This is a UI mod that makes selection dialog wider and higher and fit more items. You see this window when you buy magazines or video games on unowned community lots, or set up bed decorations with my Unmade Bed mod, or use other modded objects that may have been released or are going to be released soon đ
Download
Special thanks to @lordcrumps for making maxis and clean ui pics and counting pixels with me. It was his and @simnopke's idea to make this thing bigger
Some behind the scenes under the cut
Stage 1, breaking out of the tiny window
Stage 2, figuring out how to mod UI again
Stage 3, going big! But not quite there yet
Stage 4, "should I move it 1 more pixel to the left"
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Secret bonus version for behind the scenes viewers who think that smaller is better, available exclusively and only in starship colors (you can only have one version)
Here we are: @ha2dâs Pierce Set converted for Sims 2 at last! These earrings are very inappropriate so theyâre for adults only. LOL No, just making these for adults was frustrating enough so I really wasnât up for teens too. But each set (there are 4) works for both genders. You may notice that there are a few piercings missing when compared to the Sims 3 originals, but thatâs because I really couldnât find a way to make them fit without looking crazy. I hope you donât mind! I feel like these have been much anticipated, so I also hope you enjoy!!
Well it wasnât just me, to be fair. I would have never been able to without @fireflowersims help and HugeLunatics trust in both of us. Thank you to both of them for their work and thank you @teaaddictyt for reaching out and doing the more public communication.
Iâm super happy I got the chance to work to fix it. It wasnât an easy undertaking. It seemed like every little thing would cause more errors, I fixed one and another thing broke. But now it seems stable, finally.
A lot of technical stuff below the cut, beware.
Fixing such an old forum is not easy. Documentation is rather sparse because the framework it runs on is old. There is however a more modern version, but updating is difficult. Here was the issue for the forum - upgrading failed.Â
A website (usually) consists of two different parts: 1 - The files. They contain the code, scripts, designs, images, attachment, profile pictures etc. 2 - The database. The database connects all the different parts and tells the website where to find something. Everything gets stored in tables, assigned IDs and given values. Everything written, each post and topic is also stored in the database. So without the database the whole page would be useless.
It was clear from the beginning that the database was the culprit for the failed upgrades. I got an earlier backup from HL and started working.
I set up a local environment with two versions of XAMPP. One running on php 7.4 (the last version having compatibility for the forum framework version and the upgrade script to the recent version) and the other on a modern 8.3, which was the same as the version the server @fireflowersims set up for GOS.
I ran the upgrade script (which consists of 4 separate parts) on the old backup and ran into errors right away. The script would just outright crash on me, most often without a log or message. The (local) server would just stop responding. My original plan had been to upgrade to version 2.0 first, then 2.1, since it was the recommended order. However the database backup had already been partly upgraded to 2.1. That was the reason my upgrade script failed. Reversing those changes could have been a possibility but extremely time intensive.
(This is the frontpage of the upgrader. I stared at it so much. Like you can see it has a ton of steps)
Instead I asked for the current database and HL provided it to me. This one was already further along on the upgrade and I could see the error HL had run into before handing over. I had to look at the upgrade scripts and source php files to diagnose what the framework was expecting - and failing - to find in the database.
Thatâs where I found the main culprit for *most* of the errors: Time tables. The framework saves every action that a user does in a log, a long table with the action, an id and a date. This was where everything had gotten wrong. The upgrader expected to see one column for the date, named *day*, while the current table had a different column for day, month and year. I tried fixing the table at first but that didnât seem to work, so I completely deleted the table and created a new empty one myself. (By now I think the issue stems from forgetting to uninstall certain packages before upgrading, more on that later)
That was possible because the log actually doesnât hold relevant information for the forum to work. It just records each step, probably for moderation purposes. Once I had done that step the upgrade script was finally able to proceed.
There were a few more errors where I had to look at what the script was doing, find the corresponding code in the sources and edit the database myself. Thankfully the code is relatively well commented and named, so I was able to find what I needed.
