How first VR āgamesā will really be VR āexperiencesāĀ
Well, full disclosure, except for a google cardbox, I donāt own any VR kit. So feel free to consider my opinion as total pessimistic bullshit.
As many studio, big or small, are working on what to bring to those screens, I kinda feel a bit perplex on the whole subject.
We know how toĀ ābeā in VR, how to see things. And the interaction is getting also done, with gamepad-like wands.
I want to use my hands in VR, not a gamepad
This year is the year 3 big companies are releasing consumer grade products. With inexpensive plastic companions devices. Made with the intent to be sold, for an affordable price, and thus, well conceived for the current ideas abotu what VR games sould be. So right now, itās the first generation of VR for consumers.
So, what about the VR experiences ?
It will be cheaper to make environments, than it cost to make game. Even when those environments will be deeply detailed. VR seems to not be the right medium for linear experiences. Maybe VR will be a really good medium for crime solving small experiences, sold like mobile games (cheap). Get it for 3/5 $/ā¬, spend a few hours to solve the crime.Ā
Every week/month, a new case.
That not what I meant. Of course, thereās games. But not all games will be good in VR. Some seems better candidates, if we trust EA or Ubisoft, because as for stereoscopic 3D, it will be more eye-candy and shit. But will it be more interesting ? I donāt think so.
999/Virtue The Last Reward (or any escape room game), any point & clic. All those games are pretty static in their gameplay (opposite of a FPS if you will), and are really good candidates for VR: You have to look for clues, so itās only natural to remove theĀ ācursorā abstraction, and have the room/level around the player. You take your time to find something, you donāt have to jump over anything.