stalagmites which was a smart move. I’m still not completely sold on it with the ground yet, though.
test of Marmoset video angles and cameras, the cameras are kinda annoying in Marmoset because I don’t think you can have 2 screens, so it’s hard to move them around. Maybe I should redo this with imported cameras from Maya.