Finally I got the upgrade script to run to the end and I was actually able to open the forums (local) page. I hadnât been able to for now so it was a first. But a lot of stuff was still missing, like all the topics. I could see that the posts were back, but not sorted correctly.
The fix was simple but annoying. The forum framework comes with a repair_setting.php file which I had run several times to fix all the paths, but apparently it didnât fix *all* of them. So back to the database I went, ran some queries and fixed them myself.
Then the forum finally worked again!
(This is what the forum looked like when I first opened it. It ONLY had recent posts)
(The working local forum, no files yet with the default theme. Seems wrong to look at GOS without the dark theme, right?)
There were still a few things I needed to fix but the database seemed to work fine now. I had never done so many queries in my life. I know SQL, and had to fix databases before but not this intensely. So I guessed I learned something new haha.
Next was the exciting step to upload my clean install to the server. @fireflowersims and I had some directory issues, but I was able to fix them manually once again.
Then I had to take a look at the files which mostly consist of avatars and attachments. They didnât work at all once moved to the clean install. Once again I took a look at the code and realized that the upgrade script would have changed those files as well, but because I ran it on a clean install it didnât actually do this step.
I didnât want to run the upgrade script again, worried that it would mess up a now working database. Instead I wrote a script myself that sorted through all the attachments, looked for the IDs of the avatars from the database so it could move and rename them.
Last were the attachments. This was an easier fix. They just had to be given the ending .dat. @fireflowersims ran a command through the console and then the attachments worked too!
We were getting closer!
Next was the theme. The old theme didnât work on the modern framework anymore so @fireflowersims looked for a new one which I customized with CSS, trying to get it closer to the way the forum looked before. I think it turned out quite alright, hope you guys think so too!
(Trying to find out what CSS class addresses what? Make everything red and green!)
(All the spider webs)
Next was packages, or mods, to the framework. Fire and I encountered some hiccups here too, since there were some leftovers in the database. The packages hadnât been properly deinstalled before running the upgrade script, which was another source of the errors. I tried fixing them manually but one of the packages would continue to just break the site no matter what I tried, so we settled for an alternative.
Some more work was put into SSL and making the forum secure. Once again some settings seemed to just break the page and each time I had to go back in the database and manually fix what had gone wrong. It was tedious but by now I knew my way around quite well.
@fireflowersims handled a lot of the server administrative work and DNS settings. I know very little about that part so having @fireflowersims there was great and they made sure the page is reachable at the correct address.
So yeah, I hope the site stays online for a long time now. Itâs such a big part of our community and communities history. I used to download so much from there when I was younger. I wanted to give back to the community I love so much. That was the reason I spent many many hours digging through code and old forum threads.
Excuse my horrid preview pictures, it will happen again. But, after pulling my hair out, forgetting about it for like a month and then pulling my hair out some more, I have finished them: @tvickiesims OFB 4t2 Default Flower Bouquets made into custom craftables!
Meaning you can have different defaults and these at the same time! More options! They will unlock at the same badges as the originals, have the same crafting cost (i fixed the difference in the first image after taking it and was too lazy to take a new one) and sale prices and the Snapdragon Bouquet also does the mood boosting things the original does!
There is a main which makes the custom craftables possible, but if you only want a few you can pick and choose the bouquets and recolours as you wish.
Conflicts: This will conflict with anything that edits the "Interaction - Make One and Make Many TEST" BHAV (had to up a number in there to get more than 10 craftable options) as well as the "Craft Obj - GUIDS" and "Crafting - Craftable Object Types" BCONs
DOWNLOAD(SFS)
Many thanks of course to @tvickiesims for the original defaults, the makers of simpe, the peeps over in TeaaddictYT's discord who helped me test and provided some feedback and emotional support and @yoursingrey in particular for kicking of the discussion that got me in that discord and reminded me I was still working on these to begin with :D
I've successfully scraped all of the available Custom Content that was linked on GOS from Mediafire, Box, and SimFileShare. (Mirrors on 4shared not included)
Of course, I can't go back in time to retrieve things that are already long gone but here's a .zip of 49 GBs of content. This is everything from the beginning of GOS to September 2023.
