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Short haired Bortz!
The style may look a lil different bc the sketch was fairly oldā¦! I decided to finally work on it =w=
Cosimo Galluzzi

Discoholic šŖ©
todays bird

tannertan36
styofa doing anything
we're not kids anymore.
Claire Keane
Sweet Seals For You, Always
macklin celebrini has autism
d e v o n
NASA

ā

@theartofmadeline
AnasAbdin
Not today Justin

ellievsbear

⣠Chile in a Photography ā£
Aqua Utopiaļ½ęµ·ć®åŗć§čØę¶ćē“”ć

Kaledo Art

Janaina Medeiros

seen from United Kingdom

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@kikinisi
āš¹š š£š„š«ā
Short haired Bortz!
The style may look a lil different bc the sketch was fairly oldā¦! I decided to finally work on it =w=
Indie Game Spotlight: Celeste
Weāre back! This weekās Indie Game SpotlightĀ is a real beauty. CelesteĀ (@celestegame ) is a narrative-driven game that focuses on the story of Madeline. The goal? Help her survive her inner demons on a journey to the top of Celeste Mountain.Ā
Itās a real treat of a gaming experience, which is why we were so excited to interview co-creator and programmer Noel Berry about this award-winning game.Ā
The one year anniversary of Celeste is coming up soon. How does it feel?
Itās been a pretty wild year. The support and reactions weāve received from everyone has been overwhelming.
I personally hadnāt released a commercial game like this before and was under the assumption that when you finished a game it was ādoneā and youād move onto new things, but thereās a surprising amount of post-launch work. At this point though weāre all excited to dive into the next project and hopefully make something cool :D
What influenced the story behind Celeste?
A lot of the story was influenced from personal experiences. When we first started Celeste it didnāt have much of a storyāwe knew it was about a young woman struggling to climb a mountain, and that the playerās experience of playing through the game would kind of mimic her own challenging adventure, but that was it. As the game grew, Matt [Thorson] (our Director) began writing dialog to work in some of the gameplay mechanics. This grew very organically until it was obvious that the story was going to play a really significant role, and a lot of the earlier chapters were iterated on to make it all flow.
Making video games can be extremely tiring, how do you keep yourself from burning out? Ā
Yeah, this is trickyāit can be easy to get invested in a project and start spending all your waking hours working on it, especially when you work for yourself. We generally just tried our best to watch out for each other and make sure we all took breaks. Taking time off is important not only for yourself but it can help give perspective and ideas on something you might be hung up on. We also really feel that crunching decreases the quality of the work youāre doing and tried our best to avoid itāthough we definitely went too hard for the last month of the project.
Are there any interesting stories to how you created a certain character?Ā
The āPart of Youā introduced in Chapter 2 started off as a gameplay mechanicāa ghostly figure chasing you through a strange tower, but as Matt worked on the story she grew organically into one of the most important aspects of the game and really ended up driving the entire story.
Whatās the significance behind strawberries?
When Matt and I first made the original Celeste over the course of four days, it was created in a āFantasy Consoleā called PICO-8 which had a very limited choice of 16 colors and small screen size. We wanted a collectible that felt kind of like old arcade games, and strawberries fit the palette and size the best. We thought having them give you points that were meaningless would be funny.
What genre of game would you like to make next?
We feel very comfortable in the 2D platforming space, but that might also be a good reason to try something totally different. Iāve always felt something inspired by Animal Crossing would be really interesting to play around with, but thatās pretty outside our usual wheelhouse. Who knows!
Ready to dive into Celeste? Make sure to give their Tumblr a follow!Ā Celeste is available on Nintendo Switch, PS4, XBox One, and Steam and Itch.io for Win/Mac/Linux! Phew.
Now to include on my next posts involving links
ā¦. A TELEGRAM CHANNEL! YAAAY!
Hopefully i know what iām doing ;v;
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FINALLY UPDATED MY COMMISSIONS PRICES AFTER LIKE 3 YEARS.
More examples of my work can be found [here], [here], and on my [Instagram].
ANYWAYS HEY ALL, COLLEGE IS HARD AND IāM RUNNING OUT OF MONEY! ovo)b
All prices listed are in USD.
SKETCHES
Bust - $5 Waist-up - $8 Full - $10 (Add Color +$3)
LINEART
Bust/Waist-up - $15 Full - $20
FLAT COLOR
Bust/Waist-up - $20 Full - $30
FULL COLOR
Bust/Waist-up - $25 Full - $40
1-2 Color Backgrounds are free. [X] [X] [X]
Additional characters are -$2 from original price (e.g. You get three full lineart of characters together. Itās $20 + $18 + $18)
Complexity and weaponry will be an additional charge!
I can do character designs! Creating a character from scratch can be difficult, if you got something in mind but need it out on paper, I can help! Or some character turnarounds? Expression sheets? Pretty much everything under the āother stuffā tab translates to āJUST ASKā (yes, this for sure includes ponies, Sonic OCs, and furries, yo).
Email me at [email protected] or shoot me a message for any further questions!
You can find me on [Twitter] and [Instagram] for more examples! :)
Aaaand thatās it, thank you for reading!
I really havenāt been updating over here properly.
I ran my first campaign a couple months back called Set In Stone!
Essentially it was a murder(ish) mystery where the group had to figure out why people were getting turned to stone in a tiny town. >:O! The mayor (adventurer tiefling with the broken horn) hired the PCs to solve the case! TWISTS AND TURNS AND STUFF? A regular olā whodunnit!
These were the more important NPCs that they interacted with through their journey. In the end, everyone got turned back to normal and all was well!
Also the team took a vacation to Hell to treat themselves afterwards, I guess.
[Twitter | Instagram | Commission Info | Kofi]
An important question
God, the Devil, and Man.
Marx
exposed
Inspired by this marvellous picture
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Photo by Arnold Matusz
You gotta do WHAAAT?
How many snacks can a bunnii snack? š¤š¤š¤
?????
@luxx-art ocās is really cute ^^