This is the entire site's worth of custom content scraped. There are a few things that you need to know.- This is not checked to see if depe
@lamare-sims made a lot of great updates for the transformer cribs HERE .
To celebrate this I have a new transformer crib/toddler bed. This is the Haffa Malm set made by @klaartjesimblr.
This set works the same as Honeywells Haffa cribs. With use of the quartertile cheat you can put the cribs and the changingtable exactly next to each other.
This new transformercrib is a 2-in-1 crib/toddler bed. Just one click on the bed to convert it from one model to another. The crib can be used for babies and toddlers, the toddler bed is for toddlers only. They can use the toddler bed by themselves. It has a new guide, so if you want you can keep both the cribs.
Because this set is repo'd to the Malm set in game you need the IKEA pack.
Download : SFS
Klaartjes set with the changingtable (2 versions) is on GOS, and since GOS is down for some time I'll reupload it here, until GOS is working again, or till Klaartje reupload it herself. Thank you Klaartje for this great set!
Download : SFS
All credits to @klaartjesims for the original set and Rebecka and @lamare-sims for the code.
PCSims functional Courtroom set in 5 Pirate woods. Want to see these in action and get an idea of how to use them? Watch Jessaâs video by clicking here. (Starts at 27 mins)
Have a working courtroom in your game! Decide who goes to prison or use this set to decide who gets fined for kicking over too many trashcans! - i love these objects for some extra detailed game play! Great for story telling pictures!
Credits:
@shastakiss for the lovely pirate textures and guides, THANK YOU!
PCSims for the original functional objects (Wherever you are now)
Find in Hobbies -> Knowledge. Meshes are included. All files have been compressed and tested. If you come across any issues or have a question, please send me a message :)Â
Playing Sims 2 made me realize how limited social interactions were compared to other Sims titles. So after some tutorials, I made my very first mod: More Social Interactions!
Here are the list of interactions. Some are triggered by relationship dynamics so you won't see them all at once. There are no new animations, just more options for storytelling purposes.
Beg For Forgiveness
Compliment Outfit
Compliment Personality
Small Talk
Ask About Day
Deep Conversation
Good Night Kiss
Ask What Their Problem Is
Compliment Appearance
Talk About Music
Say "I Love You"
Hold Close
Argue About Parenting
Criticize WooHoo
Compliment Hair
Give Reassurance
Talk About Past
Argue About Money
Friendly "Say I Love You"
Talk About Weather
Big shoutout to picknmixsims, echo on MTS, and The Sims 2 Guru on YouTube for all of the help on pointing me in the right direction.
I don't *think* this should conflict with anything, I have almost 10 gigs of CC and mods and haven't run into any issues. I also don't have any coding/modding experience so, idk how much I can help if something goes wrong.
I esd actually saying this to myself the other day when I was playing that I wish we had other social interaction options for talking, this is awesome!
I'm really stoked about this :)
Iâve always been a fan of snow. Iâm not a fan of how snow in the actual neighbourhood view looks, though :(Â
I looked around the internet and could not find a replacement for the neighbourhood snow. After searching and finding no replacements, I set to work, sifting through files and making it. After working on it, Iâve decided to put it up for download! This is the smaller of one of my snow projects Iâm working on :)
My snow experience (Or the best I can get in the UK!) has been a white blanket. I donât really see green splotches unless the snow is close to melting or is still falling, but thatâs what light snow is for. Thatâs where my replacement comes in. It uses the same textures as the heavy snow on lots, is 256x256 and looks a lot better in my opinion :) I feel Christmassy and cosy just looking at this now!
I really wanted some of @syboubou's beautiful Sandy Spiky Spot objects for my game, so you can now have them too.
The brasero combines the functionality of firepits and fireplaces: it burns out like a firepit, and sims can roast marshmallows on it, but lighting it up fulfills the corresponding fireplace want.
The fountain has a custom water animation and textures.
The lantern looks best when combined with the extended material shader by @crispsandkerosene, but it works without as well. It has a custom light pattern.
The sofa is a loveseat.
Downloads (SFS) (alternate)
The files are compressed. The shadow file by @lordcrumps is required and included.
One of the most beautiful dresses from S4 EP19 đŚđ
Top only dress
For femal adult/young adult only
No morphs
All recolors
This outfit was originally a clothing body dress, but I converted it into a top-only dress to make it easier to mix and match. I paired it with sandals and pixie dust tights, but you can style it with other shoes as well.
Sorry, I donât want my fairy to be overweight, so I decided not to make morphs đ¤§
I had to cut and remap this cc because part of it was actually the simâs body skin. Iâm not sure if I did it correctly, but the result doesnât look too bad, hope you all like it â¨
đ DOWNLOAD đ(dress)
đ DOWNLOAD đ(sandals with tights)
If you'd like to support me, you can buy me a coffee â Thank you! đ
btw...
I'M BACK!!!â¨đFinally, Tumblr has restored my account to normal, so the outfit above is a gift for everyone, thank you so much! â¤ď¸
First: there is nothing saying a fairy can't be fat and cute. (art by bibicitrushoney)
Second: I know morphs are a giant pain in the ass, especially for a fussy TS4 conversion where the mesh was probably a cluster to begin with. I get it. I make clothes CC.
But for fuck's sake, if you're going to be lazy, just say that you were being lazy. Do not shit on a group of people who are already getting shit on enough to justify your laziness.
And let's be clear, you are being lazy as hell. There are auto-tools for morph creation, it takes five minutes tops for a full body outfit and that's for masc frame morphs that need tweaking. I'll concede that it can take longer for a top, but if you can't figure out how to do the morphs on a top, don't release the thing you're working on as a top.
Here are 5 recolors of the Open For Business ornate fountain in @pooklet's 2022 The Endless Harvest palette.
Download:
https://www.simfileshare.net/download/6058184/
I shared an early version of this on Discord awhile ago. This new version includes 5 recolored LOD (level of detail seen from neighborhood), and tweaked specularity (I couldn't decide which values I liked best).
I've always hated how the camera jumps up and down when playing tall and slim buildings. Turns out, it's really easy to fix! Itâll take you less than a minute. All the details under the cut.
All it takes is opening the LiveCamera.txt file in your Documents>Cameras folder with a text editor and changing these two parameters near the bottom to a higher value. Doesnât matter if you're using a custom camera mod or not. Those parameters should be there. I have set mine like this (remember to save a backup just in case you don't like these changes).
It might seem a bit extreme, but I still think itâs fine.
-The top parameter, floorheightsamplerange, handles how much the floors âextend outâ, so the camera object can stand on it mid-air. The higher it is, the further the floor will extend. This will make it so your camera will be able to stick to the floor youâre on, even if you pan away from the building. No more annoying jumps up and down!
-The parameter below that, floorheightsampleinnerrange, handles the transition between sticking to the current floor and dropping to the ground level once it goes past the edge. The higher it is, the smoothest the fall will be.
Iâll note though that the behaviour of these parameters might not be 100% accurate with how the game actually works, but from what I tested I think itâs pretty close as an explanation. If someone knows better how this Live Camera works, please let me know and Iâll try my best to correct any inaccuracies.
Save the .txt file and check how it works in game. It might feel weird at first, but personally I find it so much smoother and easier to handle. If youâre not happy with these values, close the game and edit those parameters until you find your sweet spot. Unfortunately, you will have to close and open the game every time you change it to check how it works.
Thereâs so many cool Custom Camera mods out there that I thought itâs probably better to just show how to edit those 2 parameters than editing and reuploading all of them.
So yeah, thatâs it. Now you can play those tall lots without getting a headache. Go ahead and send your college simmies to that hideous Sim State Tower with a hot tub on top of it. Now youâll be able to see whatâs going on up there.
ohhhh myyy GODDDDDD i need to try this
maybe i'll be able to stop editing out 3 second clips of video where the camera is just crazy jumping up and down
If ever you struggled with how to hide the necessary pool tile for the sea/pond water mod? I have, and so has my friend @ladyvondolladay. She had an idea, and I made it a reality.
I present to you â the terrain rug. A two poly sheet with terrain paint textures that you can slap over your pool tile and hide it completely. Thank you @picknmixsims for sharing the shader info I needed to make the texture actually blend in this perfectly!
There are recolors to match all 30 maxis terrains, swatch folder is included. I chose to only do full strength, as the combinations quickly get out of hand otherwise. If you are interested in making your own recolors to match custom terrains or common blends you use, I'll include an explanation of how I did it under the cut.
You'll find it in deco/rugs, it costs nothing. 2 poly, textures are 256x256.
Download on simfileshare
Credits: Calibrat who helped me with the names of terrains in English for swatch purposes. LadyVonDolladay for the original idea. @pforestsims who suggested the problem with getting texture to match might be shader related.
The textures were made by taking a screenshot of the terrain painted ground from straight above and at a level of zoom where 1 tile in game measured about 256x256 pixels. By matching the mesh size to the image size I grab, the scale of the pattern remains the same. I included a texture reference image to hopefully make it a little easier to understand what I mean.
I haven't tried with floor tile textures, but I think it would work somewhat well for them too though the mesh is just a smidge bigger than exactly 1 tile.
Taking a little break from the nautical stuff - while decorating a room for teenagers I realized that I didnât have any board games. Well I had them, they just werenât in my downloads folder, lol. So after putting those (and the few recolors I had) in.. I realized I still didnât really have any board games. So I fixed that.
In this set there are 2 game board boxes: 1 is Rainncandyâs Pink Panther box from MTS, the other is an edit of that mesh by me to be smaller and thicker.. because sometimes games arenât thin, little pancakes and need.moar.room! I also took 4 of (ATS) Sandyâs 2015 playable games and made decorative versions.
About my decorative board games: the mesh actually has all 4 games in it (Clue, Trivial Pursuit, Monopoly and Scrabble) - which game you see in game depends on which recolor you choose. Sounds like a crazy thing to do? There is actually some logic behind it: I make stuff for myself first, and since I would use all 4 meshes I decided to combine them to cut down on files. Because honestly? Having a mesh with just 1 recolor bugs the heck out of me. So: all 4 in one mesh=same polycount but less files. Works for me!
All recolors for the boxes are shown. NOT shown are the Simlish recolors for the Clue, Monopoly and Scrabble game boards. Included in the download are Tinkleâs recolors of Rainncandyâs box mesh, MINUS the 3 that I transferred over to my mesh, and Rainncandyâs Pink Panther game board and Tinkleâs recolor of that. I DID edit Rainncandyâs box mesh (mapping, normals and size) so if you already have it, youâll want to let the edited mesh overwrite the original.
All of the meshes can be found in General>Child for 10 and 15 Simoleons. Polycounts for the game boxes are very low at 36 each. The âmulti-gameâ board is a bit high due to all the games being in the mesh at 3,380. (I donât know the polycount for Rainncandyâs game board at the moment.) There is a residential collection file included.
One more thing: both game box meshes can be stacked. There are 3 slots that are staggered so you can make stacks that arenât quite so neat AND you can stack them pretty darned high! All the meshes can be put on OFB shelves and the game boxes look rather neat stacked up.
I know, I know, I talk too much, lol. So if you want the nifty gamesâŚ